StreakThunderstorm, on 11 February 2012 - 05:19 PM, said:
Xaklse, on 11 February 2012 - 08:49 AM, said:
StreakThunderstorm, on 09 February 2012 - 04:37 AM, said:
I got my hands on the egg engine but was somewhat disappointed with Unity's power graphically. I somehow wish someone ported the egg engine to UDK.
Any idea of what's missing in SGDK compared to EggEngine?
Toriano, on 10 February 2012 - 09:37 PM, said:
Not bad, are you going to use them for a map?
Its weird explaining, to be honest. SGDK feels more customized like it belongs closer to Ashura:DR while the Egg engine feels true to its roots. Plus, the egg engine is 2.5d only so the physics are really specifically catered to that. I like the modern gameplay and whatnot but I feel as though the egg engine can bring back the sonic that was really good before they decided to change the gameplay philosophy.
Similar to the joy "New Super Mario Bros. Wii" brought us.I understand what you mean,definitely!Though,I don't mind the 2.5D aspect,I still,at times enjoy the concept of the newer games.There's a lot of versatility,as you stated and I really would like to take advantage of that.I like seeing things in a wide surrounding.Each time,I keep seeing sonic in a free-roaming environment where you,the player,can zoom through lush grass and even through a canyon that might trigger some flooding event.Then again,that's just me.It was probably this type of brainstorming that brought along the many different models
of gameplay though.Again,when I saw the Egg Engine,I smiled...HARD!It was like a heaven knocked at my door,then tore it down.Oh yea,one of my most favorite series is the Sonic Advance one.It felt great honestly.It was sleek and stylish.When I saw SGDK,I flipped my lid and jumped into UDK.I love the
implementations that are being created.I've even created concept designs of contraptions that would give a bit more significance to other characters...Getting a bit carried away.Anyways,both engines are great.If you want to stay true to Sonic though,go for the Egg.