I found this quite impressive. Obviously this was just to show off the excellent work you did with the control and physics, so I'm judging it as that. The improvements really show, the movement is so much better than in blitz. Just keep working on getting the kinks out of the engine don't stop premature like the Sonic Team did. I really hope to see great things out of this project.
Sonic Freerunner Calling SonicGDK users
#1142
Posted 20 March 2011 - 04:25 AM
Wow, I tried this out and I have to say that I'm pleasantly surprised. Watching videos does not do this justice, the game controls actually perfectly fine (unless you guys tweaked vanilla Sonic Blitz to the point that it's barely what it used to be). The only small grips I have with it is that it could control a teeny bit tighter and that the camera rotates faster when holding R&L.
But yeah. Can't wait to see the final result.
But yeah. Can't wait to see the final result.
#1143
Posted 20 March 2011 - 10:12 PM
I don't see why you guys have to only use the Sonic Colors model temporarily. Though there is merit in having a custom model for the game, you're talking an official Sega model with official Sega animations. It's gonna be difficult to surpass that, and it looks so nice right now as it is.
I say fix his animations a little bit to get rid of some of the anomalies (head twitches, etc.) and settle with that.
I say fix his animations a little bit to get rid of some of the anomalies (head twitches, etc.) and settle with that.
#1144
Posted 20 March 2011 - 10:30 PM
We were planning on having a flat-out custom classic model for Sonic, with classic styled animations. I didn't want to stick with the Blitzsonic base model because it isn't the prettiest thing out there, and I also feel that the Colors animations make Sonic feel like he's gliding across the ground instead of rushing quickly.
#1145
Posted 20 March 2011 - 10:46 PM
We were planning on having a flat-out custom classic model for Sonic, with classic styled animations. I didn't want to stick with the Blitzsonic base model because it isn't the prettiest thing out there, and I also feel that the Colors animations make Sonic feel like he's gliding across the ground instead of rushing quickly.
Part of that can be fixed, though. I think Sonic's glide-y feeling is primarily tied to the fact that he can move faster than his animations portray. I ran in to a similar problem with my 2D fangames in Multimedia Fusion. In MMF, the fastest an object can animate is at a speed of "100", but if you have a smooth animation, that can actually be fairly slow looking. So I had to write something so that if Sonic got moving fast enough, it started skipping frames of his running animation to give the impression of moving faster than MMF's animation system would allow.
I've seen a couple of BlitzSonic engine edits do something similar.
#1146
Posted 21 March 2011 - 01:08 AM
What happend to the idea of editing the Unleashed model to look like the classic design. I thought that was a great idea.
#1147
Posted 21 March 2011 - 01:14 AM
Tried it. Looked painfully awkward. 
We're gonna do what BlazeHedgehog just said for now. Honestly I'd just like to have a classic model over a modern onem that and the team as a whole seems to prefer the idea of having a custom-made model.
EDIT: and this is how I spend my 2,000th post. Woop
We're gonna do what BlazeHedgehog just said for now. Honestly I'd just like to have a classic model over a modern onem that and the team as a whole seems to prefer the idea of having a custom-made model.
EDIT: and this is how I spend my 2,000th post. Woop
This post has been edited by Azukara: 21 March 2011 - 01:27 PM
#1148
Posted 21 March 2011 - 09:07 AM
We were planning on having a flat-out custom classic model for Sonic, with classic styled animations.
Please, make this happen.
Not that the current model looks bad, but I'd rather have a good classic model moving like it should in 3D. It's just something you don't see often.
This post has been edited by ICEknight: 21 March 2011 - 09:09 AM
#1149
Posted 21 March 2011 - 09:35 AM
So, about those "cheat codes", what are the buttons used to enter them ? I mean, what is that "HOME" button ? And do the "left" "right" etc... buttons are the keyboard's arrows ?
#1150
Posted 21 March 2011 - 09:37 AM
Yes, those are keyboard arrows. The "home button" should be the one around the other buttons (page up, page down, end, insert, delete).
#1152
Posted 21 March 2011 - 09:48 AM
Thanks for the informations. And no, there is no HOME button on (all of) my keyboards, but I'll test the ones around and I'll see what happen.
#1153
Posted 21 March 2011 - 10:38 AM
Thanks for the informations. And no, there is no HOME button on (all of) my keyboards, but I'll test the ones around and I'll see what happen.
What kind of keyboard do you have? Even my laptop has a HOME button. If you're really stuck, turn NumLock off and press Num7.
#1154
Posted 21 March 2011 - 11:01 AM
I have an azerty keyboard, it's from the early 2000's I guess. The HOME button should be the one with a diagonal arrow on it, since it's at the same place as the HOME button on the other keyboards. I'll test it later.
#1155
Posted 21 March 2011 - 11:10 AM
I have an azerty keyboard, it's from the early 2000's I guess. The HOME button should be the one with a diagonal arrow on it, since it's at the same place as the HOME button on the other keyboards. I'll test it later.
Ah, in that case that IS the home button - just labelled differently.


