Not sure why no one else has reported this, but whenever I pick either of the gamepad xmls, the camera won't stop orbiting around Sonic. This is after I replaced the old xmls with the new ones. Is this a problem native to Logitech controllers?
Other than that, with the keyboard and mouse, turning feels marginally easier and there's much less friction when in air, so that's good. I still definitely recommend some kind of step-by-step traction function to Sonic's motion that doesn't take away from his high-speed potential. Basically I want to feel Sonic's feet hit the ground with each step, at least until he reaches high-to-full speed, without losing the speed or firm control, and I don't think he should shoot over a flat surface after running quickly up a incline slope before it. That being said, I'll wait until I see how some more original Freerunner stages work.
Other than that, with the keyboard and mouse, turning feels marginally easier and there's much less friction when in air, so that's good. I still definitely recommend some kind of step-by-step traction function to Sonic's motion that doesn't take away from his high-speed potential. Basically I want to feel Sonic's feet hit the ground with each step, at least until he reaches high-to-full speed, without losing the speed or firm control, and I don't think he should shoot over a flat surface after running quickly up a incline slope before it. That being said, I'll wait until I see how some more original Freerunner stages work.