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Sonic Fan Remix added wip version of Chemical Plant

#1216 User is offline Chimera 

Posted 28 September 2011 - 11:39 PM

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Wow. Great to see you actually got stuff done on this!

Like previously stated, the super peel out glitch... should be fixed XD As should other glitches though. I stepped onto spikes and... nothing happened. Actually something happened; I would fall through the floor! Not the pushing up and down platforms though. Was rather odd. This was by the way right before the double loops which, I must agree with, were a nice touch.

Art wise it's pretty fantastic save for the lack of a decent background (lolgreeeen). Hope you guys get what should be addressed... well... Addressed! Good job you guys~!

EDIT: One more thing... Either Generations got to my head, or something's wrong with the spindash... It seems to be slower than even the official game. o_o
This post has been edited by Chimera: 28 September 2011 - 11:41 PM

#1217 User is offline Eduardo Knuckles 

Posted 29 September 2011 - 06:56 AM

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View Postsonicblur, on 26 September 2011 - 10:01 PM, said:

View PostLanzer, on 26 September 2011 - 10:59 AM, said:

Video plz? I'm having computer issues atm and can't play it.

- video -

This tube at 1:39 looks incredibly amazing. Also, the rock touch you did to the music wins trillions of points to this game. It's really impressive how this game actually reminds Sonic Generations. You definitely have a jewel on this game, dude.
This post has been edited by Eduardo Knuckles: 29 September 2011 - 06:59 AM

#1218 User is offline Selbi 

Posted 29 September 2011 - 08:28 AM

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I think I found a bug: Sometimes when you spindash, the camera distance gets changed, even though it doesn't look like it shouldn't. At the point with the gearwheels, I was trying the spindash, and suddenly everything became all close up and I could barely see anything except Sonic.

Other than that, this is a damn fine piece of work! It does lack of some additional stuff, yes, but the overall concept of this stage is mind blowing.

#1219 User is offline Greg the Cat 

Posted 29 September 2011 - 09:04 PM

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View Postsonicblur, on 26 September 2011 - 10:01 PM, said:

View PostLanzer, on 26 September 2011 - 10:59 AM, said:

Video plz? I'm having computer issues atm and can't play it.



I... I....

Welp. Your project has officially blown all of Sega's work out of the fucking water, Pelikan, Mercury, and Demizean. I cannot fucking believe it. You have made a level better than everything the most high profile Sonic game in years has to offer.

Fuck Generations. If I'm giving anyone any money for a Sonic game, it WILL be your team. You deserve it. When you pick the project back up, we would like to see this completed.

#1220 User is offline Aerosol 

Posted 29 September 2011 - 10:05 PM

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I love it when people blast their subjective opinions as fact.

In any event, I'd really like you to pick this back up some time soon Pelikan. I think I've said it before but I'd really enjoy your work more if you had original concepts as levels instead of reimagining the old games, but this is real nice too. Keep it up!

#1221 User is offline Chilly Willy 

Posted 29 September 2011 - 11:33 PM

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View PostAzu, on 27 September 2011 - 08:10 PM, said:

It does with me. You might have noscript or it might country blocked.


Thanks for the mirror! I have noscript on Firefox, but I disabled it completely for RS just to check, and Chromium doesn't have it at all. Must be a country block as you mention. :( I only ever seem to run into this with RS - hence the reason I call it RabidSwear. :)

#1222 User is offline Aesculapius Piranha 

Posted 30 September 2011 - 12:48 AM

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Still looking forward to this. CPZ looks great so far. I can't wait to see what you have planned for the background.

#1223 User is offline Black Squirrel 

Posted 30 September 2011 - 05:23 AM

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The only thing that annoyed me about that demo were the unusually loud sound effects.

Top stuff.

#1224 User is offline Chimera 

Posted 01 October 2011 - 04:30 PM

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View PostGreg the Cat, on 29 September 2011 - 09:04 PM, said:

I... I....

Welp. Your project has officially blown all of Sega's work out of the fucking water, Pelikan, Mercury, and Demizean. I cannot fucking believe it. You have made a level better than everything the most high profile Sonic game in years has to offer.

Fuck Generations. If I'm giving anyone any money for a Sonic game, it WILL be your team. You deserve it. When you pick the project back up, we would like to see this completed.


...I'm sorry? This level isn't exactly superior to Generations as far as I'm concerned. Yes, the physics are better and animals pop out of the badniks (wheeee....), but that's the only better thing than Generations (the second being purely astetic).

This Chemical Plant: Inventive and fun level design with its own flair of new mechanics for the stage.
Generations Chemical Plant: ALSO Inventive and fun level design with its own flair of new mechanics for the stage.

Yeah, um... It's really just preference on how fun the paths of the level would be to explore. As of now, I wouldn't go as far to say it's better than Generations Chemical Plant at all! Since it's a WIP, it most certainly can be given some time and brain power, but right now, in that video and from me playing it I see collision borks, kind of an eyesore with the spiral path upwards (please fix this; I see rings and scenary in my face when I'm trying to jump that pit... A little disorienting), no more than one badnik (obviously fixable), and slightly wonky spinning wheel mechanics. I find this level fun, yes. Very fun. I also, from the looks of it, think Chemical Plant is equal amounts of fun.

Just please tell me why Generations Chemical Plant is inferior to this other than art and the fact it's SEGA and not one of the fans...? (and if you mention physics your argument is invalid because you said he made a better level, not physics egnine, than Generations, while the latter proves to be true).

Mini vent/wtfareyoutalkingabout aside, please take into consideration what I said Pelikan and Co. Your level is very nice, but it could really fare to be improved. I'm sure you're hard at work, when you want to be at least, at improving it! =P

#1225 User is offline Aerosol 

Posted 01 October 2011 - 05:01 PM

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View PostChimera, on 01 October 2011 - 04:30 PM, said:

Just please tell me why Generations Chemical Plant is inferior to this other than art and the fact it's SEGA and not one of the fans...? (and if you mention physics your argument is invalid because you said he made a better level, not physics egnine, than Generations, while the latter proves to be true).


Because he's Greg and he says so. That's his opinion, he's entitled to it. Let's move on.

God I'm sick of this.

#1226 User is offline Chimera 

Posted 01 October 2011 - 06:39 PM

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View PostAerosolSP, on 01 October 2011 - 05:01 PM, said:

Because he's Greg and he says so. That's his opinion, he's entitled to it. Let's move on.

God I'm sick of this.


Very well then, very well :V

Still, hope Chemical Plant gets more than a green screen in the future. Also hope some of the faults of the level I mentioned get adressed. This is assuming you guys pick up the project again :P

Heh, maybe you guys can help out Xaklse with his SGDK engine if you guys can get a grasp of Unrealscript. You guys have the Sonic physics working like a charm!

#1227 User is offline Derf 

Posted 04 October 2011 - 04:14 PM

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All of that was great and without a background aswell. With it all polished off I think this will be a fantastic zone! I really loved the bit in the vat of liquid where you ran around it. I'd try to add slightly more distortion and a slightly more pink hue to the water to make it show up mor ebut other than that, top notch stuff! ;D

#1228 User is offline KazeSenshi 

Posted 06 October 2011 - 06:08 PM

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Wow the video of Chemical Plant is awesome, the part at 1:48 made me remember the ladder levels from Mickey Mania, Keep the nice work and the water more pink :P

#1229 User is offline Mike Arcade 

Posted 07 October 2011 - 02:28 AM

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Great work guys, I haven't played the demo of Sonic Fan Remix (Can't find it) but I will say that your pet project looks amazing! Also love how you guys included a little tribute to Scrap Brain and Flying Battery in the level.

#1230 User is offline Vaiz 

Posted 07 October 2011 - 02:58 AM

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People really need to stop with the Generations comparisons. I think Generations and this have two very different feels and can easily exist side-by-side without being in each other's way. This chemical plant feels aesthetically much more dense and true to the original than Generations' version, but that doesn't take away from it or Generations in the slightest. I would love to play a completed version of this someday.

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