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Project AXSX (Sonic Xtreme and SONIC CD REMIX A 2.5D game) AXSX New Years Video 12-31-2012! ! ! Happy new year!

#256 User is offline The Game Collector 

Posted 23 March 2012 - 04:28 PM

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I'm kind of curious. If AXSX is a remake of Sonic Xtreme are you going to try to remake every aspect that was planned for the game, starting with Sonic's mode? I'm mainly curious to see whether or not you might go back when you are done with Sonic's story and also recreate the 2D gameplay sections playable as Tiara Boobowski for an additional game mode. Tails and Knuckles were also planned if I remember right, but I don't know if there were any full stages designed for them or not before the idea of those two was scrapped. Then there's also the possible boss battles with Fang. Was there any artwork of his Sonic Xtreme design and are you going to use him as a boss of one of the levels?

#257 User is offline Andrew75 

Posted 19 April 2012 - 08:42 AM

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Ok guys! an update for Sonic CD Remix (2.5D game not Xtreme) so that this topic doesn't fall off the face of the earth.

will be posting a few assets screens for now, from my collection of well over 1000 already made for CD remix)
These screens of assets are old, Just posting them to show some of the models in progress . (especially metal sonic) and many aren't game engine ready quite yet.
there are no textures on many of these, most of them are in the rough out stages for designing the basic mesh shapes.

(Stage past Pod UFO)
Posted Image

(Stage past Pod UFO)
Posted Image

(WiP C C Zone good future props)
Posted Image

SCD special stage UFO's
Posted Image


(Sonic CD special stage track)
Posted Image

(sonic CD special stage boost pad model) glass and lighting for the arrow will be the final appearance
Posted Image

(sonic CD special stage prop)
Posted Image

(special stage bumpers, not sure if I will keep these, as I had other ideas on how they could look in 3D)
Posted Image

Conceptual image for shader for special stage bumpers and other glass like surfaces with lighting inside ( ignore the model)
Posted Image

(very early metal sonic for CD remix 100% from scratch)
arms fingers and other parts are still being modeled out, ( think of them as place holders for now)
you will notice holes in the model as well, (I'd say the model is only 30 % complete)
Posted Image
This post has been edited by Andrew75: 19 April 2012 - 09:38 AM

#258 User is offline winterhell 

Posted 19 April 2012 - 08:50 AM

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The UFOs and Metal Sonic .. wow.

#259 User is offline Andrew75 

Posted 19 April 2012 - 09:25 AM

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oops,, also some very early boss stuff....
very very early
Posted Image

(The PPZ boss's arm, was dinking around with the shape near the right, I don't think that will be kept)
Posted Image
This post has been edited by Andrew75: 19 April 2012 - 09:25 AM

#260 User is online W.A.C. 

Posted 19 April 2012 - 11:26 AM

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It amazes me you have these really damn good looking 3D assets while also trying to make to everything look much more pixelated and worse as a way to be more similar to Sonic X-treme's art direction. I honestly think you guys should just focus on making the game look more similar to your Metal Sonic, Pod UFO, and bumper than how things like this look.

#261 User is offline Vaiz 

Posted 19 April 2012 - 11:38 AM

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Oh my god. That metal sonic.

HHHHHHHHHHHHHHHHHHNNNNNNNNNNNNNGGGGGGGGH

#262 User is offline Andrew75 

Posted 19 April 2012 - 11:40 AM

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View PostW.A.C., on 19 April 2012 - 11:26 AM, said:

It amazes me you have these really damn good looking 3D assets while also trying to make to everything look much more pixelated and worse as a way to be more similar to Sonic X-treme's art direction. I honestly think you guys should just focus on making the game look more similar to your Metal Sonic, Pod UFO, and bumper than how things like this look.

CD remix is an HD remake
while Xtreme is to look like if it could be a game from 1996. ^__^
its been my dream to play Xtreme as it may have appeared back when. the retro look kinda grew on me.
and also my dream to play an HD Sonic CD,
This post has been edited by Andrew75: 19 April 2012 - 11:46 AM

#263 User is offline dsrb 

Posted 19 April 2012 - 11:41 AM

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View PostW.A.C., on 19 April 2012 - 11:26 AM, said:

It amazes me you have these really damn good looking 3D assets while also trying to make to everything look much more pixelated and worse as a way to be more similar to Sonic X-treme's art direction. I honestly think you guys should just focus on making the game look more similar to your Metal Sonic, Pod UFO, and bumper than how things like this look.
You do know these are two separate games, right?

Edit: ninjandrew'd
This post has been edited by dsrb: 19 April 2012 - 11:41 AM

#264 User is online W.A.C. 

Posted 19 April 2012 - 11:44 AM

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Oh...

>_>

My bad.

Edit-

Looking forward to both projects.
This post has been edited by W.A.C.: 19 April 2012 - 11:45 AM

#265 User is offline Andrew75 

Posted 19 April 2012 - 03:21 PM

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2006 Sonic CD Metallic Madness background props.
Pre renders of course,
but I feel I can make them look even better when porting them over to sonic GDK. game engine tech has evolved since when I first set out to do the project.
Posted Image
This post has been edited by Andrew75: 19 April 2012 - 03:27 PM

#266 User is offline Falk 

Posted 19 April 2012 - 03:45 PM

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That's a ridiculous (not in a bad way) number of polygons ._.

#267 User is offline Andrew75 

Posted 19 April 2012 - 04:24 PM

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View PostFalk, on 19 April 2012 - 03:45 PM, said:

That's a ridiculous (not in a bad way) number of polygons ._.

The models were designed to work as both low poly and or high poly.
Also even on higher sub division settings there shouldn't be to much of a problem running on GTX 280 graphics card.
thanks to the 2.5D view and off screen culling we can go crazy with the poly count. ( well in a way)
by the time that I get a playable demo or something out, I'm betting mid range could Handel this easily.
This post has been edited by Andrew75: 19 April 2012 - 04:27 PM

#268 User is offline SteelBrush 

Posted 19 April 2012 - 04:28 PM

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My face always lights up when I see updates to this topic. To see SCD faithfully recreated by someone who truly appreciates it's art style is something worth waiting for. As always what's being shown looks great. Metal Sonic looks fantastic as a WIP. There was another very good 3D interpretation of him released recently, the First4Figures statue. As an owner of one, I can say that it is how I imagined CD Metal to be, it's closer to my expectations than Sega's own classic model in Generations. You might want to take a look at it.

#269 User is offline InstantSonic 

Posted 20 April 2012 - 11:29 AM

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My god man, you are a MACHINE. I will wait as long as it takes you to make this love letter.

#270 User is offline Ayu Tsukimiya 

Posted 20 April 2012 - 06:54 PM

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So, are the models for Sonic and Amy out yet? I'd love to see those.

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