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Sonic CD 2

#136 User is offline Hanoch 

Posted 20 April 2010 - 12:57 PM

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For a second I had no idea why people were talking about season/time traveling untill I relized this wasn't your sonic 4 topic.....

Looking good so far, I actually was planning some kind of level on paper, sonic gets swallowed by a shark and he needs to make the shark throw up from the inside, and then you are playing the regular sea level, there are flowers in the foreground, broken/abandoned ship as some kind of hidden room with goodies, and ride on a dolphin tail/bounce from its water pipe thingy (the hole on its back) to get to the boss arena, a pirate ship.

I pretty much revealed what I was planning, feel free to use it, its not even in my hack yet.
This post has been edited by Hanoch: 20 April 2010 - 01:00 PM

#137 User is offline jasonchrist 

Posted 20 April 2010 - 12:57 PM

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QUOTE (StephenUK @ Apr 20 2010, 06:51 PM)
So, I'm thinking of actually taking away the whole time travel, season swap etc, and just making a game which plays something like the S3K but with Metal Sonic, Amy and Robotnik returning. The main reason for this is that I'm having a hard time settling on an idea, and I can always add the the game at a later date to expand it. I've made a mockup of a deep sea style zone, which will transition into a beach partway into the zone. Mockup below, general C+C please.


I love your work most of the time, Stephen. However this just doesn't look good at all. Whether this is original art or not, it looks like a cut and paste job from another game that's obviously not Sonic or even anything like it. It looks like a cookie cutter, Chuck Rock type of game and we all know you can do much better than this!



#138 User is offline Ell678 

Posted 20 April 2010 - 01:04 PM

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QUOTE (StephenUK @ Apr 20 2010, 06:51 PM)
So, I'm thinking of actually taking away the whole time travel, season swap etc, and just making a game which plays something like the S3K but with Metal Sonic, Amy and Robotnik returning. The main reason for this is that I'm having a hard time settling on an idea, and I can always add the the game at a later date to expand it. I've made a mockup of a deep sea style zone, which will transition into a beach partway into the zone. Mockup below, general C+C please.


This is a great idea, and will be more accesible to the people that don't want to switch Time Periods to destroy generators and such. If you had them planned anyway.

#139 User is offline StephenUK 

Posted 20 April 2010 - 01:08 PM

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QUOTE (jasonchrist @ Apr 20 2010, 06:57 PM)
QUOTE (StephenUK @ Apr 20 2010, 06:51 PM)
So, I'm thinking of actually taking away the whole time travel, season swap etc, and just making a game which plays something like the S3K but with Metal Sonic, Amy and Robotnik returning. The main reason for this is that I'm having a hard time settling on an idea, and I can always add the the game at a later date to expand it. I've made a mockup of a deep sea style zone, which will transition into a beach partway into the zone. Mockup below, general C+C please.


I love your work most of the time, Stephen. However this just doesn't look good at all. Whether this is original art or not, it looks like a cut and paste job from another game that's obviously not Sonic or even anything like it. It looks like a cookie cutter, Chuck Rock type of game and we all know you can do much better than this!


It's very early work in progress, I'm not 100% happy with it myself but I want to see what people suggest so I can have a wide range of ideas for extra scenery and so I can develop it a lot further. As I said, this is merely a proto mockup, not an in-game shot.

#140 User is offline EnterTheHatrix 

Posted 21 April 2010 - 05:59 AM

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It doesn't really have that sonic feeling. As Jason said, it's like a generic look that you'd expect to see in games like puggsy, chuckrock and rolo.

It might be because of the tiered foreground. I don't think it's something I've seen in Sonic before, at least not like that. If you're going for underwater sea, have it more sandy, perhaps with some coral and starfish like you have done in the background. Of course I base that on the assumption that Sonic is already underwater (despite the lack of underwater palette on Sonic, it looks as if he is already underwater)

The sunken ship looks too intact to be a sunken ship. break it up more, make it more diffused and add more debris. After all, in the deep sea, you're not likely to see that much clarity in a sunken ship and it's not going to be that clean (add moss and coral to it) . Also add coral and more rocks to the background around the ground. The sea floor looks too level.

Just to give you an idea of what I mean about diffused look.

http://media.nowpublic.net/images//f1/0/f1...15b51da60a7.jpg
http://soulofamerica.com/soagalleries/caym...sunken_ship.jpg

Just to quickly add, it also looks like the boat is a rather small boat given the size of the planks on the side of it, which in turn makes it look like the boat is right up next to Sonic given its scale. I think you should add more planks to make it look larger and then implement some of the other suggestions and then hopefully it will start to fall in place.


This post has been edited by EnterTheHatrix: 21 April 2010 - 06:06 AM

#141 User is offline EnterTheHatrix 

Posted 21 April 2010 - 06:28 AM

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Just as a comparison to further demonstrate what I mean... I didn't do a good job but hopefully you'll see where I'm going with it. It adds some diffusion to the background to meet up with the mounds in the black background. I diffused some of the ship to make it seem a bit more 3d (I probably didn't do a good job of demonstrating it though)

Left: Original
Right: Modified



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