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Sonic Maker

#301 User is offline Yuzoboy 

Posted 11 December 2010 - 07:15 AM

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QUOTE (Sonica @ Dec 11 2010, 11:07 AM)
But it looks sooo shiny! Ok, I won't use it. Or... I'll keep it out of my mind for now.
Ah, and this is the current visual state of the menu (excuse rubbish editing):

To be honest, we are having to get used to the Ribbon interface now that more software apps are adopting it. I personally would like to see it in the next version, its easy to use once you know where everything is.

#302 User is offline Metal-Geo 

Posted 11 December 2010 - 10:57 AM

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QUOTE (Sonica @ Dec 11 2010, 12:07 PM)
But it looks sooo shiny! Ok, I won't use it. Or... I'll keep it out of my mind for now.
Ah, and this is the current visual state of the menu (excuse rubbish editing):

Why would you need a Ribbon if you have a good, simple and easy-to-understand looking menu? The idea of the Ribbon is to combine the menu and the toolbar. And your app is not using any toolbar whatsoever.
That said, I would like to see a ribbon interface; shame no one else likes it.

Well, people have a good reason to dislike it. The concept of the Ribbon is great, but all the available software using a Ribbon interface just fuck it up. Oversized icons, inconsistent layouts, etc...
That, and a lot of people don't seem to realize you can minimize a Ribbon:

I'd say the Ribbon just had a bad start. colbert.png

#303 User is offline AndyMan 

Posted 11 December 2010 - 03:31 PM

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What's a ribbon display?
QUOTE (Sonica @ Dec 10 2010, 12:11 PM)

That breed of toolbar.

Hmm...I dunno what to say about it. An option for choosing which toolbar type to use would be cool since some people might get lost with the ribbon (such as me sometimes). I approve of how you have it right now:
QUOTE (Sonica @ Dec 11 2010, 07:07 AM)


#304 User is offline Vinchenz 

Posted 11 December 2010 - 04:21 PM

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You could always give the option to use Normal Menus and the Ribbon Interface... that is, if you want to do that extra work. :P

I'd personally prefer the ribbon. But I understand why most people don't.

#305 User is offline roxahris 

Posted 12 December 2010 - 09:17 AM

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A ribbon is meant to stop interfaces from having a bunch of extra menus to click on whenever you want to do something.
QUOTE (Sonica @ Dec 11 2010, 07:07 AM)
In this case - the file menu and edit menus become part of the title, thus freeing up space for the rest of the things to go in. After that, a ribbon can combine the chunk selection, background settings/object selection, and zoom controls into one section, and a few extra options (water, collision) into another. As it is now, you'd have to go into a menu every time you want to change the zoom level, undo, change the background, test the game, and open up a dialog to select chunks/objects. With a ribbon, you have but to click on their respective buttons. Easy, no?

#306 User is offline Aerosol 

Posted 12 December 2010 - 11:14 AM

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Actually, there are hotkeys and mouse operations for pretty much all of those functions.

#307 User is offline PencilTips 

Posted 19 December 2010 - 12:48 AM

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Wait, I'm new to this forum.. Do we just download it and then create our own level?

I wanna learn how to make a hack too, any tips or beginning lessons on where I can learn?

#308 User is offline Azu 

Posted 19 December 2010 - 04:27 AM

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Look at the pinned topic on the top of these forums.

#309 User is offline PencilTips 

Posted 19 December 2010 - 10:42 PM

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QUOTE (Azu @ Dec 19 2010, 05:27 AM)
Look at the pinned topic on the top of these forums.

Thanks alot, Azu.

I feel inspired to create a game, many people do.

#310 User is offline OverlyEquipped 

Posted 23 February 2011 - 03:01 PM

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I messed around with the Sonic Maker earlier today for an hour or so. It felt pretty good, not bad for Game Maker. Keep it up!

#311 User is offline Overbound 

Posted 25 February 2011 - 12:40 AM

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Using Game Maker is really no less limiting than C++ to make a classic style Sonic game aside from working a little slower. Game Maker can do amazing things if you know how use it. Even my demo from the last Sage had pretty good physics. It wasn't perfect but it worked. Plus AeroGP can do awesome things in Game Maker.
This post has been edited by Overbound: 25 February 2011 - 12:43 AM

#312 User is offline KingofHarts 

Posted 03 September 2011 - 09:47 AM

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I love the ribbon, personally... I think some people just find it too complex... maybe I'm just smarter. I don't find it confusing at all...

#313 User is offline TheInvisibleSun 

Posted 03 September 2011 - 09:57 AM

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*sighs* I though there was an update or something...

#314 User is offline Lapper 

Posted 14 September 2017 - 12:00 PM

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I'm updating this thread as I would love some feedback, and this seems like a better option than creating a new thread for something unreleased, or asking for feedback in an undedicated thread.

Posted Image
Sonic Maker v4 coming at ya in the near future!

Mania really got me in the mood to dig up my lost passion for this project.
Starting in 2010 there was a v1 & v2 inspired by Playsega which was rather bare-bones in Visual Basic, you placed chunks and objects and that's it. There was a v3 worked on by me and AeroGP for a while which never released (he has a great engine!), where you could place chunks and add your own collision triangles. This was kinda complex and more aimed at people wanting to edit levels for real fan-games.

Some trivia:
- This is made in GMS2
- Levels can be instantly edited and played in the same window without needing to load an external 'runner' or anything
- Scope is simply making and playing a single stage, just like Mario Maker.
- Levels can be constructed out of easy to edit polygons (and you can toggle bezier curves for any line)
- Terrain auto tiles with grass/graphics
- Levels will just save as files for sharing
- Engine & editor are all by me and it's pretty accurate, with some speed limits in place due to the fact people can do whatever they like! (speed limits won't be noticeable). You will be able to make levels which are breakable, kind of unavoidable with this. It's experimental!
- Sprites used with not be able to be custom loaded, but will be edits of existing level art unique to Sonic Maker (like my edited GreenHill image & Sonic sprites)
- While the terrain is auto generated, you can place decorations.

Please, is anyone has any thoughts on the idea let me know, its heavily in development. :)
There was recently a thread made questioning the idea of a Sonic Maker, and the response was pretty much 'wouldn't work too well'. They are definitely huge limitations to this idea so I'm keeping things simple and playing to strengths, focusing on a quick fun way to build levels & play them without technical knowledge or code, as you'd expect.
This post has been edited by Lapper: 14 September 2017 - 12:03 PM

#315 User is offline Laura 

Posted 14 September 2017 - 01:05 PM

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Sounds good to me, here's hoping the next update won't be in 6 years time :v:

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