Sonic and Sega Retro Message Board: Rather random theory on the "Zeebo" version of sonic adventu - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

Rather random theory on the "Zeebo" version of sonic adventu Search won't find the main Zeebo thread, it sucks :P

#16 User is offline Diablohead 

Posted 18 January 2010 - 02:24 PM

  • iDevice developer
  • Posts: 1527
  • Joined: 19-October 08
  • Gender:Male
  • Location:Near London
  • Project:games
  • Wiki edits:16
QUOTE (Endri @ Jan 18 2010, 12:37 AM)
50MB? Really? No, seriously, I mean, really/? And I thought the 4GB iPhone was a thing on it's own. The question is, can 50MB of (fixed) internal memory even fit a single game? 50MB can barely fit one game at all, let alone, oh gawd, 8MB. I have a game in my Sony Ericsson that is bigger than 50MB (in fact, it's 108MB). I seriously cannot see this working, unless, of course, we are only getting GBA's quality 3D games.

Then again, I would like to own a Zeebo, if nothing, to play this game, if it was ever released to this platform.

There are full titles for the iphone which sit under 10mb, Snow Moto which came out in december is under 10mb and has 5 courses, a mini championship and some other things as well as local multi and bot races. All depends what you do to make it fit.

Now that I think more on the matter I don't think we will see a downport of SA1 anytime soon, the engine would have to be stripped apart to stop it being bloated, assets of at least DC quality or lower (for iphone gaming) would be required and all the music, speech samples and most of the entire game will have to be binned if it was going to come to the Zeebo too, they could keep most of those files for an iphone game without a problem.

  • 2 Pages +
  • 1
  • 2
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users