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Sonic X-treme Textures and Defs General Discussion & Hacking

#391 User is offline Andrew75 

Posted 06 January 2010 - 01:00 AM

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Its not perfect , but a good start,,,
I feel that I got the FOV and camera angles almost right on the money here. ( maybe a tee bit off huh?)
lets hope the texture tiling amount is correct.
I think it should be since a camera matching technique was used to model.

Please Note: still a work in progress, textures and camera may be shifted for corrections.


(to show camera matching)


After looking at the comparison shot , some questions arise ,,
like..... is the wall texture really the same texture as the floor?
or is it just that the magazine pictures contrast is off.
or or perhaps its a photograph taken from a TV screen which caused extra colors within the wall textures.
if you look at the circle on the stage floor in the GF screen, there are a few bright spots there as well.

as for the other difference of texture alignment on the wall...
I know its normal for textures to be stretched out funny on the Saturn hardware causing some pixels to look wrapped.

P.S. sorry that I derailed the topic,
I know this has nothing to do with the PC version of the game.
perhaps I should start a new topic?
This post has been edited by Andrew75: 06 January 2010 - 01:15 AM

#392 User is offline Energy 

Posted 06 January 2010 - 05:22 AM

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http://www.assemblergames.com/forums/showthread.php?t=25584

Andrew75 - A member posted this on assembler... yours is looking a bit closer to the original but I thought I'd bring it to your attention to give it a look over smile.png

#393 User is offline Andrew75 

Posted 06 January 2010 - 09:50 AM

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hey Yeah I know Ollie! ^_^
We are kind of working together on gathering study materials for the boss engine! lol
he posted his game on the Sentient forums as well.

#394 User is online The KKM 

Posted 06 January 2010 - 10:33 AM

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Quick look at that Saturn model of Sonic- does he have SA-esque eyes... only blue?

#395 User is offline SegaLoco 

Posted 06 January 2010 - 05:40 PM

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QUOTE (Koi Kami Mauro @ Jan 6 2010, 09:33 AM)
Quick look at that Saturn model of Sonic- does he have SA-esque eyes... only blue?

It's not a "model" but rather a cleverly designed sprite, and AFAIK all the sprites have black eyes.

#396 User is online The KKM 

Posted 06 January 2010 - 06:46 PM

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If this isn't a model, then I know nothing.

#397 User is offline SegaLoco 

Posted 06 January 2010 - 07:45 PM

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Oh, I assumed you were referring to the Ross Harris sprites. Proceed. =P

#398 User is offline Kurosan 

Posted 07 January 2010 - 12:57 AM

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QUOTE (Koi Kami Mauro @ Jan 6 2010, 08:33 AM)
Quick look at that Saturn model of Sonic- does he have SA-esque eyes... only blue?

It does look like it, but it might also simply be used to give depth to the eyes, kinda like in this picture:


#399 User is online The KKM 

Posted 07 January 2010 - 10:55 AM

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QUOTE (Kurosan @ Jan 7 2010, 05:57 AM)
QUOTE (Koi Kami Mauro @ Jan 6 2010, 08:33 AM)
Quick look at that Saturn model of Sonic- does he have SA-esque eyes... only blue?

It does look like it, but it might also simply be used to give depth to the eyes, kinda like in this picture:


True, but ti's still odd... they always did that using brown, not blue. As far as I know, (which isn't much), the color limitations of the Saturn weren't enough to force them not to add brown there, no?

#400 User is offline Master Emerald 

Posted 07 January 2010 - 10:59 AM

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QUOTE
True, but ti's still odd... they always did that using brown, not blue. As far as I know, (which isn't much), the color limitations of the Saturn weren't enough to force them not to add brown there, no?


Different artists, different details maybe =P.

#401 User is offline Xeniczone 

Posted 08 January 2010 - 12:28 AM

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QUOTE (Koi Kami Mauro @ Jan 7 2010, 10:55 AM)
True, but ti's still odd... they always did that using brown, not blue. As far as I know, (which isn't much), the color limitations of the Saturn weren't enough to force them not to add brown there, no?


Blue was probably chosen because it is more appealing than brown. I mean lets think of all the beautiful things in life that are brown... dead grass, rust, shit... Yeah. But I agree, blue may be a little too much.

#402 User is offline Master Emerald 

Posted 08 January 2010 - 06:25 AM

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QUOTE
Blue was probably chosen because it is more appealing than brown. I mean lets think of all the beautiful things in life that are brown... dead grass, rust, shit... Yeah. But I agree, blue may be a little too much.


In anime, when something is black, and they want it to appear to be more black, they make the highlights blueish.

#403 User is offline Clutch 

Posted 08 January 2010 - 09:01 AM

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Not just anime either. Blue as a highlight for black has been used for things like Superman's hair and Batman's cowl.

...Though how the blue appears in that picture seems like it was applied haphazardly if done on purpose. It looks more like artifacting, even if that doesn't make sense.
This post has been edited by Clutch: 08 January 2010 - 09:01 AM

#404 User is online The KKM 

Posted 08 January 2010 - 09:17 AM

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QUOTE (Clutch @ Jan 8 2010, 02:01 PM)
Not just anime either. Blue as a highlight for black has been used for things like Superman's hair and Batman's cowl.

...Though how the blue appears in that picture seems like it was applied haphazardly if done on purpose. It looks more like artifacting, even if that doesn't make sense.


It reminds me of the AAing techiques used in spriting, which is why it's confusing me for it's blue color- in all classic art they either use grey or brown. Meh.

#405 User is offline 0r4ng3 

Posted 08 January 2010 - 02:29 PM

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That blue is the same as his skin, so I don't think it's his eye colour, and I think it might be nothing of the sort. But I know nothing about programming at this level, so I keep on lurking. But if it's his eye colour this people have no notion about style since blue on blue wouldn't stand out.

I always thought his eyes were either black (with brown highlights) or grey pre-Sonic Adventure.
This post has been edited by 0r4ng3: 08 January 2010 - 02:30 PM

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