Personally, I'd lose the rainbow - and the whales, unless you were going to incorporate them into the gameplay, somehow. They just seem a little unnecessary, and give the rest of the more surreal, brighter MadWorld-esque environment kind of a coloring-book feel that doesn't seem to mesh well.
Personally, I'd lose the rainbow - and the whales, unless you were going to incorporate them into the gameplay, somehow. They just seem a little unnecessary, and give the rest of the more surreal, brighter MadWorld-esque environment kind of a coloring-book feel that doesn't seem to mesh well.
More surreal? Really? I think it looks plenty surreal. Any ways great work so far, can't wait to see a video of the engine in action.
No - I was saying that the rest of the environment had a more quirkier, brighter MadWorld kind of thing going on, and that the inclusion of the rainbows and the whales gave it a different sort of early nineties coloring book vibe that doesn't mesh well.
Well, concerning the whales, there is a screen of the gameplay showing a whale breaking through part of the area, so that might be important in the level.
Also, whales have appeared many times before in the 3D Sonic series (Adventure, Heroes, 06).
This post has been edited by Blue Emerald: 09 July 2010 - 04:49 PM
hi again, with the demo nearly done now I was wondering if any of you guys would be interested in doing the music. The demo will consist of two acts, one during the day and one during the night. Here are a couple of screenshots from the acts.
Ideally I would want the first act to use a remixed version of Sonic 2 Emerald Hill zone and the second a remixed version of Sonic 1 Green Hill zone, I'm open to suggestions though
Edit: Although the leaves, etc. are maybe a bit too shiny (I feel I should say this after my posts in the other fangame topic :P). Also, zomg Giant Mech; very interested to see how that factors in to the story/gameplay. Is that HUD a placeholder?
This post has been edited by dsrb: 06 September 2010 - 02:34 PM