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Sonic R Hacking Because somebody should.

#16 User is offline Polygon Jim 

Posted 01 December 2009 - 08:04 PM

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QUOTE (Tweaker @ Dec 1 2009, 07:55 PM)
Unless he was stealing info from you—and from the looks of things, he didn't—there's nothing wrong with him posting his own findings. If you want to be first, then post before him—simple as that.



Yeah I know, I'm just slightly pissed off I stayed up all night doing all of this, and then he goes and does it too. It's nice to have more than 1 person hacking something, but it's a bit counterproductive when they don't communicate. I have him added on yahoo messenger, and he can message me, so I think he should have at least asked if I was working on any of this already.

#17 User is offline MainMemory 

Posted 01 December 2009 - 08:05 PM

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QUOTE (Polygon Jim @ Dec 1 2009, 07:04 PM)
QUOTE (Tweaker @ Dec 1 2009, 07:55 PM)
Unless he was stealing info from you—and from the looks of things, he didn't—there's nothing wrong with him posting his own findings. If you want to be first, then post before him—simple as that.



Yeah I know, I'm just slightly pissed off I stayed up all night doing all of this, and then he goes and does it too. It's nice to have more than 1 person hacking something, but it's a bit counterproductive when they don't communicate. I have him added on yahoo messenger, and he can message me, so I think he should have at least asked if I was working on any of this already.

Yeah, probably.

I'm looking into sonicr.inf now.

Edit: I'm probably not going to do much with the files that don't change.
This post has been edited by MainMemory: 01 December 2009 - 08:10 PM

#18 User is offline Aquaslash 

Posted 01 December 2009 - 08:24 PM

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Ok people, less of the dick waving, more more of the hacking please.

#19 User is offline Polygon Jim 

Posted 01 December 2009 - 08:33 PM

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QUOTE (Aquaslash @ Dec 1 2009, 08:24 PM)
Ok people, less of the dick waving, more more of the hacking please.



Ok.




Figuring out the vertex's for the model format.

#20 User is offline Afti 

Posted 01 December 2009 - 08:34 PM

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Are level models stored in a similar format, or a completely different one?

#21 User is offline MainMemory 

Posted 01 December 2009 - 08:35 PM

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QUOTE (Polygon Jim @ Dec 1 2009, 07:33 PM)
QUOTE (Aquaslash @ Dec 1 2009, 08:24 PM)
Ok people, less of the dick waving, more more of the hacking please.



Ok.




Figuring out the vertex's for the model format.

Once we you figure out the format, would it be possible to put Sonic's SADX model in here?
This post has been edited by MainMemory: 01 December 2009 - 08:36 PM

#22 User is offline Dude 

Posted 01 December 2009 - 08:46 PM

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QUOTE (MainMemory @ Dec 1 2009, 08:35 PM)
QUOTE (Polygon Jim @ Dec 1 2009, 07:33 PM)
QUOTE (Aquaslash @ Dec 1 2009, 08:24 PM)
Ok people, less of the dick waving, more more of the hacking please.



Ok.
Figuring out the vertex's for the model format.

Once we you figure out the format, would it be possible to put Sonic's SADX model in here?


More than likely, but you'll have to overcome a format limit of 255. If I remember correctly, the sonic R model format is the official sega model format of the time (same as nights, sonic jam, etc.) Programming a ripper shouldn't be much harder than making one for sadx. The format is documented, I'd just have to work with it for a little bit. Anyone care to upload sonic R to x-hax?

I'll probably work on this game, but rdx still has all my priority.

#23 User is offline MainMemory 

Posted 01 December 2009 - 09:00 PM

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QUOTE (Dude @ Dec 1 2009, 07:46 PM)
More than likely, but you'll have to overcome a format limit of 255. If I remember correctly, the sonic R model format is the official sega model format of the time (same as nights, sonic jam, etc.) Programming a ripper shouldn't be much harder than making one for sadx. The format is documented, I'd just have to work with it for a little bit. Anyone care to upload sonic R to x-hax?

I'll probably work on this game, but rdx still has all my priority.

You mean issue 2 here?

I would upload Sonic R, but I can't get it to work without the physical CD in. ProtectionID comes up with: Possible CD/DVD-Key or Serial Check -> Serial Number

#24 User is offline Polygon Jim 

Posted 01 December 2009 - 09:18 PM

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QUOTE (Dude @ Dec 1 2009, 08:46 PM)
QUOTE (MainMemory @ Dec 1 2009, 08:35 PM)
QUOTE (Polygon Jim @ Dec 1 2009, 07:33 PM)
QUOTE (Aquaslash @ Dec 1 2009, 08:24 PM)
Ok people, less of the dick waving, more more of the hacking please.



Ok.
Figuring out the vertex's for the model format.

Once we you figure out the format, would it be possible to put Sonic's SADX model in here?


More than likely, but you'll have to overcome a format limit of 255. If I remember correctly, the sonic R model format is the official sega model format of the time (same as nights, sonic jam, etc.) Programming a ripper shouldn't be much harder than making one for sadx. The format is documented, I'd just have to work with it for a little bit. Anyone care to upload sonic R to x-hax?

I'll probably work on this game, but rdx still has all my priority.



http://www.megaupload.com/?d=E64Z4VWY



I uploaded this yesterday. I accidentally included a broken Sonic model in it though, so I'll need to upload that part later.
This post has been edited by Polygon Jim: 01 December 2009 - 09:19 PM

#25 User is offline MainMemory 

Posted 01 December 2009 - 10:31 PM

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For the levels, the bin files seem to control the model and object placement, the ply files seem to control the types of floor, and the map files seem to control the floor's layout.

#26 User is offline Aquaslash 

Posted 01 December 2009 - 11:30 PM

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QUOTE (Polygon Jim @ Dec 1 2009, 08:33 PM)
QUOTE (Aquaslash @ Dec 1 2009, 08:24 PM)
Ok people, less of the dick waving, more more of the hacking please.



Ok.
(awesome images)


Figuring out the vertex's for the model format.

HOOOOOO boy! This could be the start of something awesome.

QUOTE (Dude @ Dec 1 2009, 08:46 PM)
QUOTE (MainMemory @ Dec 1 2009, 08:35 PM)

Once we you figure out the format, would it be possible to put Sonic's SADX model in here?


More than likely, but you'll have to overcome a format limit of 255.


Make that something REALLY awesome.

Also maybe aim for the DC models instead?

#27 User is offline saxman 

Posted 01 December 2009 - 11:39 PM

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I have the entire save file format written out on my old computer somewhere. I even have the format of the high scores (being the main reason I decided not to release the notes.) Still, if you're interested, I can try to find them and post them. I'm really uncomfortable about the idea of making the high score stuff public knowledge though. I don't think it's something people necessarily need to know how to modify. I'm not trying to sound like the authority on what people can and cannot know, but really, knowing how to change scores takes the fun out of the intended purpose behind being awesome, and you know there are people who would abuse something like that if they could.
This post has been edited by saxman: 02 December 2009 - 12:18 AM

#28 User is offline MainMemory 

Posted 01 December 2009 - 11:52 PM

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Well, either way it's going to be known. Either you tell us, or I (well, probably me) will figure it out. They seem to be the only thing in the file after the Emerald flags.

Anyway, I made weird stuff happen.
This post has been edited by MainMemory: 01 December 2009 - 11:52 PM

#29 User is online RGamer2009 

Posted 01 December 2009 - 11:57 PM

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QUOTE (MainMemory @ Dec 1 2009, 11:52 PM)
Well, either way it's going to be known. Either you tell us, or I (well, probably me) will figure it out. They seem to be the only thing in the file after the Emerald flags.

Anyway, I made weird stuff happen.

LOL. I knew where you needed to go once I realized what happened. :P

#30 User is offline saxman 

Posted 02 December 2009 - 12:16 AM

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QUOTE (MainMemory @ Dec 1 2009, 11:52 PM)
Well, either way it's going to be known. Either you tell us, or I (well, probably me) will figure it out. They seem to be the only thing in the file after the Emerald flags.

I'm not preventing you from finding it. That's entirely your business. I just don't want to be the guy to make that part of the save file format public.

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