QUOTE (Mad Echidna @ Nov 12 2010, 09:44 PM)

Nice work, I'm glad to see that someone is still researching this stuff. It blows my mind continuousness that we had a HUGE release like this and so little has come of it.
Heh, thanks. I might end up putting a video on youtube or something, I've been trying to get the attention of people who might've researched this, but it seems like those people may have stopped paying attention to this leak a while back, which seems completely insane to me. I mean, if the community had a proper open source viewer, I don't see a working engine being that far behind.
QUOTE (Andrew75 @ Nov 13 2010, 03:51 AM)

Hey now this looks neat!
You planing on making some kind of model exporter for that ?
Now that would really Help us out on our project (AXSX PC level version)
Right now were modeling everything by hand using screen grabs from SaniK's DEF Viewer.
Our project thread.
http://forums.sonicretro.org/index.php?sho...90&start=90 I could probably make an exporter in the engines current state. The exported levels would probably look a bit silly at the moment though. Since, I don't yet have textures or block scaling being applied but I suppose I could see it being fairly useful for recreating the levels, being able to see the exact placement and everything.
The levels were built in a really weird way, they're really just made out of a ton of cubes. So, the exported levels would be... odd, it would just be a bunch of cubes in one mesh file, because I've not done a realtime conversion to a single mesh or anything, which would be much more efficient. But yeah, I bet it wouldn't be too difficult. If I got the DEF stuff working, I'd probably be able to spit out fairly usable (looking) levels.
I'll add "mesh exporting" to my current list of stuff I wanna try out.