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Hill Top Zone Level Art for HTZ

#1 User is offline Canned Karma 

Posted 21 March 2010 - 08:20 PM

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-- Hill Top Zone --

This thread is for discussion and submission of assets for HTZ only. As art is submitted, it will be moved to WIP status and each artist's name will be updated in the OP as the piece moves through WIP, approved and completed status.


PM Gambit if you have questions about this.
This post has been edited by Canned Karma: 25 March 2010 - 06:40 PM

#2 User is offline ancara 

Posted 21 March 2010 - 10:07 PM

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http://tinypic.com/view.php?pic=25pgwgl&s=5


Re-posting because I can. v.png

I edited a shade or two of the right vine and did a tiny bit of editing with it to see if it'd look right.

So yeah, imma continue working on it, but I'll have it ready eventually.

#3 User is offline nineko 

Posted 22 March 2010 - 10:17 AM

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I think you all forgot an object: the automatic door.

4x version (8.11kB)

Interestingly enough it uses the animated palette of the lava.

#4 User is offline test-object 

Posted 22 March 2010 - 10:24 AM

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Hey Ricky
You always play your conga drums, you think you got the right
You wake up little Ricky in the middle of the night
Stop shakin' your maraccas now and just turn out the light Ricky




This post has been edited by test-object: 22 March 2010 - 10:29 AM

#5 User is offline Canned Karma 

Posted 22 March 2010 - 10:41 AM

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OP updated with WIP status for T.O. and ancara's pieces.

Thanks for pointing that out nineko, we'll get that added to the Database and put into the OP so people know about it.

#6 User is offline nineko 

Posted 22 March 2010 - 08:53 PM

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I don't want to go out from my jurisdiction with this post, but I wanted to remember to test-object that the rock gets broken into six 16x16 parts when Sonic jumps on it. I don't know if you guys are going to add more animation frames or whatever, I just thought to post this pic as a reminder:
smile.png

#7 User is offline Rika Chou 

Posted 22 March 2010 - 09:02 PM

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QUOTE (nineko @ Mar 23 2010, 02:53 AM)
I don't want to go out from my jurisdiction with this post, but I wanted to remember to test-object that the rock gets broken into six 16x16 parts when Sonic jumps on it. I don't know if you guys are going to add more animation frames or whatever, I just thought to post this pic as a reminder:
smile.png

I think a more S3 approach should be used on the rock. Instead of square blocks when you break it, maybe more round broken rock looking pieces?

#8 User is offline Gambit 

Posted 22 March 2010 - 10:10 PM

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Yeah, we could do that, but we'll have to figure out what it'll look like when it happens. Given the angular nature of the rock I would say that it breaking in a bunch of thin cubes with rounded edges would make the most sense instead of round rocks coming from it.

#9 User is offline steveswede 

Posted 22 March 2010 - 10:26 PM

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QUOTE (Gambit @ Mar 23 2010, 03:10 AM)
Yeah, we could do that, but we'll have to figure out what it'll look like when it happens. Given the angular nature of the rock I would say that it breaking in a bunch of thin cubes with rounded edges would make the most sense instead of round rocks coming from it.


Then it could be an idea to do the rock in 3D and break it to get all the rotations right. As soon as it looks good, trace it over the animations with 2D art.

#10 User is offline Gambit 

Posted 22 March 2010 - 10:35 PM

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It wouldn't necessarily need to be done like that, but yeah, that's a possibility.

#11 User is offline Hamneggs 

Posted 22 March 2010 - 10:37 PM

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QUOTE (Rika Chou @ Mar 22 2010, 08:02 PM)
I think a more S3 approach should be used on the rock. Instead of square blocks when you break it, maybe more round broken rock looking pieces?


Just to be easier at first, why not take the 16x16 blocks and make them spin like in s3. Or not, because it's almost given that the full S3 approach would be better.


#12 User is offline Drex 

Posted 24 March 2010 - 02:29 AM

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Just to give a rough example of the Sonic 3 break style might look with this rock.


This post has been edited by Drex: 24 March 2010 - 04:27 AM

#13 User is offline Gambit 

Posted 24 March 2010 - 11:29 AM

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I believe the way the breaking rocks in Sonic 3 worked is that everything simply breaks into smaller semi-round stones regardless of what it is that's breaking (the classic little square disintegration is still used on some things but not rocks). So with that in mind, I would propose a rock shaped like one of these to be used when a rock is broken. Doesn't have to be this, but it's an idea.



#14 User is offline Master Emerald 

Posted 24 March 2010 - 11:30 AM

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I prefer Drex's idea. =P

#15 User is offline McGuirk 

Posted 24 March 2010 - 02:15 PM

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QUOTE (Master Emerald @ Mar 24 2010, 10:30 AM)
I prefer Drex's idea. =P


Seconded. Sonic 3's method looked better than Sonic 2's overall, but we're not limited by hardware anymore, we can do more creative things with the break. Personally, I think broken bits based off the actual shape of the rock sprite itself looks the best. Likewise, it looks familiar enough to Sonic 2's method to be recognized, but it has been expanded in a lovely way beyond the original limits of the game.

We have the technology. We can make it better, stron--*shot*
This post has been edited by McGuirk: 24 March 2010 - 02:20 PM

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