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Sally in Sonic 1!

#1 User is offline E-122-Psi 

Posted 01 January 2010 - 10:08 PM

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Hey, as a newbie to both the Retro forums and the hacking scene itself, I will introduce myself with my first project. Behold, Princess Sally Acorn in Sonic the Hedgehog 1:







Newest revision has revamped controls, Sally can't spin and is slower than Sonic, but has better jumping and acceleration:

* NICOLE Laser Attack: Press A and Sally uses NICOLE to fire a small radius laser blast which can destroy enemies and obstacles in her path.
* Slide: Press Down while running to slide on the ground for a short distance. Sally can also slide under certain obstacles using this method.
* Somersault Dash: Press Down and B/C while on the ground and Sally will somersault forward at a high speed. This is useful for jumping long distances.

Current Bugs:

* Sally's ground attack animation resets instead of ends if interupted (eg. turning around or falls off a ledge).
* Demos obviously f***ed up.

Download:

http://info.sonicretro.org/Sally_Acorn_in_Sonic_the_Hedgehog

Previous Revisions:
http://www.sendspace.com/file/4hh6ob


Thanx goes to a lot of members of Sonic Retro (especially Aquaslash, qiuu and Hayate) who tutored me through this thing.
This post has been edited by E-122-Psi: 07 August 2010 - 08:44 PM

#2 User is offline Hayate 

Posted 01 January 2010 - 10:17 PM

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There seems to be a graphical glitch on the title screen (it flickers soon after it appears).

Did you draw those sprites yourself? They look very nice.

#3 User is offline Chaos Knux 

Posted 01 January 2010 - 10:20 PM

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At first glance, I thought those were a sheet from TMFZ, but they do appear to be homemade! Nice work!

#4 User is offline E-122-Psi 

Posted 01 January 2010 - 10:22 PM

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QUOTE (Hayate @ Jan 1 2010, 10:17 PM)
There seems to be a graphical glitch on the title screen (it flickers soon after it appears).

Did you draw those sprites yourself? They look very nice.


Ah, I was wondering whether that was the emulator or not. Not sure how to fix it though.

Thanx. Yes, the Sally sheet is my own, I also have one made for Sonic 2 and 3+Knux for possible future projects, as well as a whole loada custom sprites and animations.

#5 User is offline Skeledroid 

Posted 01 January 2010 - 11:09 PM

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beautifully draw sprites, dude

#6 User is offline True Dude 

Posted 02 January 2010 - 12:10 AM

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QUOTE (E-122-Psi @ Jan 1 2010, 07:22 PM)
Thanx. Yes, the Sally sheet is my own, I also have one made for Sonic 2 and 3+Knux for possible future projects, as well as a whole loada custom sprites and animations.


The sprites are awesome. For Sonic 2, maybe Tails could be Antoine, while in Sonic 3, Knuckles could be Bunny Rabbot?

EDIT: WOW. All the Title Animations have been done? I was expecting a still frame like usual...

I did notice one thing though, the running sprites jump a bit too much, they should be a bit more smooth.
This post has been edited by True Dude: 02 January 2010 - 12:14 AM

#7 User is offline Chaos Knux 

Posted 02 January 2010 - 12:19 AM

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QUOTE (True Dude @ Jan 2 2010, 12:10 AM)
...in Sonic 3, Knuckles could be Bunny Rabbot?
Why stop there? Update to Archie Mecha while your at it! specialed.png
This post has been edited by Chaos Knux: 02 January 2010 - 12:39 AM

#8 User is online Dark Sonic 

Posted 02 January 2010 - 12:31 AM

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It is a fantastically done sprite set. I wonder if you could make a sprite set for Sonic that would actually look like some of the classic artwork (Something like this)



I feel like none of the games ever capture the artwork. Sonic 3 had good sprites but they weren't trying to imitate the artwork it seems, rather they were just going for their own thing. It worked well enough but I have to wonder.

#9 User is offline MarkeyJester 

Posted 02 January 2010 - 12:52 AM

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Impressive so far! Those title sprites couldn't be anywhere near perfect in terms of design, Awesome!

Do you have plans to continue this any further? (I.e. layout changes, Object placement, programmed moves?) I'd certainly love to see that.
This post has been edited by MarkeyJester: 02 January 2010 - 12:53 AM

#10 User is online Flygon 

Posted 02 January 2010 - 01:33 AM

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I thought the time of sprite hacks was well gone.

I was wrong.

It makes me happy to see that people are still willing to do sprite-only hacks, and it indeed does look great... could I suggest getting someone else to hack the layouts though? It'll really draw more people into the hack, but upon seeing what you plan to do, I think you've probably thought of this.

#11 User is offline Shoemanbundy 

Posted 02 January 2010 - 02:39 AM

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If you can make those sprites, think of all the original art you could make psyduck.png

I look forward to your work around here!

#12 User is offline Blue Emerald 

Posted 02 January 2010 - 03:06 AM

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QUOTE (Dark Sonic @ Jan 1 2010, 11:31 PM)
It is a fantastically done sprite set. I wonder if you could make a sprite set for Sonic that would actually look like some of the classic artwork (Something like this)

*huge Sonic image*

I feel like none of the games ever capture the artwork. Sonic 3 had good sprites but they weren't trying to imitate the artwork it seems, rather they were just going for their own thing. It worked well enough but I have to wonder.

It's funny that you bring that up. I've actually got a sprite sheet of concept-art-Sonic finished, but I'm using it exclusively for my Sonic game. I might show some of the sprites off sometime (in fact, Sonic's death animation is posted in the board's Pixel Art thread), but I currently feel like surprising everyone by showing them off in a game demo. wink.png

I was hoping I could get that demo out soon, but I wanna make some really impressive first-zone levels, and I feel like I'm really struggling with that.

Anyway, those Sally sprites are by far the most impressive sprites I've ever seen! How long did that set of sprites take you to complete?
This post has been edited by Blue Emerald: 02 January 2010 - 03:13 AM

#13 User is offline Sawhog 

Posted 02 January 2010 - 03:20 AM

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Nice! Now that this baby is on Retro, you might just get the help to iron out those bugs. Keep up the good work! thumbsup.png

#14 User is offline Mercury 

Posted 02 January 2010 - 04:34 AM

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Wow, great sprite work!

You've managed to capture Sally's personality perfectly. (I love the Nicole waiting animation - nice touch!) You've even got all the extra animations from Labyrinth, which is impressive.

As a Sonic fan who was introduced to the SatAM 'toon and the games virtually simultaneously, seeing this done so nicely gives me a geeky thrill. v.png

#15 User is offline Jayextee 

Posted 02 January 2010 - 04:53 AM

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QUOTE (E-122-Psi @ Jan 2 2010, 03:08 AM)


Holy crap, you are good. <3

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