Project AXSX (Sonic Xtreme and SONIC CD REMIX A 2.5D game) AXSX New Years Video 12-31-2012! ! ! Happy new year!
Posted 02 December 2012 - 10:01 AM
And for all you Retro PIXEL and CUBE bangers out there,,, a real treat !
OMG! My eyes are goint to burst! (Please enjoy the papers guys)
Posted 08 December 2012 - 10:41 AM
and yes there was a lot of work done in that time,,,,, sigh......
Over 1600 dollars in SSDs, a raid card controller and standard hard disks may be busted.
least I made some backups 10 days ago. This is very annoying.
Sorry I wont be able to make the December public release this year.
there were 8 levels ported over from the DEF file leaks that were planned for this years demo.
The 3D bridge system was almost complete as well ( the ones that expand and contract, thanks to Nekit for making a path vertex point exporter for the def files)
Posted 10 December 2012 - 03:46 AM
If not, don't stress yourself out trying to get it done qiuckly - take your time. I'm sure people will be extremely pleased to see any demo version whenever it's ready for release, but don't rush yourself trying to meet their expectations of a deadline that's no longer possible.
Posted 14 December 2012 - 05:57 PM
This includes Modeling, UDK Shader building, and any other processes I use to produce the assets for my projects.
Beware, there are lots of boring cubes and pixels! ! !
you can view the stream @
What do you guys think of this idea.
I wont be doing many requests as I'd really like to just work on the game and get as much done with the little time that I have.
When it comes time to show gameplay, I'll be saving the streams for future viewing,
However I'd like to kind of stay away from the gameplay aspects while streaming to keep some surprises as surprises.
Mainly this stream is to show a true realtime workflow for all the crap I have to do in order to get the game finished.
Keep in mind it will be super dull and super boring. May play music from time to time to help keep us sane. lol
Posted 15 December 2012 - 07:41 AM
Also up for streaming is my collection of Sonic and retro 90's music. Some of which inspired the music of the early Sonic games.
Posted 15 December 2012 - 06:40 PM
Feel free to drop by and also don't forget if you have any music that you'd like to show off live than link it over to me. Preferably from Youtube.
Posted 15 December 2012 - 07:18 PM
Make sure u check out the saved video called (Modeling and a little tour of other finished levels....)
you can see my speed navigation skills in Max, nothing has been sped up here.
Besides that there is nothing super special going on till the end,
It's to bad that the chat cant be archived along with the video, as I gave some tips here and there.
keep an eye out for when I slowed down to show whats going on without using shortcut keys in a few instances.
Posted 16 December 2012 - 02:24 PM
Besides the usual level model clean up.
A quick gameplay segment from one of the AXSX levels is shown, along with some (work in progress) Sonic CD remix shader Technologies near the end.
some of this stuff may blow your minds.
Posted 19 December 2012 - 08:30 AM
The rings have not been set into position for this set of screen shots. and shadows are non existent here as all the materials currently use an emisive, I'm working on a custom shader to allow whole polygon faces to darken if they fall into a shadow zone.
If that fails I'll do it by hand with textures or try the udk's shadow baking tech just to see how it looks.
Currently I have around 3 def files left to clean up, before texture work begins. ( there are over 35 levels, and test stages making it over from the def files)
Posted 19 December 2012 - 04:31 PM
Anyhow, join in, watch AXSX modeling in real-time, play / or listen to music, or just hang out with other sonic fans.
Hmmmm,, I need to find a better way to announce streams ,, maybe I'll open a twitter AXSX account.
anyways im off for the night no more streams. lol
Posted 19 December 2012 - 06:18 PM
Those pictures look really neat, by the way. I'm a bit curious, how do they look if you don't have the fish-eye effect at all? I mean, if the original idea behind it was to allow you to see farther ahead so you could build up speed without being blindsided, how important was the feature in practice? Would it have hurt things any if the fish-eye camera wasn't in?