So, basically, the problem isn't the wider view, but the, not so smooth, transition of the camera. Even though I never had the slightest problem with the way the camera transitions in the game, I can understand your complaints. Still, Sonic would certainly benefit from a wider view, it just suits the logic behind the gameplay better.
I know Sonic isn't centred vertically in the classic games, but there's a bit of lag. This is okay, and even a good thing, because the player tends to anticipate the movement, looking at what they want to jump toward before actually doing it. It seems a lot of thought went into Yuji's camera system, and a lot of consideration for the player's eye movement. SCD's system doesn't share this virtue.
Anyway, I like the Sonic CD camera, although it could be improved a lot (Mercury pointed out a couple of flaws). I don't get all the extreme hate it gets. I mean, it certainly wouldn't "ruin a game".
The camera panning ahead of the player isn't a horrible idea. When it comes to Sonic, it's quite possibly one of the best things to add to the game. The same idea was used again in the Advance games (2 and up) and Rush games.
The only real problem is the way CD executed the idea. The camera didn't move smoothly with the action and it only ended up being a distraction.
Yeah, this is how I should have worded my first post to begin with, sorry if I sounded too extreme. I don't like the SCD camera because of the bad execution of the panning and whatnot, not so much because of the larger viewport per se. Having the wider window move from right to left can get confusing, but I'm not against it by default if you can do right. I still stand by my point that it makes games too easy (you can as well pull an atlas map if you like to do so), but it's just me. Yes, 99% of the times Sonic doesn't need to care about what happens behind him so it makes sense for him to look forward. But if he turns around, enjoy your sudden viewport movement The only real problem is the way CD executed the idea. The camera didn't move smoothly with the action and it only ended up being a distraction.


