QUOTE (Shadix @ Jan 29 2010, 03:37 AM)
As much as I want there to be an official explaination for this, I'm still a proponent that SA-onwards are in a different continuity and that trying to draw connections to the original games isn't really plausible.
Doesn't that strike you as a little intellectually lazy
QUOTE (Phos @ Jan 29 2010, 03:56 AM)
Occam's Razer is going to cut you to ribbons for this. They apparently don't vanish after every game because Sonic still had the Westside Island Emeralds when he arrived on Angel Island.
You don't appear to understand what Occam's Razor IS. "Entia non sunt multiplicanda praeter necessitatem
", - that is, "Entities must not be multiplied beyond necessity
Last time I checked, 14 is a multiple of 7. YOU'RE the one suggesting 2 sets of Emeralds where 1 will do the job quite adequately.
I guess the best defence that there's only one set is that S3&K was the only game to ever even imply
that there are more than 7. As I said before, the bulk of the evidence from the sum total of games points overwhelmingly to 7. The fact that they change colour / shape / size on occasion should be of no concern to anyone; they're CHAOS
Emeralds and clearly aren't made out of anything so tawdry as standard matter, so to expect their physical properties and behaviour to be consistent isn't... reasonable.
QUOTE (Ross-Irving @ Jan 29 2010, 04:17 AM)
Frozen Nitrogen once gave this great explanation in one of his stories about how since the chaos emeralds are unstable and scatter, they're like the shapes of this hyperdimensional whatever it was, and the rings were like the edges that kept everything stable.
Ah, non-Euclidian tomography in hemi-integer dimensional spaces. I'm heartened that someone remembers my crazed rambling on tesseracts