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Sonic Fan Remix added wip version of Chemical Plant

#1111 User is offline nineko 

Posted 22 January 2011 - 04:37 PM

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QUOTE (Loggo @ Jan 22 2011, 04:08 PM)
So, basically, the problem isn't the wider view, but the, not so smooth, transition of the camera. Even though I never had the slightest problem with the way the camera transitions in the game, I can understand your complaints. Still, Sonic would certainly benefit from a wider view, it just suits the logic behind the gameplay better.
QUOTE (Mercury @ Jan 22 2011, 08:45 PM)
I know Sonic isn't centred vertically in the classic games, but there's a bit of lag. This is okay, and even a good thing, because the player tends to anticipate the movement, looking at what they want to jump toward before actually doing it. It seems a lot of thought went into Yuji's camera system, and a lot of consideration for the player's eye movement. SCD's system doesn't share this virtue.
QUOTE (DigitalDuck @ Jan 22 2011, 08:58 PM)
Anyway, I like the Sonic CD camera, although it could be improved a lot (Mercury pointed out a couple of flaws). I don't get all the extreme hate it gets. I mean, it certainly wouldn't "ruin a game".
QUOTE (Chimpo @ Jan 22 2011, 10:20 PM)
The camera panning ahead of the player isn't a horrible idea. When it comes to Sonic, it's quite possibly one of the best things to add to the game. The same idea was used again in the Advance games (2 and up) and Rush games.

The only real problem is the way CD executed the idea. The camera didn't move smoothly with the action and it only ended up being a distraction.
Yeah, this is how I should have worded my first post to begin with, sorry if I sounded too extreme. I don't like the SCD camera because of the bad execution of the panning and whatnot, not so much because of the larger viewport per se. Having the wider window move from right to left can get confusing, but I'm not against it by default if you can do right. I still stand by my point that it makes games too easy (you can as well pull an atlas map if you like to do so), but it's just me. Yes, 99% of the times Sonic doesn't need to care about what happens behind him so it makes sense for him to look forward. But if he turns around, enjoy your sudden viewport movement v.png

#1112 User is offline Deef 

Posted 23 January 2011 - 12:35 PM

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Just raising my hand as one who is glad that Sonic CD's camera is getting denied. I realised I was getting annoyed by something well before I knew why, then finally noticed that it was the bleedin' camera shifting Sonic around, forcing me to track his position around the screen.

If CD's camera is an added option, fine.

But hey Merc, I thought you were all about the Sonic CD love. With this show of compromise, how about some uncontrollable rolling jumps and insta-shields?




Please?


colbert.png





(@Camelot, just got your message, doh can't reply again)

#1113 User is offline Mercury 

Posted 24 January 2011 - 02:57 PM

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QUOTE (Deef @ Jan 23 2011, 05:35 PM)
But hey Merc, I thought you were all about the Sonic CD love. With this show of compromise, how about some uncontrollable rolling jumps and insta-shields?

The thing about me is, I love the way SCD looks and sounds, but I vastly prefer the way S3&K plays. I've been looking at a bunch of SCD's code lately, and it really shows the lack of Naka - it's all messy and suboptimal and hacky, which comes out in the finished product. Only a very few things (like the rolling jump) did I ever think were improvements.

I feel I should point out, though, that features like the insta-shield in SFR will no longer be under my control. Three things: My computer can't run Unity 3; I grew extremely weary with Unity; and I feel a great need to work on my own projects that I'd been letting languish.

IOW, I'm not SFR's programmer anymore. =( Pelikan may have to go with the Egg Engine, but nothing's settled yet.

#1114 User is offline Andrew75 

Posted 24 January 2011 - 07:01 PM

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QUOTE (Mercury @ Jan 24 2011, 02:57 PM)
QUOTE (Deef @ Jan 23 2011, 05:35 PM)
But hey Merc, I thought you were all about the Sonic CD love. With this show of compromise, how about some uncontrollable rolling jumps and insta-shields?

The thing about me is, I love the way SCD looks and sounds, but I vastly prefer the way S3&K plays. I've been looking at a bunch of SCD's code lately, and it really shows the lack of Naka - it's all messy and suboptimal and hacky, which comes out in the finished product. Only a very few things (like the rolling jump) did I ever think were improvements.

I feel I should point out, though, that features like the insta-shield in SFR will no longer be under my control. Three things: My computer can't run Unity 3; I grew extremely weary with Unity; and I feel a great need to work on my own projects that I'd been letting languish.

IOW, I'm not SFR's programmer anymore. =( Pelikan may have to go with the Egg Engine, but nothing's settled yet.


What sort of projects you have lingering?

#1115 User is offline Azu 

Posted 24 January 2011 - 08:36 PM

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Speaking the Egg Engine? is that like for developers only?

#1116 User is offline The Taxman 

Posted 24 January 2011 - 08:41 PM

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QUOTE (Mercury @ Jan 25 2011, 06:57 AM)
I feel I should point out, though, that features like the insta-shield in SFR will no longer be under my control. Three things: My computer can't run Unity 3; I grew extremely weary with Unity; and I feel a great need to work on my own projects that I'd been letting languish.

IOW, I'm not SFR's programmer anymore. =( Pelikan may have to go with the Egg Engine, but nothing's settled yet.


I won't go into detail since SFR isn't my project, but since I'm friends with Damizean and to quell people's fears: Dami started converting SFR to the Egg Engine (which also uses Unity) a while ago. So as far as I know all is ok, they're busy guys (who isn't?) but it's being worked on still.

#1117 User is offline Deef 

Posted 24 January 2011 - 09:40 PM

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Eep.
Slightly quelled.
I await the next demo.

Shame to hear you tired of Unity, Merc. Sounded like a real bugbear. Great work on your part in SFR all the same.

#1118 User is offline Andrew75 

Posted 25 January 2011 - 05:26 AM

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Yeah don't worry guys
Egg looks very solid.
This post has been edited by Andrew75: 25 January 2011 - 05:27 AM

#1119 User is offline W.A.C. 

Posted 25 January 2011 - 11:16 AM

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QUOTE (Mercury @ Jan 24 2011, 11:57 AM)
I feel I should point out, though, that features like the insta-shield in SFR will no longer be under my control. Three things: My computer can't run Unity 3; I grew extremely weary with Unity; and I feel a great need to work on my own projects that I'd been letting languish.

If your PC could handle Unity 3 fine, would those other two reasons be enough for you to want to leave the project? You did really fantastic work in coding this game and it's disappointing to hear you're no longer part of the project.

#1120 User is offline Mercury 

Posted 25 January 2011 - 03:05 PM

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QUOTE (Andrew75 @ Jan 25 2011, 12:01 AM)
What sort of projects you have lingering?

I'm making an open Sonic engine/editable game called "AeStHete" that anyone will be able to use to make a Sonic game, plus I've got my own original Sonic and Phantasy Star re-imaginings in the works (but those are a ways off).

I'm also got a hack or two kicking around, plus a disassembly I'm working on, and I'm going to be helping judge this year's hacking contest.

QUOTE (W.A.C. @ Jan 25 2011, 04:16 PM)
If your PC could handle Unity 3 fine, would those other two reasons be enough for you to want to leave the project? You did really fantastic work in coding this game and it's disappointing to hear you're no longer part of the project.

Thanks. I'm disappointed, too, but I'm afraid those two reasons alone would probably do it.


#1121 User is online JaxTH 

Posted 25 January 2011 - 09:53 PM

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QUOTE (Mercury @ Jan 25 2011, 12:05 PM)
Phantasy Star re-imagining


I would play the shit out of this.

#1122 User is offline GHNeko 

Posted 25 January 2011 - 11:19 PM

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Backing up Jax. Wholeheartedly.

#1123 User is online ShadowsofYesterday 

Posted 01 February 2011 - 09:04 PM

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QUOTE (pelikan13 @ Dec 15 2010, 01:51 PM)
Here are a couple of WIP screenshots from the next zone, if all goes well it should be ready by early February.

Well, it's early February now. Has all gone well?

#1124 User is online Jay T. 

Posted 01 February 2011 - 09:11 PM

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QUOTE (ShadowsofYesterday @ Feb 1 2011, 09:04 PM)
QUOTE (pelikan13 @ Dec 15 2010, 01:51 PM)
Here are a couple of WIP screenshots from the next zone, if all goes well it should be ready by early February.

Well, it's early February now. Has all gone well?


It's just the 1st day of the month. Give it time.

#1125 User is online ShadowsofYesterday 

Posted 01 February 2011 - 09:11 PM

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QUOTE (Jay T. @ Feb 1 2011, 09:11 PM)
QUOTE (ShadowsofYesterday @ Feb 1 2011, 09:04 PM)
QUOTE (pelikan13 @ Dec 15 2010, 01:51 PM)
Here are a couple of WIP screenshots from the next zone, if all goes well it should be ready by early February.

Well, it's early February now. Has all gone well?


It's just the 1st day of the month. Give it time.

thatsthejoke.jpg

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