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Sonic 3 Complete S&K Collection on MD, with fixes, Sonic 3 music and many options.

#721 User is offline Tiddles 

Posted 28 February 2012 - 06:29 PM

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Not quite going to make that February release, but we're getting close.

[Outdated video removed]

I'm hoping to try and deal with a few favourite bugs from the original game before releasing the next version, but other than that, this is pretty representative of how it'll look.
This post has been edited by Tiddles: 24 May 2012 - 04:15 PM

#722 User is offline Puto 

Posted 28 February 2012 - 06:46 PM

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Zone card has no act number, yet "TAILS GOT THROUGH" does? A bit inconsistent there.

#723 User is offline Tiddles 

Posted 28 February 2012 - 06:53 PM

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Agreed. The original Easy mode in Jam retained the numbers throughout; I thought of removing them throughout, but "Sonic got through..." without anything after it seems a little inconclusive somehow. The current compromise isn't great but is at least consistent with the original game's usage in Sky Sanctuary, for example.

#724 User is offline Neo 

Posted 28 February 2012 - 08:38 PM

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I noticed that as soon as the FBZ2 boss starts, he goofs up and loses all his rings, which promptly go through the platform, never to be picked back up again. That's pretty fiendish. Granted, after playing the game dozens of times, it never happens to me, but I think that maybe it's an oversight (feature?) that warrants fixing.

View PostPuto, on 28 February 2012 - 06:46 PM, said:

Zone card has no act number, yet "TAILS GOT THROUGH" does? A bit inconsistent there.

shhh that's the only place my act icons still show up in

#725 User is online steveswede 

Posted 28 February 2012 - 09:02 PM

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I Loved the touch where you used the title screen as a cut scene for Death Egg crashing back down.

#726 User is offline MastaSys 

Posted 29 February 2012 - 03:53 AM

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The game select menu is wonderfull, so is the new result screens, and the ability to play Sonic 3 (alone) is actually very nice for me, you are making sure that I won't play the originals anymore XD.
I own Jam but I confess I never played it with the essier options, I might peek them a little bit here.

Will the stage cards now appear in act 2? Without a number it's a little redundant for them to appear again, it's kinda nice if they don't now, the level appears even more connected :P
Also just for curiosity, are the new options saved on the "battery" or something?

(PS. Don't remove the Sonic 3 Credits in Hidden Palace option if it's not something that bothers the patch work, it's kinda nice :P)

#727 User is offline Tiddles 

Posted 29 February 2012 - 09:17 AM

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The title card changes only affect easy mode, because you only get to play one act per zone. The normal title cards are used in all other modes (albeit with Neo's new zone-specific icons by default).

The Hidden Palace to S3 credits music swap is still possible with the external customiser/IPS patches, but isn't in the internal menus for this release. It may well turn up as a menu option later.

Changes made in the options menus are saved to SRAM... unless you use Regen. I'm afraid I don't know why that is. It works on other emulators, and most importantly, on real hardware through flashcarts, so I don't think I'm doing anything massively wrong, but I'd love to be corrected on that if there's a way I can fix it. Normal savegames still work in Regen for both 3C and original S3 mode, and you can make changes in the menu and have them persist until you reset (IIRC even a soft reset will keep them active, but don't hold me to that.)

#728 User is offline MastaSys 

Posted 29 February 2012 - 09:35 AM

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View PostTiddles, on 29 February 2012 - 09:17 AM, said:

The title card changes only affect easy mode, because you only get to play one act per zone. The normal title cards are used in all other modes (albeit with Neo's new zone-specific icons by default).

The Hidden Palace to S3 credits music swap is still possible with the external customiser/IPS patches, but isn't in the internal menus for this release. It may well turn up as a menu option later.

Changes made in the options menus are saved to SRAM... unless you use Regen. I'm afraid I don't know why that is. It works on other emulators, and most importantly, on real hardware through flashcarts, so I don't think I'm doing anything massively wrong, but I'd love to be corrected on that if there's a way I can fix it. Normal savegames still work in Regen for both 3C and original S3 mode, and you can make changes in the menu and have them persist until you reset (IIRC even a soft reset will keep them active, but don't hold me to that.)


I didn't knew about the one-act thing, I reaaaally need to play the easier mode someday, just to know them better.
Where and how I choose the HPZ music is not that important, it's just nice that I (and others) still have that option somewhere, I just wanted to make sure I still could do it (using a easy way), it's also nice to know that I just need to set some options in-game once :P.
Thanks for the reply, once again.
This post has been edited by MastaSys: 29 February 2012 - 09:36 AM

#729 User is offline Dark Sonic 

Posted 29 February 2012 - 09:43 AM

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I just thought of something. Maybe it would make sense to add a save mode in Sonic & Knuckles alone. It's a short game yes but it always seemed strange that S&K can't save while Sonic 3 can. Unless this is not possible, which in that case just ignore me.

But maybe easy mode could change the end of act tally to say Sonic got through the Zone instead of Act 1 and 2. While it makes sense, in Easy mode there isn't much point of saying Act 2 when there was no corresponding Act 1.

#730 User is offline dsrb 

Posted 29 February 2012 - 10:13 AM

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View PostNeo, on 28 February 2012 - 08:38 PM, said:

View PostPuto, on 28 February 2012 - 06:46 PM, said:

Zone card has no act number, yet "TAILS GOT THROUGH" does? A bit inconsistent there.

shhh that's the only place my act icons still show up in

I thought single-act Zones were altered to include the icon somewhere; consider me whoops'ed.

I kinda agree that they shouldn't have an act number, but things like this just complicate the question of what should be done instead.

#731 User is offline Josh 

Posted 03 March 2012 - 02:03 AM

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Posted Image

I managed to trigger a freeze right here. Raced downward WAY before the water got here; may have had something to do with the physics of bouncing between the two bumpers underwater? Not sure.

#732 User is offline Elratauru 

Posted 03 March 2012 - 05:32 AM

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Oh god that filtered GIANT screenshot. Even while I have a 1080p monitor it bothers me like fuck.

--

On topic: Man, this is SO cool, the menu looks really nice, and the options are great! This is totally the best S3 version out there.

#733 User is offline Glaber 

Posted 03 March 2012 - 03:16 PM

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with everything you're doing, I have to wonder if sega ever looks her and thnks "Why didn't we think of that?"

#734 User is offline MastaSys 

Posted 03 March 2012 - 03:41 PM

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View PostGlaber, on 03 March 2012 - 03:16 PM, said:

with everything you're doing, I have to wonder if sega ever looks her and thnks "Why didn't we think of that?"
Time-Cost? You can always make a game better, doesn't mean it's profitable.

We got lucky to have S3&K at all, they took the time to create the lock-in system, it might sound bad as someone that hates marketing people and etc... , but if I were one of the suits I would just release S&K as a regular cartrige and call it a day.

Perhaps they did it to play safe to avoid backlash as it was somewhat obvious that the game were broken into two, they even took MORE time to have Knuckles in S2 to help avoid more safely the same problem.
This post has been edited by MastaSys: 03 March 2012 - 03:41 PM

#735 User is offline FraGag 

Posted 03 March 2012 - 05:11 PM

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Sonic 2 is programmed to show "player GOT THROUGH ZONE" for levels with only one act (I.e. ZONE instead of ACT n). Of course, in the final game, it never appears because the one-act zones (Sky Chase, Wing Fortress and Death Egg) don't end with a signpost or a capsule.

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