Sonic and Sega Retro Message Board: Sonic Fan Remix - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

Sonic Fan Remix added wip version of Chemical Plant

#571 User is offline MultiTrack 

Posted 18 October 2010 - 04:20 PM

  • Posts: 8
  • Joined: 18-October 10
The color corrected images seem to loose some of the depth that the original had. I'll elaborate on the different points of the color correction:

Lets note some key things about the original image.
The whale looks to be entirely blue in the original except for part of it's mouth which has gained a purple hue. The top of the whale's mouth is also curiously blue/dark purple fading to a pinker color as we move closer to the jaw of the whale.
The bricks are all very dark, with a sort of bloom style highlight. A key example of this, is the block above the furthest ring to the right. Here we can see the "face" of the block is rather dark. While the front of the block is quite bright. If we look where the face and the front meet we see a very sudden drop off and a slight glow.
Lets look at the grass in the original. Notice the dark almost playful way the artist used shadows to give us a sense of depth. The color in some of the blades are slightly different giving us a feeling of a more realistic undergrowth.
Sonic while poorly positioned in the image is given a much darker shade then what was used in the genesis titles, he also has true light shadows which causes sonic to be slightly too dark and has a slightly muted feel to him.

Now lets look at the first recolor.
The whale's mouth has been slightly corrected, though I feel the mouth still needs to be pinker towards the roof of its mouth. The whale itself has also undergone a slight color change becoming more purple overall, The purple hue seems a bit off. Not necessarily bad, just off.
Lets move on to the blocks, they have become much easier to distinguish compared to the original, the sudden drop offs in light values are not present in the recolor. However, the recolor also looses the slight tinge of green the original had. I feel as if the artist purposely put the green there to give us the feel of moss on them, the recolor loses this in favor of being more uniform and bright. The same effect is applied to the brick art in the recolor, though the green is not completely removed in the level art itself. However the original art had small cracks in the bricks this is a much less noticeable effect now.
The grass leaves in the recolor loose the entirely green look in favor of adding some yellow to the mix. This gives the entire scene a much brighter look to it, which is nice. However it also removes the playful shadows the original had. I personally like the addition of the yellow to some of the leaves but I feel they are perhaps a shade too bright.
Finally lets look at sonic in the recolor. He was drastically brighten compared to the original, this has a two pronged effect. First it makes sonic sharper and more "hard" compared to the "soft" and somewhat fuzzy look of the original. Secondly because of the way he was brightened he is much closer to the look of the original sonic, he also stands out in the scene much more now. He also loses the blue/green tint which seemed slightly out of place in the original.

#572 User is offline dsrb 

Posted 18 October 2010 - 04:22 PM

  • Posts: 3053
  • Joined: 10-June 09
  • Gender:Male
  • Wiki edits:196
So, basically what I said, then?
QUOTE (dsrb @ Oct 18 2010, 10:07 PM)
QUOTE (iojnekns @ Oct 18 2010, 09:58 PM)
I'm sure some of your issues could be addressed by being more discerning with the recolouration; presumably the filters used above just blanketed the entire image with the same correction values.

In any case, I'd really like to see the other colours retain their character, similar to those mockups. In the original image, there's barely any white (ref: waterfall, clouds), as everything’s just been tinted blue.

This isn't to disparage the rest of the graphics, which are fantastic, but the blue spoils that fact IMHO.


#573 User is offline DigitalDuck 

Posted 18 October 2010 - 04:27 PM

  • Keepin' it cool.
  • Posts: 2860
  • Joined: 23-June 08
  • Gender:Male
  • Location:Lincs, UK
  • Project:Sonic 2 Random Levels, TurBoa, a few secret ones
QUOTE (dsrb @ Oct 18 2010, 09:44 PM)
QUOTE (Deef @ Oct 18 2010, 09:12 PM)
the colour levels have been an issue that not one person has failed to notice
Assuming you actually mean no one noticed them, that's not correct. A number of us took issue with the excessive blue tint, some time/pages ago.


Nono, read it again.

QUOTE (Deef @ Oct 18 2010, 09:12 PM)
the colour levels have been an issue that not one person has failed to notice


Not one person has failed to notice. As in, everybody noticed.

#574 User is offline dsrb 

Posted 18 October 2010 - 04:28 PM

  • Posts: 3053
  • Joined: 10-June 09
  • Gender:Male
  • Wiki edits:196
Do you really think he meant that? YOU MAKE ME DOUBT MYSELF
This post has been edited by dsrb: 18 October 2010 - 04:29 PM

#575 User is offline W.A.C. 

Posted 18 October 2010 - 04:34 PM

  • I abuse text smilies way too much.
  • Posts: 2898
  • Joined: 05-April 10
  • Gender:Male
  • Location:California
  • Project:Video Game Review Series
  • Wiki edits:2
I like the color corrected version better as well. The corrections aren't flawless, but they work well.

#576 User is offline Deef 

Posted 18 October 2010 - 04:36 PM

  • Posts: 469
  • Joined: 20-February 10
lol dsrb :D Yes of course I meant the double negative! Thank you DigitalDuck.
This post has been edited by Deef: 18 October 2010 - 04:37 PM

#577 User is offline Shade Vortex 

Posted 18 October 2010 - 04:41 PM

  • The Black Vortex
  • Posts: 289
  • Joined: 11-September 10
  • Gender:Male
  • Location:USA, WA.
I keep forgetting to say this, but this is just a minor model nitpick. Why doesn't Sonic have the buckles on his shoes? If it's because of the American boxart of the classics, well, whoever drew them didn't know shit. Sonic has always had the buckles (as proven in the Japanese boxart and concept art), as they're supposed to be Michael Jackson's shoes.

Maybe someone already pointed this out, but whatever. It does bother me somewhat.

#578 User is offline Ell678 

Posted 18 October 2010 - 05:11 PM

  • Am I Annoying You?
  • Posts: 1732
  • Joined: 07-August 08
  • Gender:Male
  • Location:Barrow, England
  • Project:Forgotten Ruin SGDK
  • Wiki edits:6
I agree with iojenkins, but I also like the first colour corrected image. Maybe if you tone the effect down a tad, you can get the feel the original was going for, while still getting the colour correction in.

#579 User is offline EDOOM 

Posted 18 October 2010 - 06:07 PM

  • Posts: 13
  • Joined: 07-May 10
And what about color correcting the first altered image (I.e. 2nd pic) by adding some black? I think that playing with contrast would be enough to obtain the desired look...


PS: Oh, I didn't know the current Sonic model didn't have buckles in his shoes. The nitpicky b*st*rd in me would also like to see those buckles implemented...

#580 User is offline Pheisar 

Posted 18 October 2010 - 06:56 PM

  • Posts: 4
  • Joined: 02-August 08
Hi again,

I'm impressed with the amount of replys and I don't knew that this issue, was noticed before but that was only a little proof... Only I touched the color like an example not like a model to follow; anyway I made the correction, touching only the general shadow/light "incoherences" and the gain color. Was only an exercice purely subjective to show a possible way, not the final solution smile.png

So, to do a good color correction, isn't enought with the filters, the gain or the gamma corrections. To do it well (perfect) is necessary work over the textures, element by element. Any other thing, will result in a incomplet correction because between the scene elements, must exist a "color coherence" beyond posible comparisons with the 16-bits pallette color.

By other way, one thing is sacred, a callibrated monitor, without this, all the work (in this area) it will be useless

It's dificult to me say what I want in english but I hope you understand what I'm trying to tell.

Regards

PS. Thank you all for the welcome smile.png
This post has been edited by Pheisar: 18 October 2010 - 07:00 PM

#581 User is offline Retroman 

Posted 18 October 2010 - 10:37 PM

  • Posts: 271
  • Joined: 18-September 09
  • Gender:Male
  • Location:Location
  • Project:Reality
A solution to this would be to have a settings option from the menu that can adjust brightness, hue, saturation etc and having a default button to undo the changes. I think that would be great to implent, maybe not right now but somewhere along the track in time... To each their own, but anyways Great Job Pelikan and everyone! I really love this! wink.png

Edit: I wasn't being nitpicky, I just love this project and the art styles!! v.png . . .
This post has been edited by Retroman: 19 October 2010 - 05:48 AM

#582 User is offline Polygon Jim 

Posted 18 October 2010 - 11:03 PM

  • Posts: 3071
  • Joined: 29-March 08
  • Gender:Male
  • Location:across town from Hinchy
  • Project:All the bitches.
  • Wiki edits:582
Would you all stop doing stupid shit like making a sepia-tone overlay to screenshots, and nitpicking. It's not your project, no one is here to please you, stop complaining because you don't like the hue of an image.

By the way, the color the game has is because of shadows. If you want to play it with them disabled you can have your overly bright visuals back.

Low


High


#583 User is offline BlobVanDam 

Posted 18 October 2010 - 11:12 PM

  • Posts: 76
  • Joined: 25-August 10
  • Location:Sydney, Australia
The colour corrected one does look a bit better, although it is a bit too colour neutral and desaturated, and loses the character of the original. But the original feels too dark and blue saturated after seeing the "corrected" one. Some sort of middle ground would probably work.

But who am I to talk? Everyone says my Sonic recreation was too tinted too, so it's probably the pot calling the kettle black here. specialed.png
This post has been edited by BlobVanDam: 18 October 2010 - 11:13 PM

#584 User is offline Deef 

Posted 19 October 2010 - 04:57 AM

  • Posts: 469
  • Joined: 20-February 10
Aw relax Jim, no-one's complaining. People are just making observations. You'd do the same if something caught your eye. Look back over the comments, people aren't demanding; we're showering praise and everyone's fully acknowledging when they're being nitpicky. A lot of people notice the tint, but it looks great whatever happens.
This post has been edited by Deef: 19 October 2010 - 06:13 AM

#585 User is offline MegaDash 

Posted 19 October 2010 - 05:55 AM

  • :D
  • Posts: 2164
  • Joined: 06-February 10
  • Gender:Male
  • Location:Florida
QUOTE (Polygon Jim @ Oct 19 2010, 12:03 AM)
Would you all stop doing stupid shit like making a sepia-tone overlay to screenshots, and nitpicking. It's not your project, no one is here to please you, stop complaining because you don't like the hue of an image.


The irony is delicious, Jim. Other than that, good observation about the shadows.

  • 86 Pages +
  • ◄ First
  • 37
  • 38
  • 39
  • 40
  • 41
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users