I feel that I got the FOV and camera angles almost right on the money here. ( maybe a tee bit off huh?)
lets hope the texture tiling amount is correct.
I think it should be since a camera matching technique was used to model.
Please Note: still a work in progress, textures and camera may be shifted for corrections.
(to show camera matching)
After looking at the comparison shot , some questions arise ,,
like..... is the wall texture really the same texture as the floor?
or is it just that the magazine pictures contrast is off.
or or perhaps its a photograph taken from a TV screen which caused extra colors within the wall textures.
if you look at the circle on the stage floor in the GF screen, there are a few bright spots there as well.
as for the other difference of texture alignment on the wall...
I know its normal for textures to be stretched out funny on the Saturn hardware causing some pixels to look wrapped.
P.S. sorry that I derailed the topic,
I know this has nothing to do with the PC version of the game.
perhaps I should start a new topic?