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Sonic Fusion Co-op

#31 User is offline vladikcomper 

Posted 13 May 2010 - 10:28 AM

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This Sonic 4 art looks really great in your game.
The only thing I had to note is that the grass doesn't suit Sonic Advance-styled sprites a bit.

#32 User is offline Azukara 

Posted 15 May 2010 - 01:51 AM

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QUOTE (Felik @ May 13 2010, 02:06 AM)
I just had to do this

Do want. Please tell me you're considering this for a small portion of your game.

#33 User is offline Felik 

Posted 15 May 2010 - 10:03 AM

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QUOTE (Azukara @ May 15 2010, 10:51 AM)
QUOTE (Felik @ May 13 2010, 02:06 AM)
I just had to do this

Do want. Please tell me you're considering this for a small portion of your game.

Yes

Also here are newer screenshots



#34 User is offline Azukara 

Posted 15 May 2010 - 10:06 AM

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Looks really really fun to go around in, especially considering that your engine is extremely solid and fun. Can't wait to try to this out or at least see it in action. smile.png

#35 User is offline Felik 

Posted 29 May 2010 - 03:19 PM

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Small update

#36 User is offline Trunks 

Posted 29 May 2010 - 03:38 PM

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Nice art bits.

#37 User is offline Felik 

Posted 30 May 2010 - 11:12 AM

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So I finished Splash Hill. It's not a complete port from Sonic 4 but still it came out very well!


#38 User is offline Ollie 

Posted 30 May 2010 - 01:37 PM

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Not a bad job at all!

Sonic does look a little bit small but that doesn't really affect the game play by the looks of that video. One thing I'm curious about though where did you get your Splash Hill Zone tiles from? Did you rip them yourself or are they available on the Internet somewhere?

Anyway, Great job! thumbsup.png

#39 User is offline Polygon Jim 

Posted 30 May 2010 - 01:43 PM

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QUOTE (Ollie @ May 30 2010, 02:37 PM)
Not a bad job at all!

Sonic does look a little bit small but that doesn't really affect the game play by the looks of that video. One thing I'm curious about though where did you get your Splash Hill Zone tiles from? Did you rip them yourself or are they available on the Internet somewhere?

Anyway, Great job! thumbsup.png



There's a low-res version of the level tiles on the Japanese website.

#40 User is online DalekSam 

Posted 30 May 2010 - 01:58 PM

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That actually looks a bit fun to play! Sure, it's a tad bit linear, but I'm sure we could deal with that. smile.png

Are you considering a slightly less generic title card? I'm sure you've impressed enough people to consider contributing a couple of things, such as given example.

#41 User is offline Felik 

Posted 30 May 2010 - 02:54 PM

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QUOTE (Polygon Jim @ May 30 2010, 10:43 PM)
QUOTE (Ollie @ May 30 2010, 02:37 PM)
Not a bad job at all!

Sonic does look a little bit small but that doesn't really affect the game play by the looks of that video. One thing I'm curious about though where did you get your Splash Hill Zone tiles from? Did you rip them yourself or are they available on the Internet somewhere?

Anyway, Great job! thumbsup.png



There's a low-res version of the level tiles on the Japanese website.

Not exactly. I ripped decorations from there (bushes flowers etc) But core tiles and BG (except rocks from bg which I ripped by myself) ripped my friend Mefiresu from leaked Sonic 4 version (those one that launches on jtag'ed consoles)
Here is his video about ripping materials from Sonic 4

#42 User is offline Polygon Jim 

Posted 30 May 2010 - 03:10 PM

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QUOTE (Felik @ May 30 2010, 03:54 PM)
QUOTE (Polygon Jim @ May 30 2010, 10:43 PM)
QUOTE (Ollie @ May 30 2010, 02:37 PM)
Not a bad job at all!

Sonic does look a little bit small but that doesn't really affect the game play by the looks of that video. One thing I'm curious about though where did you get your Splash Hill Zone tiles from? Did you rip them yourself or are they available on the Internet somewhere?

Anyway, Great job! thumbsup.png



There's a low-res version of the level tiles on the Japanese website.

Not exactly. I ripped decorations from there (bushes flowers etc) But core tiles and BG (except rocks from bg which I ripped by myself) ripped my friend Mefiresu from leaked Sonic 4 version (those one that launches on jtag'ed consoles)
Here is his video about ripping materials from Sonic 4



Oh cool now there's another .amb unpacker too.

#43 User is offline LordOfSquad 

Posted 30 May 2010 - 03:24 PM

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This is going to sound crazy, but I'd really like so see some more voice clips in here, since you're going for the modern treatment. Can't wait to give this a play!

#44 User is offline FeliciaVal 

Posted 30 May 2010 - 05:10 PM

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wow that's awesome :D classic gameplay with bits of Sonic Advance, Rush and Rivals! :'D and also you're great at designing levels! I loved the flooded capital the most. Can't wait to play it, good job! :D

#45 User is offline Introversive 

Posted 01 June 2010 - 11:34 PM

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Knuckles game play looks pretty interesting. I like how he has his headbutt move from SA3 without sacrificing his glide. His ability to grab enemies and throw them has quite some puzzle potential to it. If you add in his ability to spindash on walls from that same game (usable when his partner is Amy), that would definitely be awesome.

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