QUOTE (Zezima Hushimo @ Nov 20 2010, 05:30 PM)
QUOTE (Uhyve @ Nov 18 2010, 06:21 PM)
I'm not too far along with my viewer yet, but I figured a few people might be interested in the level export feature even at this point. In the future, I want this engine to be able to view everything in the levels, along with being able to run around the levels as sonic and once I've gotten a good viewer going, I don't see that being too hard.
So is it not far-fetched to say that you may be able to recreate X-treme in its whole?
Sonic xtreme never was a whole complete game in the first place,
besides the PC levels ( which are the levels that Uhyve is ripping)
There were boss stages as well as other areas of the game which haven't been shown to the public in complete form, and are not included with SaniK's DEF viewer release.
For the unreleased stuff,,,,all we have to go by are glimpses of what has been shown in Magazines and videos, ( which isn't much)
We,ve recreated some of that from scratch, including textures and level geometry, while not perfect, they are pretty close.
QUOTE (Uhyve @ Nov 21 2010, 08:07 PM)
I mean, the gameplay wouldn't be exact, but I can look at the movement in old videos and try use that as a basis. The rest though, I don't see why not.
PS I've got 3 ongoing projects at the moment, so I'm putting as much time into this as possible, but I'm not gonna be working on it every day... I say 3 projects, I should be working on 3 projects (I just got added to the Dolphin Emu project and I should really do something for that so I don't get kicked out) but this and my other one have gotten me more hooked.
Way to go ! it's looking very good !
Hey, I wouldn't worry to much about working on a Sonic Xtreme game engine, ( not to discourage or anything)
But we've gotten quite a bit of one done already, including The Fisheye camera, level rotations, sonic's movement, and even part of a Level editor!
Seems it would be a wast of time on your end, especially with the 3 projects you have going down already.
However I think a combined effort with finishing up on your exporter, and using the models for our engine, we could get the fan game put out much faster. (I was modeling everything from scratch before)
Besides worrying about textures, it seems block scales are off, some blocks are different scales, not all cubes,.
for example ( tossing out random numbers here) some blocks may be 75% of the cube,while others 50% and 25%
May be a good idea to contact SANiK for info on what block scales refer to what pixels,
as well as what blocks should be ramps. and objects such a rings, enemies, ect
he may have it documented somewhere.
This post has been edited by Andrew75: 21 November 2010 - 09:30 PM