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Sally in Sonic 1!

#31 User is offline Aquaslash 

Posted 02 January 2010 - 07:08 PM

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There's a danger in making characters too slow, in that they're unable to pass certain portions of the level in order to build up speed. There are guides to remove what is called a "speed cap" which is a limit on slope based acceleration. That'll probably be needed.

That aside, slow characters usually have higher acceleration. IIRC, Big has the highest acceleration of all the Sonic Adventure characters (bar Super Sonic) but has a poor high speed. Sally's a blank slate, since she never had such stats defined, so I'd go with the high acceleration.


Deceleration I'm not 100% on. I know it equates to braking, but I'm not sure if higher or lower values make you brake better.

#32 User is offline Jayextee 

Posted 02 January 2010 - 07:17 PM

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QUOTE (Aquaslash @ Jan 3 2010, 12:08 AM)
Deceleration I'm not 100% on. I know it equates to braking, but I'm not sure if higher or lower values make you brake better.


From an animator's point of view: slow deceleration will make Sally seem heavier, like she's got a lot of weight-based inertia carrying her momentum. Light objects come to a stop very quickly, however.

#33 User is offline Mad Echidna 

Posted 02 January 2010 - 07:56 PM

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Holy hell, your art is amazing! I just checked out your deviant art gallery, I'm sure to use one of your sonic channel wallpapers on my computer now!

It's to bad we don't have a user group here like techies to recognize superb artists!

#34 User is offline Ravenfreak 

Posted 02 January 2010 - 08:06 PM

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Damn your art is awesome. ^^ I'm not a fan of Sally, nor have I ever really liked SatAM, but your sprites are amazing. Edit: Typo
This post has been edited by Ravenfreak: 03 January 2010 - 04:29 AM

#35 User is offline Ayla 

Posted 02 January 2010 - 09:08 PM

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like I said in the youtube topic for this, I haven't seen Sally run that fast since The Doomsday Project. I'm not usually a fan of sprite hacks, but anything SatAM I tend to gush over. You should turn it into a Sonic Mars type dealio :|

#36 User is offline E-122-Psi 

Posted 02 January 2010 - 10:11 PM

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Hmm, okay how does this sound for Sally's stats?:

CODE
                       move.w    #$480,($FFFFF760).w; restore Sonic's speed
        move.w    #$D,($FFFFF762).w; restore Sonic's acceleration
        move.w    #$90,($FFFFF764).w; restore Sonic's deceleration


along with:
CODE
                       move.w     #$700,d2
        btst    #6,$22(a0)
        beq.s    loc_1341C
        move.w    #$400,d2


in comparision to Sonic's:
CODE
        move.w    #$600,($FFFFF760).w; Sonic's top speed
        move.w    #$C,($FFFFF762).w; Sonic's acceleration
        move.w    #$80,($FFFFF764).w; Sonic's deceleration


CODE
        move.w    #$680,d2
        btst    #6,$22(a0)
        beq.s    loc_1341C
        move.w    #$380,d2


I also got rid of the speed cap. I'll try playing through the whole game to check if it all works out though.

QUOTE (Ayla @ Jan 2 2010, 09:08 PM)
like I said in the youtube topic for this, I haven't seen Sally run that fast since The Doomsday Project. I'm not usually a fan of sprite hacks, but anything SatAM I tend to gush over. You should turn it into a Sonic Mars type dealio :|


It's an idea for later I guess I do have some sprites made accordingly to such a concept:



I also had the idea of giving her a 'Super Form' using the pink shield form she used in said episode (that or give her a pink pallette as a funny nod).

Thanx for the comments on my art guys.
Also I noticed I'm now a full member, thanx guys.
This post has been edited by E-122-Psi: 02 January 2010 - 10:27 PM

#37 User is offline Arctides 

Posted 02 January 2010 - 10:44 PM

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I have to state this as a must: replace the Emeralds with Deep PowerStones.

Edit: I went to the trouble of grabbing a clear screenshot for reference.
I realize there's only two in the show... which doesn't exactly fit with replacing 7 emeralds, etc. Whatever.

This post has been edited by Arctides: 03 January 2010 - 06:37 AM

#38 User is offline Soselocke 

Posted 02 January 2010 - 11:02 PM

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Fantastic art! I absolutely love you for this. You should just make it into a full-fledged SatAM hack now (with optional Sonic & Sally selection). You might as well, you've got one important aspect down at least.
This post has been edited by Soselocke: 03 January 2010 - 03:45 AM

#39 User is offline Hayate 

Posted 03 January 2010 - 11:05 AM

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QUOTE (Arctides @ Jan 3 2010, 03:44 AM)
I realize there's only two in the show... which doesn't exactly fit with replacing 7 emeralds, etc. Whatever.


or 6

#40 User is offline E-122-Psi 

Posted 03 January 2010 - 02:08 PM

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These are nice ideas, but I think they might be better spared for a later Sonic 2 project (extra character spaces, Super Sonic data). The seven/six mulit colored Power Stones is an okay idea and truthfully isn't exactly out of bounds with other alternates (the Chaos rings, the Time Stones, the seven Secret Rings) somehow I get the idea they would end up looking like Puzzle Bobble bubbles though.

Any way here's a 'to do list' I'll need to figure out if I am to program Sally's custom abilities:

*Program 'B' button attack (and a mid air variant).
*Program wall jump (I suppose this could be worked translating Mighty or Sonic's data from Chaotix/Crackers).
*Disable the down button's spin activation and program a non-harmful jump variant.

Any tips or tutorials you know of that could help out in programming moves for beginners?

Also still need to work around the glitches on the first post.

Hmm, do you think Sally suits a higher jump or perhaps a smaller distance double jump instead?
This post has been edited by E-122-Psi: 03 January 2010 - 02:22 PM

#41 User is offline True Dude 

Posted 03 January 2010 - 02:44 PM

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QUOTE (E-122-Psi @ Jan 3 2010, 11:08 AM)
Hmm, do you think Sally suits a higher jump or perhaps a smaller distance double jump instead?


I'd go with a lower double jump myself.

#42 User is offline Dr. Mustache 

Posted 03 January 2010 - 02:48 PM

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QUOTE (Hayate @ Jan 3 2010, 04:05 PM)
QUOTE (Arctides @ Jan 3 2010, 03:44 AM)
I realize there's only two in the show... which doesn't exactly fit with replacing 7 emeralds, etc. Whatever.


or 6


3 sets of 2

#43 User is offline Greg the Cat 

Posted 03 January 2010 - 03:33 PM

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Hey there, buddy. Good to see that you've taken this here for advice and help.

I need to check out the updated version with some of those glitches and aesthetic changes in place. Until then, for the unique abilities, you're on the right track.

#44 User is offline E-122-Psi 

Posted 03 January 2010 - 04:01 PM

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QUOTE (Greg the Cat @ Jan 3 2010, 03:33 PM)
Hey there, buddy. Good to see that you've taken this here for advice and help.

I need to check out the updated version with some of those glitches and aesthetic changes in place. Until then, for the unique abilities, you're on the right track.


Hey, didn't know you were a member.

The first post has a link with the fixed starpost and SEGA noise. I'll likely upload one with Sally's updated basic stats in a short time.

Does anyone here know how to edit when the character's 'top speed' animation activates, since her speed is lower it doesn't appear unless accelerated above her normal speed (eg. slope, spring boost).

Sorry by the way, I do understand I'm asking for a lot of requests and tutoring.
This post has been edited by E-122-Psi: 03 January 2010 - 04:07 PM

#45 User is offline Hanoch 

Posted 03 January 2010 - 04:12 PM

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In Sonic_Animate go to the part when it loads sanim_run in a1, and it will compare #$600 with d0 a few lines around it. looks like d0 is the top speed sonic has to reach to change the animation to running, change it to your desires.

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