Sonic and Sega Retro Message Board: Knuckles' Chaotix... ugh - Sonic and Sega Retro Message Board

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Knuckles' Chaotix... ugh

#16 User is offline Thorn 

Posted 07 April 2010 - 03:42 PM

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QUOTE (Dark Sonic @ Apr 7 2010, 04:30 PM)
Possibly the only character that you can't beat levels as alone is Espio due to his lack of a climbing move...

He has one of the better climbing moves, actually... you can stand completely still on a wall or ceiling, and you can use it coupled with the call button to run down through one-way floors.

Not that this changes anybody's opinion of the game or anything, but I felt obligated to say this. *shrugs*

#17 User is offline Rockman Zero 

Posted 07 April 2010 - 03:44 PM

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I remember when I first played Chaotix I skipped the tutorial and got stuck in the very first level. D: At least when you have the Combi system down, you won't need to view the tutorial again. I hated how you chose a character with the Combi Catcher, considering that you have barely any control over the crane, and the game switches characters on you all the time. I've successfully mastered the Combi Catcher, but newbies are going to be easily frustrated when they get Bomb or Heavy instead of Mighty or Espio as a partner. They'll be relieved to know that there are bonus items that give you more control the Crane. But it's still frustrating going through all that trouble just to get the partner you want.

I can't even begin to wonder why you can't even perform the "hold" action with two players to build up speed.

#18 User is offline 87th 

Posted 07 April 2010 - 03:45 PM

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I recently bought a 32x and Knuckles' Chaotix, having only played a little bit of the game on an emulator beforehand. I was really disappointed. The tether system was a nice idea, but the level design didn't make much creative use of it past the reoccurring puzzle where two characters have to step on different panels. The levels were generally quite messily designed and free of threats. Most of the characters had abilities that felt like cheating (e.g. Espio's wall running, Charmy's flying, etc.).

The game looked and sounded nice, and I enjoyed the bosses and bonus levels, but everything else felt unfinished. I'm annoyed that I spent so much money on it.

#19 User is offline Thorn 

Posted 07 April 2010 - 03:49 PM

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QUOTE (Rockman Zero @ Apr 7 2010, 04:44 PM)
I can't even begin to wonder why you can't even perform the "hold" action with two players to build up speed.


/me is getting OCD about minor facts again sad.png

You can, but not using the Hold button. You need to stop and crouch, and the other player can move while you act as an anchor. I'll openly admit that this was a very stupid decision because you have to stop to crouch, as opposed to one player mode where you can run really fast, Hold, switch directions, and run again in half a second.

Maybe I should just wait until a few inaccuracies crop up instead of answering each one individually. :/

#20 User is offline JaxTH 

Posted 07 April 2010 - 03:50 PM

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QUOTE (Shade @ Apr 7 2010, 01:36 PM)
Chaotix is absolutely the weirdest game in existence. It's not good, it's not bad, it's just Chaotix. It's its own niche.

Also it clearly takes place in the future of the Sonic timeline, long after all the current titles. Knuckles has grown old, hence his red fading to pink. Eggman has gone insane and decided to build an amusement park since his schemes keep failing anyway. Metal Sonic is still pissed off from Heroes and has gone on a rampage of his own accord. The senile members of the Chaotix think this is all Eggman's doing and are out for blood.

The only person who knows what the fuck is going on is Vector, and he doesn't even give a shit he just wants to listen to some music but he keeps getting dragged along on these fucking elastic ring bands. This is why he constantly looks at the screen with a completely aloof expression and if you leave him alone for like 2 fucking seconds he just goes back to jamming on his headphones. What the fuck is wrong with all these guys.

Chaotix also happens to be the most complex and intense co-op game made to date.

good lord this game is great on weed real hardware


This is the truth forevermore as far as I'm concerned. XD

#21 User is offline synchronizer 

Posted 07 April 2010 - 03:51 PM

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I honestly love the game. The spindash was only gimped I think because of the second player holding you back. When you let go of the spindash charge button, it takes a split second for the 2nd player to finishing charging. Because of this, the 2nd player holds you back, and the spindash has no effect. A couple times I was able to get a decent spurt of speed from the spindash. if someone hacked Chaotix and removed the band, then I'm sure the spindash wouldn't be as gimped as it seems with the band enabled.

#22 User is offline Endri 

Posted 07 April 2010 - 03:53 PM

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Blasphemy! Knuckles Chaotix is the best non-Sonic Sonic game ever created. Hell, it's the best Sonic game ever created after 1994, I'll give you that. The colors, the physics, the gameplay, the zone arts, the level layouts, the soundtrack, everything was spot on, and it was the closest thing we could get of a propper classic Sonic 4.

Knuckles' Chaotix is a game that always make me come back. In fact, I started playing it again some days ago, and got hooked to it again. I found it courious how I was thinking about the game, and this thread suddenly jumped in the index frontpage.

For all of you that bitches about the combi-ring system and how it supposedly sucks, it is because you lot fail to understand how it works. It's so simple and fun. It's no rocket science.

Interestingly enough as well, I was planning to create a solo hack of this game today. Once again, for some odd reason the topic has being brougth here as well. Even though I like the main gimmick of the game, some frashy air is always good, that's why I like to play Sonic Heroes solo and no flickies Sonic 3D Blast.

So yeah, I found Chaotix an awesome game.

#23 User is offline Dark Sonic 

Posted 07 April 2010 - 04:00 PM

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QUOTE (Thorn @ Apr 7 2010, 01:42 PM)
QUOTE (Dark Sonic @ Apr 7 2010, 04:30 PM)
Possibly the only character that you can't beat levels as alone is Espio due to his lack of a climbing move...

He has one of the better climbing moves, actually... you can stand completely still on a wall or ceiling, and you can use it coupled with the call button to run down through one-way floors.

Not that this changes anybody's opinion of the game or anything, but I felt obligated to say this. *shrugs*

Nah fair enough, I actually had no idea that Espio could climb. Guess you learn something new everyday. Hell just the other day I found out how to get into a secret path in Chemical Plant Zone in Sonic 2. I've played that game since 1994/95 and it was my first game ever. That right there shows awesomeness on the level designers part.

And no I get how the combi system works I just don't like it is all. I guess Chaotix has some merit to it, but most of the game just settles with me in a bad way.
This post has been edited by Dark Sonic: 07 April 2010 - 04:02 PM

#24 User is offline MastaSys 

Posted 07 April 2010 - 04:15 PM

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The combi system is ideal for co-op Sonic-y gameplay.
I played with a friend and we had fun for a good bunch of hours.
Instead of Sonic running and Tails always leaving behind.

I wish this kind of system would be used and perfected for 2-P mode for other Sonic games.
Bring the co-op multiplayer to a game that seems to be impossible to do it right.

#25 User is offline Impish 

Posted 07 April 2010 - 04:22 PM

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QUOTE (Shade @ Apr 8 2010, 08:36 AM)
Chaotix is absolutely the weirdest game in existence. It's not good, it's not bad, it's just Chaotix. It's its own niche.

Also it clearly takes place in the future of the Sonic timeline, long after all the current titles. Knuckles has grown old, hence his red fading to pink. Eggman has gone insane and decided to build an amusement park since his schemes keep failing anyway. Metal Sonic is still pissed off from Heroes and has gone on a rampage of his own accord. The senile members of the Chaotix think this is all Eggman's doing and are out for blood.

The only person who knows what the fuck is going on is Vector, and he doesn't even give a shit he just wants to listen to some music but he keeps getting dragged along on these fucking elastic ring bands. This is why he constantly looks at the screen with a completely aloof expression and if you leave him alone for like 2 fucking seconds he just goes back to jamming on his headphones. What the fuck is wrong with all these guys.

Chaotix also happens to be the most complex and intense co-op game made to date.

good lord this game is great on weed real hardware


That would explain Charmy's Age discrepancies.


#26 User is offline Skaarg 

Posted 07 April 2010 - 04:23 PM

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I would probably go as far as to say Chaotix easily makes it into my top 5 favorite Sonic games. The Combi system once master is very much enjoyable. Playing co-op with another experienced player is also amazingly fun. If anything I think it makes you work together more than most other multiplayer games.

#27 User is offline E-122-Psi 

Posted 07 April 2010 - 04:30 PM

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The co-op can be tedius at times but it is hilarious with two players. It's more the generic level design that lets it down. Two many stages have the same structure with no new innovations, usually just 'left-upward-right-upward'. The character moves are fun but not enough the save the games longevity and prevent it from getting repetitive. It's only worsened in that you have to play the same level four times over.

Fun game but very flawed.

Mean Bean Machine is still my top non-Sonic spin off.

#28 User is offline Cooljerk 

Posted 07 April 2010 - 05:27 PM

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QUOTE (olaf @ Apr 7 2010, 12:27 PM)
Is anyone else so annoyed by the tether feature of this game that they never play it? I just can't enjoy it, I really wish there was a sans tether hack. D:


I just hold my partner throughout the entire game.

However that still doesn't solve the much bigger problem of insanely bland level design.

#29 User is offline Solaris Paradox 

Posted 07 April 2010 - 05:36 PM

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QUOTE (Cooljerk @ Apr 7 2010, 06:27 PM)
QUOTE (olaf @ Apr 7 2010, 12:27 PM)
Is anyone else so annoyed by the tether feature of this game that they never play it? I just can't enjoy it, I really wish there was a sans tether hack. D:


I just hold my partner throughout the entire game.

However that still doesn't solve the much bigger problem of insanely bland level design.


That's my main problem with Chaotix. I just can't get into the levels.

The Combi system shows promise (even though the jerkiness it causes is supremely annoying), but the level design doesn't really make it worth learning the ropes.

Music kicks ass, though.

#30 User is offline Cooljerk 

Posted 07 April 2010 - 06:23 PM

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QUOTE (Solaris Paradox @ Apr 7 2010, 03:36 PM)
QUOTE (Cooljerk @ Apr 7 2010, 06:27 PM)
QUOTE (olaf @ Apr 7 2010, 12:27 PM)
Is anyone else so annoyed by the tether feature of this game that they never play it? I just can't enjoy it, I really wish there was a sans tether hack. D:


I just hold my partner throughout the entire game.

However that still doesn't solve the much bigger problem of insanely bland level design.


That's my main problem with Chaotix. I just can't get into the levels.

The Combi system shows promise (even though the jerkiness it causes is supremely annoying), but the level design doesn't really make it worth learning the ropes.

Music kicks ass, though.


The music, graphics, and special stages in KC are all amazing. Its just the levels which aren't so great IMO. I get lost in Speed Slider Zone every time I play. I wind up going in circles - and thats the only Sonic level that ever does that to me. Thats a tell-tale sign of bad level design.


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