Sonic and Sega Retro Message Board: Sonic 3 Complete - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 123 Pages +
  • ◄ First
  • 2
  • 3
  • 4
  • 5
  • 6
  • Last ►
    Locked
    Locked Forum

Sonic 3 Complete S&K Collection on MD, with fixes, Sonic 3 music and many options.

#46 User is offline Hayate 

Posted 28 December 2009 - 06:10 PM

  • Posts: 2379
  • Joined: 01-February 04
  • Gender:Male
  • Location:Torquay, England
  • Wiki edits:70
IMO I'd stick with the S3 miniboss theme, but use the S&K Knuckles theme for the Knuckles fight. If it wasn't for having to add an extra sound test number, I'd be doing that right now.

#47 User is offline Overlord 

Posted 28 December 2009 - 07:06 PM

  • Substitute Meerkovo IT Chief
  • Posts: 16822
  • Joined: 12-January 03
  • Gender:Male
  • Location:Berkshire, England
  • Project:VGDB
  • Wiki edits:3,204
S3 themes for everything. smile.png

#48 User is offline PicklePower 

Posted 28 December 2009 - 07:28 PM

  • Posts: 580
  • Joined: 15-April 04
  • Gender:Male
  • Wiki edits:2,809
Speaking of the early Sonic 3C credits music, does anyone have an MP3 of it?

#49 User is offline Andlabs 

Posted 28 December 2009 - 07:30 PM

  • 「いっきまーす」
  • Posts: 2175
  • Joined: 11-July 08
  • Gender:Male
  • Project:Writing my own MD/Genesis sound driver :D
  • Wiki edits:7,061
QUOTE (PicklePower @ Dec 28 2009, 07:28 PM)
Speaking of the early Sonic 3C credits music, does anyone have an MP3 of it?

Enjoy.
This post has been edited by Andlabs: 28 December 2009 - 07:30 PM

#50 User is offline PicklePower 

Posted 28 December 2009 - 09:21 PM

  • Posts: 580
  • Joined: 15-April 04
  • Gender:Male
  • Wiki edits:2,809
QUOTE (Andlabs @ Dec 28 2009, 06:30 PM)
QUOTE (PicklePower @ Dec 28 2009, 07:28 PM)
Speaking of the early Sonic 3C credits music, does anyone have an MP3 of it?

Enjoy.


Thankyouthankyouthankyou. This also deserves to be on the wiki.

#51 User is offline Andlabs 

Posted 28 December 2009 - 09:23 PM

  • 「いっきまーす」
  • Posts: 2175
  • Joined: 11-July 08
  • Gender:Male
  • Project:Writing my own MD/Genesis sound driver :D
  • Wiki edits:7,061
QUOTE (PicklePower @ Dec 28 2009, 09:21 PM)
QUOTE (Andlabs @ Dec 28 2009, 06:30 PM)
QUOTE (PicklePower @ Dec 28 2009, 07:28 PM)
Speaking of the early Sonic 3C credits music, does anyone have an MP3 of it?

Enjoy.


Thankyouthankyouthankyou. This also deserves to be on the wiki.

That's where I got it from =P (I also made that particular rip and a few others on that page.)

#52 User is offline PicklePower 

Posted 28 December 2009 - 09:59 PM

  • Posts: 580
  • Joined: 15-April 04
  • Gender:Male
  • Wiki edits:2,809
QUOTE (Andlabs @ Dec 28 2009, 08:23 PM)
QUOTE (PicklePower @ Dec 28 2009, 09:21 PM)
QUOTE (Andlabs @ Dec 28 2009, 06:30 PM)
QUOTE (PicklePower @ Dec 28 2009, 07:28 PM)
Speaking of the early Sonic 3C credits music, does anyone have an MP3 of it?

Enjoy.


Thankyouthankyouthankyou. This also deserves to be on the wiki.

That's where I got it from =P (I also made that particular rip and a few others on that page.)


Ah, well heck. That needs to be on the main Sonic 3c too. Looked all over for that.

#53 User is offline Azu 

Posted 29 December 2009 - 12:34 AM

  • I must be stupid.
  • Posts: 1527
  • Joined: 23-February 08
  • Gender:Male
  • Location:Home
The only S3 theme I hate was the Super Sonic them. God.

#54 User is offline SwissCM 

Posted 29 December 2009 - 03:52 AM

  • Posts: 106
  • Joined: 23-February 08
  • Gender:Male
  • Location:Australia
  • Wiki edits:1
QUOTE (Azu @ Dec 29 2009, 03:34 PM)
The only S3 theme I hate was the Super Sonic them. God.

It makes an awesome ring tone.

#55 User is offline Drex 

Posted 29 December 2009 - 04:09 AM

  • Lazy perfectionist
  • Posts: 762
  • Joined: 24-February 08
  • Gender:Male
Not imo. Now, if you had said S3 min-boss music then I'd have agreed with you adding that it was mine 2 years ago.

|
|
V: D=
This post has been edited by Drex: 29 December 2009 - 04:11 AM

#56 User is offline Ravenfreak 

Posted 29 December 2009 - 04:09 AM

  • Posts: 2644
  • Joined: 24-November 08
  • Gender:Male
  • Location:O'Fallon Mo
  • Project:Hacking some 8-bit Sonic game
  • Wiki edits:112
The two S3 themes I hate are Knuckles' theme and the miniboss theme. >.> They are the worse 16-bit Sonic songs. But nice job on this hack. ^^

#57 User is offline Tiddles 

Posted 29 December 2009 - 09:03 AM

  • Diamond Dust
  • Posts: 471
  • Joined: 25-December 09
  • Gender:Male
  • Location:Leicester, England
  • Project:Get in an accident and wake up in 1973
  • Wiki edits:31
QUOTE (SOTI)
Perhaps one day it'll be possible to make the Death Egg crashing on the mountain part of the Sonic & Knuckles title screen its own cutscene, then going to MHZ after that (omitting the rest of the title screen stuff).
That's a pretty nice solution. I hadn't thought of that. I might see if I can put that together sometime.

QUOTE (SwissCM)
6. Add Knuckles' glide ability to competition mode.
This is definitely on my wanted list.

QUOTE (GeneHF)
-The HUD palette is a little messed up in Angel Island Zone. The back-shading of the letters is white.
-The music for Flying Battery Zone Act 2 doesn't begin playing after beating the boss and breaking the egg capsule during the cinematic. I don't know if you made this intentional or not.
-Knuckles' palette is a little off in Hidden Palace Zone (the shoes)
Number two is deliberate and has been done to all zones. It's not so noticable in the Sonic 3 half because you only got a brief (and rather pointless IMO) burst of the zone music, which Sonic 3 alone never had to begin with. Mushroom Hill is the only one where I still think twice about having removed it because it's quite a long scene, but ultimately I preferred to keep it consistent, as S3K never was - some zones still never had the post-complete music added (LBZ2 for Knuckles, SSZ for Sonic, and LRZ3 had it on a long delay for no obvious reason.)

Numbers one and three I've confirmed are the same in the original game. I kept doing this while I was testing actually - I'd notice something off and think "Oops, did I do that?" only to realise it was there all along and I hadn't noticed it.

QUOTE (Hayate)
1. Please, please fix that damn Hyper Sonic in MGZ2 boss bug. The one where it glitches up the graphics and then kills you. I wouldn't mind if you let the glitchy graphics stay, but at least fix the death. :P
This was a perfect example of the above - I always used hyper sparingly in the original, and I did a lot of testing for the speedup music change in MGZ due to nearby invincibility, speed shoes and a lot of rings in MGZ1... well, anyway, suffice it to say I had to go back and check this was in the original because I hadn't seen it before, or I'd forgotten it if I had. smile.png

I'm guessing there's some major engine nastiness causing this, with the crushing ceiling magic not being completely cleared before the boss. The simplest solution might be just to slow Sonic down - something like a spinning top to the right of a starpost that you need to have break an additional barrier into the next section perhaps?

I've yet to read even one single thing about object layout editing, so it'd certainly be a while before I get around to such a thing.

QUOTE (Hayate)
2. Shouldn't the minibosses play the S&K theme when you fight them as Knuckles? To me the S3 Knuckles' theme and S3 miniboss theme were always related to each other (you can even hear the former played inside the latter), so hearing Knuckles' theme while playing as Knuckles just... doesn't seem right.
It's not exactly this, but a patch for the next version will allow the S&K miniboss theme to be retained for all minibosses and the Sonic 3 miniboss theme to be used for only the Knuckles fight. It wouldn't take too much more to do it this way either, though.

QUOTE
Various ideas about using both S3 and S&K themes in the same game
To use all of them, or a larger number than I'm already doing, there would need to be some more slots allocated for music. I don't know how to do it already, but I've no doubt it's possible, and there should be enough spare slots at the end of the list to accommodate everything.

If you only wanted to use one of the Sonic 3 miniboss or Sonic & Knuckles miniboss themes, you could reallocate track $18 to something else - vanilla S3K doesn't use this at all apart from resuming from a drown timer during a boss (which is a daft idea anyway since the way it retrieves the correct music outside of a boss also works perfectly well during a boss). If you based it on my version you'd have to swap out the two places I changed to use $18, which is for the FBZ2 Wing Fortress reprise boss and Eggman's master emerald theft.

QUOTE
IMO I'd stick with the S3 miniboss theme, but use the S&K Knuckles theme for the Knuckles fight. If it wasn't for having to add an extra sound test number, I'd be doing that right now.
The problem with using the S&K Knuckles theme in combination with either the S3 Knuckles or miniboss themes is that they both want to use DAC samples B2/B3, which are different between the two games. If you don't mind the clap instrument sounding a bit strange in one or the other though, it should be fine. Other than that, I don't know if there might be an unused DAC entry somewhere that could be repointed to the other version of the sample, so that one could then edit one of the tracks to look for the new entry.

#58 User is offline Hayate 

Posted 29 December 2009 - 10:27 AM

  • Posts: 2379
  • Joined: 01-February 04
  • Gender:Male
  • Location:Torquay, England
  • Wiki edits:70
QUOTE (Tiddles @ Dec 29 2009, 02:03 PM)
QUOTE (Hayate)
1. Please, please fix that damn Hyper Sonic in MGZ2 boss bug. The one where it glitches up the graphics and then kills you. I wouldn't mind if you let the glitchy graphics stay, but at least fix the death. :P
This was a perfect example of the above - I always used hyper sparingly in the original, and I did a lot of testing for the speedup music change in MGZ due to nearby invincibility, speed shoes and a lot of rings in MGZ1... well, anyway, suffice it to say I had to go back and check this was in the original because I hadn't seen it before, or I'd forgotten it if I had. smile.png

I'm guessing there's some major engine nastiness causing this, with the crushing ceiling magic not being completely cleared before the boss. The simplest solution might be just to slow Sonic down - something like a spinning top to the right of a starpost that you need to have break an additional barrier into the next section perhaps?


As far as I know, it's nothing to do with how fast Sonic gets into the arena - I think it will always happen if you do a Hyper Sonic dash above the screen while waiting for Robotnik to come down. I haven't tested this thoroughly, but it's happened enough times to give me an intuitive guess on that. :P

It's certainly got nothing to do with crushing - crushing can only occur when the thing on top of Sonic is an object, not terrain. That's why there are invisible block objects placed in various places around the Sonic games, as if they aren't there, he simply goes into the ceiling. The reason he dies is actually due to a bottomless pit - the boss usually does something to nullify the "die in a bottomless pit" logic, but (AFAIK) it never seems to stop the death sound being played even if this glitch doesn't occur.

QUOTE (Tiddles @ Dec 29 2009, 02:03 PM)
QUOTE
IMO I'd stick with the S3 miniboss theme, but use the S&K Knuckles theme for the Knuckles fight. If it wasn't for having to add an extra sound test number, I'd be doing that right now.
The problem with using the S&K Knuckles theme in combination with either the S3 Knuckles or miniboss themes is that they both want to use DAC samples B2/B3, which are different between the two games. If you don't mind the clap instrument sounding a bit strange in one or the other though, it should be fine. Other than that, I don't know if there might be an unused DAC entry somewhere that could be repointed to the other version of the sample, so that one could then edit one of the tracks to look for the new entry.


The S3 themes with the S&K DAC samples sound pretty refreshing to me, I wouldn't mind switching back to those and bringing the S&K Knuckles theme in as an addition.

#59 User is offline Aquaslash 

Posted 29 December 2009 - 01:38 PM

  • Emerald Dragoon
  • Posts: 2816
  • Joined: 17-November 04
  • Gender:Male
  • Location:Hampton, VA
  • Project:The S Factor: Sonia and Silver
  • Wiki edits:1,144
QUOTE (Tiddles @ Dec 29 2009, 09:03 AM)
It's not exactly this, but a patch for the next version will allow the S&K miniboss theme to be retained for all minibosses and the Sonic 3 miniboss theme to be used for only the Knuckles fight. It wouldn't take too much more to do it this way either, though.

Yeah, I like this idea. I'd have never thought of it if someone didn't mention it to me, but it makes perfect sense.

#60 User is offline Overlord 

Posted 29 December 2009 - 03:11 PM

  • Substitute Meerkovo IT Chief
  • Posts: 16822
  • Joined: 12-January 03
  • Gender:Male
  • Location:Berkshire, England
  • Project:VGDB
  • Wiki edits:3,204
QUOTE (SwissCM @ Dec 29 2009, 08:52 AM)
QUOTE (Azu @ Dec 29 2009, 03:34 PM)
The only S3 theme I hate was the Super Sonic them. God.

It makes an awesome ring tone.

Holy shit, why did I never think of this? Doing that now =P

  • 123 Pages +
  • ◄ First
  • 2
  • 3
  • 4
  • 5
  • 6
  • Last ►
    Locked
    Locked Forum

2 User(s) are reading this topic
0 members, 2 guests, 0 anonymous users