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Sonic Maker

#301 User is offline Yuzoboy 

Posted 11 December 2010 - 07:15 AM

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QUOTE (Sonica @ Dec 11 2010, 11:07 AM)
But it looks sooo shiny! Ok, I won't use it. Or... I'll keep it out of my mind for now.
Ah, and this is the current visual state of the menu (excuse rubbish editing):

To be honest, we are having to get used to the Ribbon interface now that more software apps are adopting it. I personally would like to see it in the next version, its easy to use once you know where everything is.

#302 User is offline Metal-Geo 

Posted 11 December 2010 - 10:57 AM

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QUOTE (Sonica @ Dec 11 2010, 12:07 PM)
But it looks sooo shiny! Ok, I won't use it. Or... I'll keep it out of my mind for now.
Ah, and this is the current visual state of the menu (excuse rubbish editing):

Why would you need a Ribbon if you have a good, simple and easy-to-understand looking menu? The idea of the Ribbon is to combine the menu and the toolbar. And your app is not using any toolbar whatsoever.
QUOTE
That said, I would like to see a ribbon interface; shame no one else likes it.

Well, people have a good reason to dislike it. The concept of the Ribbon is great, but all the available software using a Ribbon interface just fuck it up. Oversized icons, inconsistent layouts, etc...
That, and a lot of people don't seem to realize you can minimize a Ribbon:

I'd say the Ribbon just had a bad start. colbert.png

#303 User is offline AndyMan 

Posted 11 December 2010 - 03:31 PM

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What's a ribbon display?
QUOTE (Sonica @ Dec 10 2010, 12:11 PM)

That breed of toolbar.

Hmm...I dunno what to say about it. An option for choosing which toolbar type to use would be cool since some people might get lost with the ribbon (such as me sometimes). I approve of how you have it right now:
QUOTE (Sonica @ Dec 11 2010, 07:07 AM)

Awesomeness.

#304 User is offline Vinchenz 

Posted 11 December 2010 - 04:21 PM

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You could always give the option to use Normal Menus and the Ribbon Interface... that is, if you want to do that extra work. :P

I'd personally prefer the ribbon. But I understand why most people don't.

#305 User is offline roxahris 

Posted 12 December 2010 - 09:17 AM

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A ribbon is meant to stop interfaces from having a bunch of extra menus to click on whenever you want to do something.
QUOTE (Sonica @ Dec 11 2010, 07:07 AM)
In this case - the file menu and edit menus become part of the title, thus freeing up space for the rest of the things to go in. After that, a ribbon can combine the chunk selection, background settings/object selection, and zoom controls into one section, and a few extra options (water, collision) into another. As it is now, you'd have to go into a menu every time you want to change the zoom level, undo, change the background, test the game, and open up a dialog to select chunks/objects. With a ribbon, you have but to click on their respective buttons. Easy, no?

#306 User is offline Aerosol 

Posted 12 December 2010 - 11:14 AM

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Actually, there are hotkeys and mouse operations for pretty much all of those functions.

#307 User is offline PencilTips 

Posted 19 December 2010 - 12:48 AM

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Wait, I'm new to this forum.. Do we just download it and then create our own level?

I wanna learn how to make a hack too, any tips or beginning lessons on where I can learn?

#308 User is offline Azu 

Posted 19 December 2010 - 04:27 AM

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Look at the pinned topic on the top of these forums.

#309 User is offline PencilTips 

Posted 19 December 2010 - 10:42 PM

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QUOTE (Azu @ Dec 19 2010, 05:27 AM)
Look at the pinned topic on the top of these forums.


Thanks alot, Azu.

I feel inspired to create a game, many people do.

#310 User is offline OverlyEquipped 

Posted 23 February 2011 - 03:01 PM

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I messed around with the Sonic Maker earlier today for an hour or so. It felt pretty good, not bad for Game Maker. Keep it up!

#311 User is offline Overbound 

Posted 25 February 2011 - 12:40 AM

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Using Game Maker is really no less limiting than C++ to make a classic style Sonic game aside from working a little slower. Game Maker can do amazing things if you know how use it. Even my demo from the last Sage had pretty good physics. It wasn't perfect but it worked. Plus AeroGP can do awesome things in Game Maker.
This post has been edited by Overbound: 25 February 2011 - 12:43 AM

#312 User is offline KingofHarts 

Posted 03 September 2011 - 09:47 AM

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I love the ribbon, personally... I think some people just find it too complex... maybe I'm just smarter. I don't find it confusing at all...

#313 User is offline TheInvisibleSun 

Posted 03 September 2011 - 09:57 AM

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*sighs* I though there was an update or something...

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