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General Project Thread & Feedback Discuss ideas or issues not pertaining to specific threads

#286 User is offline Aerosol 

Posted 25 October 2010 - 11:52 PM

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I was emphasizing more the easily upscaled part of the vectors than what the in-game engine would do to them, hence my second comment.

#287 User is offline Gambit 

Posted 26 October 2010 - 12:02 AM

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Ah yes, I'm a bit tired so I missed that. Anyhoo, some stuff was done in a combination of programs so some assets would have to be totally redone to upscale them. I don't really think we'll have to worry about that, though.

#288 User is offline Foxsnipe 

Posted 26 October 2010 - 12:45 AM

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I realize I'm a bit late to the party so excuse the intrusion, but something is bugging me about this Hill Top art. How come there are not cutouts for the teeth of the leftmost cog, like there are for the right?
This post has been edited by Foxsnipe: 26 October 2010 - 12:45 AM

#289 User is offline MaximusDM 

Posted 26 October 2010 - 08:45 AM

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QUOTE (Foxsnipe @ Oct 26 2010, 01:45 AM)
I realize I'm a bit late to the party so excuse the intrusion, but something is bugging me about this Hill Top art. How come there are not cutouts for the teeth of the leftmost cog, like there are for the right?


Its a concept; I didn't want to change the blocks from the original sprite and I thought having 2 stripes of holes running down it would look unbalanced and unnecessary repetition. I had it fit within the confines of the sprite's box. Anyway, it isn't like its being used so you have nothing to worry about.

#290 User is offline Foxsnipe 

Posted 26 October 2010 - 10:08 AM

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Ah ok, I thought it was closer to final art than a concept. It definitely looks nice but that little bit just bugged me and I was curious.

#291 User is offline steveswede 

Posted 01 December 2010 - 08:47 AM

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There has been something on my mind for a bit and I'm wondering if these things would be considered. As we know from the last public demo, the physics so far have been excellent and are very close to the momentum that we all love. But what about going further than the one from Sonic 2. I'm sure I read somewhere that LOst based his physics of S3&K, but are we going to get some of the features that were exclusive to that part of the series. The one that comes to mind is the monitor smashing. When you stand next to a monitor and jump, the physics do what the series has always done. But push towards a monitor and jump and you smash it from the side. It's a minor feature, but a great one in my mind. Another one is from Sonic CD. When you roll and then jump in the Megadrive versions, you have no control over the direction Sonic is going. But do this in Sonic CD and you have no problem with any direction. I would love to see this implemented. Lastly the special stages. When you jump, you do a full jump no matter how lightly you press the jump button. Would we see a change to match the jump heights in the main game? I don't know if that would be a game breaker but I know it would make for more interesting 2 player duels in the special stages.

#292 User is offline LOst 

Posted 01 December 2010 - 03:30 PM

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QUOTE (steveswede @ Dec 1 2010, 04:47 PM)
When you roll and then jump in the Megadrive versions, you have no control over the direction Sonic is going. But do this in Sonic CD and you have no problem with any direction.

It is such a shame that I lack the answer to this. I am forced to ask everyone why this is happening:
http://forums.sonicretro.org/index.php?showtopic=23619

At the moment, all I can say is I am a bigger fan of Sonic 1, Sonic 2, Sonic 3, Sonic & Knuckles, Knuckles in Sonic 2, Sonic Advance 1, Sonic Advance 2, <combined> THAN Sonic CD. I also rate Sonic 2 as an original Sonic game, but I don't rate Sonic CD the same (I do like the game very much).
And that's the only valid point I have to go with the way Sonic 2 does it. And it is pitiful for my standards!

This is not a discussion about Sonic CD, or how we feel about that game. So please don't discuss this here! Use the thread I linked to.

#293 User is online W.A.C. 

Posted 05 January 2011 - 04:12 AM

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[LINK]

I didn't know where else to post this, but I figured it would be a good idea to mention GamesRadar is helping to build hype for the project. smile.png

#294 User is offline zemulii 

Posted 05 January 2011 - 06:11 AM

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Huh... look at how excited people are. We could have artist's galore if more people just knew about it. More reason to get excited for an alpha release I guess wink.png.
This post has been edited by zemulii: 05 January 2011 - 06:12 AM

#295 User is offline Cerulean Nights 

Posted 05 January 2011 - 03:47 PM

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QUOTE (W.A.C. @ Jan 5 2011, 03:12 AM)
[LINK]

I didn't know where else to post this, but I figured it would be a good idea to mention GamesRadar is helping to build hype for the project. smile.png

Yup! From Destructoid to Screw Attack, it's starting to get exposure. And they haven't even seen anything yet! wink.png

#296 User is offline Hamneggs 

Posted 05 January 2011 - 08:44 PM

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QUOTE (W.A.C. @ Jan 5 2011, 03:12 AM)
[LINK]

I didn't know where else to post this, but I figured it would be a good idea to mention GamesRadar is helping to build hype for the project. smile.png


Whoa, THAT LOGO IS COOL! I can only imagine what ya'll have done to the rest of the stuff we haven't seen in months. Like, whoa.

#297 User is offline Canned Karma 

Posted 06 January 2011 - 01:59 PM

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We're looking forward to providing more information just as much as you're all looking forward to hearing and seeing it!

For the time being, I'd encourage you all to fan the page on Facebook.com/sonic2hd and follow the blog (www.sonic2hd.blogspot.com) if you haven't already.

#298 User is offline test-object 

Posted 07 January 2011 - 08:21 AM

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QUOTE (Canned Karma @ Jan 7 2011, 09:07 AM)
The menu has already been laid out, and includes only the core functions needed at the present time.
Any chance of you telling us how it's laid out? Just curious to the functions we should look out for.

#299 User is offline The Growler 

Posted 07 January 2011 - 02:49 PM

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I can't remember if you've mentioned this or not, but aside from the main staff developers, will there be credits displayed at the end of the game (when it's all finished, I guess) to those who - throughout the development of S2HD - have offered their ideas and concept work? Or are you just going to put "thanks to everyone at Sonic Retro for your ideas and contributions towards making this possible" - or something like that?

MaximusDM springs to mind here (and for my monitor animation, whether it'll be used or not is another matter), among plenty of others.

Perhaps think something along the lines of at the end of the LOTR DVDs, showing us all the fans that have taken part in it.
This post has been edited by The Growler: 07 January 2011 - 02:53 PM

#300 User is offline Lapper 

Posted 08 January 2011 - 12:06 PM

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QUOTE (W.A.C. @ Jan 5 2011, 09:12 AM)
[LINK]

I didn't know where else to post this, but I figured it would be a good idea to mention GamesRadar is helping to build hype for the project. smile.png


Is this the... ... ... ...we're waiting for? EDIT: Yeah.. whatever. In case any kind of spoiler situations were here

EDIT: If I'm WAAAY out of tune, please inform me.
This post has been edited by Sonica: 08 January 2011 - 03:56 PM

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