QUOTE (Hayate @ Jun 6 2010, 10:55 PM)
Gameplay wise... I savestated a fuckton. =P
To be honest, me too. I did the special stage for over a half year now and I still need save states, so don't worry 'bout that.
though, perhaps it would be a nice touch if the background scrolling reversed direction when you hit a checkpoint, to fit the travel direction.
Actually a nice idea, why not!
I'm not sure what was up with the spikes though, some were instant death, others only cost me 10 rings. Maybe it's just that the Super-ish Sonic dies on contact with spikes? Also, the death animation is quite weird, and a lot of times, like when I was "fighting" the crabmeat boss as SS, I just pretty much bounced around the screen in the death animation for ages not having a clue what was going on, and all of a sudden he dies and I'm back to normal. =\
Special Stages were a nice concept too. If I were more patient, I'd definitely play through them.
Maybe I should some level summary splash screen for each act, so people know what's going on without needing to read through the topic. But because it's you, I'll tell you again (=P):
I call this "Inhuman mode" or "Inhuman Sonic". It pretty much works like Hyper Sonic, with the only difference, you are invinicible against every-fucking-thing. Instead of just nothing happening, you fly up though. It's actually using the death system without really killing Sonic. In MZ however, you need to pay rings for being in that mode and the number reduces pretty fast when you are standing on the ground. Besides that, rather than being invinicible, spikes kill you immeadtly there.
If this doesn't win something in this year's hacking contest (don't you dare say you're not entering it =P ) then I won't know what to think!
And I hope you'll continue with this and release another version with more levels and more bosses, that would be great.
Heh, thanks and of course I will. =)