Concept for the Sonic Xtreme PC version level editor.
We wanted to do a level editor for those of you who don't really model, something simple yet powerful.
I wont explain how it works, since its easy to make out whats going on in the pic below.

we haven't really worked on it to much.
So far we have vertex welding capabilities. which is key for geometry optimizations.
without that it would make the models a bit heavy on slower systems..
This model was done from scratch polygon by polygon, looking at pictures of SANiK's fisheye viewer as a reference.
( some of the block sizes were inconsistent with the Jade gully video that Chris Senn released)
Inconsistent images


SO.... we used the video as reference to make corrections to block scales.
( we used the texture pixels as a guide for aligning up polygons between video and model which makes everything pixel perfect)
The 2 images below show the differences wood bridge scale, waterfall foam scale, as well as waterfall and river indentations into the ground for some of the upper level areas)
Corrected from video reference

Corrected from video reference
We wanted to do a level editor for those of you who don't really model, something simple yet powerful.
I wont explain how it works, since its easy to make out whats going on in the pic below.

we haven't really worked on it to much.
So far we have vertex welding capabilities. which is key for geometry optimizations.
without that it would make the models a bit heavy on slower systems..
This model was done from scratch polygon by polygon, looking at pictures of SANiK's fisheye viewer as a reference.
( some of the block sizes were inconsistent with the Jade gully video that Chris Senn released)
Inconsistent images


SO.... we used the video as reference to make corrections to block scales.
( we used the texture pixels as a guide for aligning up polygons between video and model which makes everything pixel perfect)
The 2 images below show the differences wood bridge scale, waterfall foam scale, as well as waterfall and river indentations into the ground for some of the upper level areas)
Corrected from video reference

Corrected from video reference
This post has been edited by Andrew75: 24 February 2010 - 11:42 PM


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