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*Important* Sonic HD "engine" idea

#1 User is offline Skeledroid 

Posted 11 February 2010 - 07:39 PM

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I'm not sure how many people are aware of this project, but... there's this nifty Sega Master System emulator called HiSMS. Basically, instead of using the graphics contained in the ROM, you teach the emulator to use external images to load to display the game. Here's an example of Alex Kidd in Miracle World (seen on the tutorial page for HiSMS)...

Before conversion (with a scaling filter)...

After conversion (with external images being loaded)...

Now, if someone converted an existing Sega Genesis emulator to do the same idea -- you guys wouldn't have to worry about completely recreating Sonic from the ground up. In fact, you could easily redo the entire Sonic series with just artists.

P.S. For those thinking "what about high definition music?", you can do the same idea but with triggering external sounds instead.

Just thought I'd share this idea with you guys. smile.png

#2 User is offline steveswede 

Posted 11 February 2010 - 07:45 PM

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I think it's been mentioned that this has already been looked into. And the reason why it's not being used is because it also suffers with the faults that the Megadrive struggled with. Like the slowdowns in 2 player mode and the bit when Sonic is running so fast that he goes off the screen.
This post has been edited by steveswede: 11 February 2010 - 07:45 PM

#3 User is offline Mad Echidna 

Posted 11 February 2010 - 10:37 PM

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HOLY SHIT. I have never seen the before but I was just musing about how such a thing would work for sonic 2 like half an hour ago. What the hell.

#4 User is offline Vincent 

Posted 12 February 2010 - 05:27 AM

  • Sonic 2HD - Project Leader & Character Artist
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Yes, as written up on S2HD Project Summary we use a custom engine. wink.png

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