Xaklse, on 19 May 2012 - 06:46 AM, said:
, questions/suggestions about the "editor layout" section are appreciated.
So… Xak is working on some awesome tutorials for you guys and he is the one who is going to teach how to make this bitch give her best just for you. So I might as well help on doing its makeup, because doesn't matter how great it is it has to be pretty as well, ain't I right?
I ain't an UDK jedi like Xaklse is, but for the past few months I adquired enough knowledge to be able to teach you guys a thing or two and at least I can't let Xaklse have all the trouble of teaching you how to use UDK and GDK so I'll be teaching you guys some artistic stuff on UDK while Xaklse will be helping you guys with the technical part. I'll leave you guys with a few possibilities. Here are a few things I can think of, the same way as you did with Xak, pick a number:
1 – Working with Particles (Basic)
Basic introduction to Cascade and we will create a few generic particles like smoke to illustrate a scene. As well some tips to make your work less expensive.
- Requires basic knowledge of UDK and Photoshop (Not really necessary but it's the one that I'll be using in the tutorial).
2 – Working with Particles (Advanced)
Using Photoshop and After Effects we'll be creating more advanced textures to use in our particles, these textures generally have movement in it like fire and are a bit more expensive and they may also contain more than one layer in it.
- Requires Photoshop and After Effects. Basic knowledge of Cascade and UDK are also required.
3 – Creating Textures
We will go through the creation from scratch of a texture. We'll make its normal map, alpha map (if it's necessary), and we'll blend it all in UDK and see our final result. Since Sonic games generally are in fictional places we won't be seeing how to create realistic textures but we'll see how to use photo manipulation to fake some natural elements like scratches or fine detail texture.
- Requires a pen-tablet (optional, but recommended) as well with Photoshop (Not really necessary but it's the one that I'll be using in the tutorial).
4 – Vertex Painting
Vertex Painting a.k.a Mesh Painting, is a way to paint your meshes to create fully toggleable variation or destruction in your materials. This method allows the user to create variation in the meshes without having to edit the textures.
- Requires some advanced knowledge on texture editing and basic knowledge of the material editor on UDK.
5 – Creating a small scene
This tutorial will explain how to create a small scene. We'll learn how to use the terrain editor, put our textures in, use meshes, particles. This tutorial is for those guys who knows how to model, knows how to paint, know how to do almost everything, but don't know where to start from on building a level.
- Requires basic knowledge of UDK.
6 – Using SpeedTree
SpeedTree is a powerful third-party software that comes with UDK. We'll create a tree using it and export it to UDK. We'll manipulate it in order for it to be less expensive and we'll mimic wind in its leaves so it looks a little bit more realistic.
- Requires UDK (because the software comes with it, duh).
7 – Introduction to Post Process Effects
Introduction on how to add and toggle bloom, depth of field, motion blur, etcetera. Post Process Effects are the key to add cool stuff like Cell-Shading, damage indicators (screen turning red, for example) or suppose you want to make an noir scene, where everything is black and white.
- Requires Basic Knowledge of UDK.
8 – Working with decals
Decals are textures that bend according to the location where they are placed. While you can do it on a wall, you can also do it on a rock and it'll adjust according to the mesh. Decals are generally used to make bullet-holes or blood but with a little bit of creativity you can create awesome things with it.
- Requires basic knowledge of UDK.
9 – Lighting
How to make the light and shadows in your game look good and less expensive.
- Requires basic knowledge in UDK.
10 – Introduction to Materials
We'll be creating a few materials and explaining a few nodes in it.
- Requires Basic Knowledge in UDK
These ten options are the ones that I could think of, suggestions are welcomed. My PM inbox is also open for questions quick questions that I'll try to answer whenever is possible.
I won't tell you guys when the tutorials will be aired because in my life, right now, there is no room for prediction so it can be tomorrow, next week or even next month. I'll try to do it as fast as possible but I want to give you quality tutorials and make sure that in the end there won't be a question in the air.
That's it, pick your round and let's do this.
This post has been edited by P3DR0: 19 May 2012 - 12:35 PM