Posted 21 April 2010 - 10:25 PM
- Sentient Cash Register
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This looks REALLY awesome.
Though I must say, I'm getting a Jazz Jackrabbit feel from the level layouts. I'm not entirely sure why, but I am.
Posted 22 April 2010 - 12:37 PM
- woop woop yo ass too fat
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Flooded Capital looks sweet and fun to play.
I also like the use of the Shadow the Hedgehog music in that level. I felt that while most of it wasn't great compared to most other games (though it definately sails past Sonic 4) the song used in that level was how it should have been used.
Looks really Sonic Adventure-ish. Can't wait for the new demo.
This post has been edited by DalekSam: 22 April 2010 - 12:37 PM
Posted 22 April 2010 - 01:19 PM
- "We'll Be Like Torches! Torches Together!"
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I'm very impressed with your work! The game looks like it's progressing excellently. Can't wait to see the final product!
Posted 25 April 2010 - 01:55 PM
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New logo

And meet Espio!
Posted 25 April 2010 - 02:44 PM
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I like the logo! Nice job!
Posted 25 April 2010 - 02:58 PM
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Nice choice of new character. What moves shall he have?
Posted 26 April 2010 - 04:55 AM
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QUOTE (Ell678 @ Apr 25 2010, 11:58 PM)

Nice choice of new character. What moves shall he have?
Something from Chaotix, something from Heroes.
Posted 26 April 2010 - 06:15 AM
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I hope the answer consists of wall-walking and shurikens.
Or maybe it's wall-walking and camouflage.
This post has been edited by synchronizer: 26 April 2010 - 06:16 AM
Posted 26 April 2010 - 06:18 AM
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QUOTE (synchronizer @ Apr 26 2010, 12:15 PM)

I hope the answer consists of wall-walking and shurikens.
Or maybe it's wall-walking and camouflage.
Or... wall-walking, shurikens, AND camouflage.
Posted 26 April 2010 - 06:39 AM
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QUOTE (DigitalDuck @ Apr 26 2010, 03:18 PM)

QUOTE (synchronizer @ Apr 26 2010, 12:15 PM)

I hope the answer consists of wall-walking and shurikens.
Or maybe it's wall-walking and camouflage.
Or... wall-walking, shurikens, AND camouflage.
Precisely.
But I'm still thinking about his jump animation. Whirlwind or roll?
Posted 26 April 2010 - 07:00 AM
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Why not a rolling whirwind? (Rotating upwards) =P
Posted 28 April 2010 - 09:43 PM
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QUOTE (Felik @ Apr 26 2010, 07:39 AM)

QUOTE (DigitalDuck @ Apr 26 2010, 03:18 PM)

QUOTE (synchronizer @ Apr 26 2010, 12:15 PM)

I hope the answer consists of wall-walking and shurikens.
Or maybe it's wall-walking and camouflage.
Or... wall-walking, shurikens, AND camouflage.
Precisely.
But I'm still thinking about his jump animation. Whirlwind or roll?
That depends on what you want his jump mechanics to be like.
If you want him to play kinda like Blaze in the rush games with her axle jump (which is basically like the whirl), he would have a higher maximum jump height, but won't travel quite as far laterally. Whereas the classic spin jump would have a slightly lower maximum jump height but the player would be able to travel a greater horizontal distance during a jump.
Next question:
Do you want to give him the whirl dash or spin dash capabilities?
Posted 29 April 2010 - 09:35 AM
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I think that he will have spin jump and spin dash. Maybe He will have some special whirl action just like SEGA did to Blaze in Sonic 2006.
Posted 09 May 2010 - 05:55 PM
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I really like the way this looks and I hope to see more. With the way everything is iorning out, I'm sure it will be great. I look forward to playing it.
Posted 13 May 2010 - 02:06 AM
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I just had to do this