In the concept art, notice how the neck is attached to the body (the part that isn't under the lava). That will need to be added as well.
Badniks & Bosses Discussion & submission of enemy art
#80
Posted 29 March 2010 - 11:53 AM
Looking at the artwork, it seems that there are little things connecting the spheres together. Perhaps Sonica could interpret these into his design?
EDIT: Fuck, it's already been mentioned. I need to learn to read. Meh, it's good to stress something.
EDIT: Fuck, it's already been mentioned. I need to learn to read. Meh, it's good to stress something.
This post has been edited by DalekSam: 29 March 2010 - 11:55 AM
#81
Posted 29 March 2010 - 12:27 PM
I might, if I can
Edit: Like or no Like?
Edit: Like or no Like?
This post has been edited by Sonica: 29 March 2010 - 12:50 PM
#82
Posted 29 March 2010 - 01:11 PM
It would be better if you did the whole badnik like in the official art. Your latest work just makes all the body parts out of proportion with each other.
#85
Posted 03 April 2010 - 12:32 PM
I don't know, need it or not, but I done it...Please say anything about that and say what need to do...
#86
Posted 03 April 2010 - 12:33 PM
I'm not going to lie; that Buzzer looks atrocious. It pretty much embodies all the bad aspects of NURBS.
This post has been edited by RedStripedShoes: 03 April 2010 - 12:35 PM
#87
Posted 03 April 2010 - 12:48 PM
just that first model what I done, before I was doing only different vectorial logos
need try again) and,probably,choose another character...
need try again) and,probably,choose another character...
#89
Posted 03 April 2010 - 03:22 PM
I think you're missing the point here. We didn't assign EHZ badniks as goals because as steveswede just noted, we've got them taken care of. I'd recommend starting on the Spiker as outlined in the OP.
#90
Posted 03 April 2010 - 04:42 PM
If you need some help, feel free to PM me. There are clear examples on the first page of the art style we are going in, and honestly that buzzer is about as far away from that style as possible. The most important thing you need to remember is that the basic shapes come first, shading second. Even if you have posted that without any shading, there is still a ton of work that would need to be done to the basic shapes to make it even workable for this project.
But that is all beside the point, as CK mentioned, you should not be focusing on the buzzer right now as we already have it covered. You have a list on the first page of badniks that need to be completed, and I would highly suggest focusing on those for now.
Again, I am more than willing to help you out, but you need to go back and really think about the style we are going for, and try to integrate that style into a HTZ badnik. Start with the basic shapes, with little to no shading, and post it here. There are plenty of helpful people here who can then steer you in the right direction. After the form of your badnik is perfected, then, and only then, should you start shading.
But that is all beside the point, as CK mentioned, you should not be focusing on the buzzer right now as we already have it covered. You have a list on the first page of badniks that need to be completed, and I would highly suggest focusing on those for now.
Again, I am more than willing to help you out, but you need to go back and really think about the style we are going for, and try to integrate that style into a HTZ badnik. Start with the basic shapes, with little to no shading, and post it here. There are plenty of helpful people here who can then steer you in the right direction. After the form of your badnik is perfected, then, and only then, should you start shading.


