I know I'm a newbie and all but I've been lurking around in this thread for months, and figured I'd contribute now that I've been playing with the GDK for a bit.
Being primarily a 3d modeller in Maya, I figured I'd try my hand at importing a simple level layout from a 3d file, importing it as a static mesh.
Not wanting to spend time developing a level layout before experimenting, I grabbed one from the modellers resource and started playing.
I can get the static mesh in, but I can't get it to act as it's own collision map, so the most success I've had is with using it as a brush, but that leaves me the arduous task of re-UVing everything and creating new materials for the textures, which I was under the impression could be imported through actor X straight into the UDK. And even then, it still isn't a perfect collision map.
I know I made a cheesy choice when picking a test level but I couldn't resist :p
I actually found that when I import even the loops from the test map into a new map, Sonic doesn't roll the way he does in the test map. He gets caught on bits of geometry, or he simply stops walking.
Is there some basic level setup stuff I should be importing into each new level, or is it a collision issue?
Oh and also, you guys are awesome.
I'm really impressed with all the content that's come out of this, and is sure to come in the future.