As I mentioned in my previous post
, there were inconsistencies with Sonic's colors during the pre-credits cutscene. I made mockups of how it would look fixed, as well as mockups of other inconsistencies. To clearly
see what I fixed, I suggest you zoom in on the screenshots.
Now with a few other things in mind..
- Implementing proper Knuckles *falling* sprites. The back and forth flickering of the closed-eyes/open-eyes sprite animation during Knuckles' LBZ transition falling to Mushroom Valley seems visually incomplete in terms of smooth animation, which Sonic and Tails both seem to have.
- Implementing exhaust flames to the Tornado during the Hyper Sonic/Super Tails pre-credits cutscene when they're flying through Angel Island after returning the Master Emerald would make sense since it's the only instance the Tornado seems to lack the animation. Here is the original and a mockup of the animation, along with Sonic's green color problem fixed.
- In LBZ1, in the tower that would be bombed down by Knuckles, up-right from the moving platform, there's a gap in the wall that could be patched up to look like the rest of the wall.
- In LBZ1, after Knuckles bombs the tower down, the corkscrew platform and the collapsible edges remain in place even after the tower's collapse. The spot in the doorway in-between the edges (if jumped on) will allow you to avoid touching them, thus allowing you to jump out and see them suspended if you Lightning-shield Jump, Hyper Dash, or use Debug Mode. In this case I used Debug Mode to get proper screenshots and avoid spending too much time playing through the level to get to the problem.
I hope all of these will get fixed, especially Sonic's annoying green
issue, but that's all I have for the time being. I'll nitpick around for more things.
This post has been edited by Knucklez: 14 March 2012 - 11:22 PM