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Sonic Next-Gen (2006) hacking help

Discussion in 'Engineering & Reverse Engineering' started by Lugana, Nov 17, 2009.

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  1. Lugana

    Lugana

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    Behind you.
    Trying to Find every bit of model data of (Neo)Metal Sonic D:!
    Does anyone have a list of file formats from Sonic 2006 for the 360?

    I'm trying to locate model and sound data.
     
  2. ShadowDog

    ShadowDog

    Member
    You're modding Sonic 06? That game had potential. Hopefully you can fix the gameplay enough to take it from a "D" to an "A". That said, I've only watched Let's Plays, so I don't have a disk. If you list the contents of the disk, then perhaps I could identify any formats I recognize (even if it's only the .xbx file). If I ever get a 360 and softmod it (if they ever figure out how), I'll help you out.
     
  3. Herm the Germ

    Herm the Germ

    Hmm, not bad. Well done, doctor! Member
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    MIDI-to-SMPS-conversions, mostly. Takin' requests, too.
    From what I read over at Retro about 2 years ago, sound data is stored in .XMA, a variation of WMA that, last time I checked, was cracked only relatively recently, if that's any help for ya.
     
  4. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    All the bitches.
    Most things are .arc compressed, the models are .xno, and sounds are .xma.
    There's tools for extracting .xma but not encoding to it I believe, and the model tools are private, but all they do is extract them, so they aren't really that helpful for hacking.
     
  5. Lugana

    Lugana

    20
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    Behind you.
    Trying to Find every bit of model data of (Neo)Metal Sonic D:!
    Are any of the tools Public?
    And does anyone have and links to them or ripped data?
     
  6. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    All the bitches.
    None of them are.
     
  7. NickW

    NickW

    Member
    The XNA Game Studio contains a tool to convert to XMA if I recall correctly.
     
  8. Shadow Hog

    Shadow Hog

    "I'm a superdog!" Member
    I'm pretty sincerely doubtful that anyone, even people as bright as the blokes here, are going to disassemble the binaries for Sonic 2K6 and fix even ONE major bug in the game, let alone turn the game into some kind of masterpiece. While not impossible, the overhead for such a task is so great as to render anyone who's seriously attempting this at this point in time criminally insane. (I can't tell if that's a run-on sentence or not.)
     
  9. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    All the bitches.

    Sonic 06 is just a shitload of lua files. We pretty much have the source code to a lot of things, the only thing that isn't LUA is the main executable.
    Code (Text):
    1. c_lockon = {
    2.     type = shape_convex_box,
    3.     near_x = 5 * meter,
    4.     near_y = 50 * meter,
    5.     z = 300 * meter,
    6.     far_x = 10 * meter,
    7.     far_y = 300 * meter,
    8.     sort = lockon_sort_priority_and_distance,
    9.     lockon = lockon_type_lockon
    10. }
    11. c_lockon_homing = {
    12.     type = shape_convex_box,
    13.     near_x = 5 * meter,
    14.     near_y = 6 * meter,
    15.     z = 13 * meter,
    16.     far_x = 15 * meter,
    17.     far_y = 13 * meter,
    18.     sort = lockon_sort_distance,
    19.     lockon = lockon_type_homing
    20. }

    There's a small piece of Sonic's code.
     
  10. Azookara

    Azookara

    yup Member
    So I see that must be coding for using the Homing Attack. Hey, maybe we could just fix the HA to work like how it does in, well, every other Sonic game. =P

    Hey, it's a start.


    ...or better yet, just rewrite ourselves a whole new engine for it in LUA format, straight from scratch. :v:
     
  11. Skyler

    Skyler

    Neonネオン Cowgirlカウガール Site Staff
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    Didn't Link from Sonic CulT do a bunch of hacking to 06? I can't find the link to the post, but it was very interesting.
     
  12. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    All the bitches.
    Yes, he found full debug, swapped characters around, and changed speeds. Among other things.
     
  13. Lanzer

    Lanzer

    The saber calls for its master... Member
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    Living life.
    Here:
    http://forums.x-cult.org/topic/2823-sonic-the-hedgehog-x360/

    The only person I would ask about this is link he seems to be the resident "sonic hacker genius" for the current games. but lately, hes rarely seen I wouldve love to see his work on SU for the 360 if he ever did anything for it.

    Just goes to show not all current gen. sonic hacking is impossiable, just really hard to pull off.

    Try here for models:
    http://forums.x-cult.org/topic/1390-3d-ripping-thread/
     
  14. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    All the bitches.

    You're just looking in the wrong places. Link is very active, I talk to him on MSN daily.

    Also hacking Unleashed is a very large no. The games format is nearly impossible to even READ, let alone edit them. The compression format is the biggest bitch I have ever seen, and every file in the game is compressed in said format. Multiple people, including Link have tried and failed. Not to be negative, but it would take a lot of skill, dvd-dl, programming knowledge, and hacking knowledge. And most likely the game would have nothing but texture modding at most, because I doubt they coded things in lua again.
     
  15. PsychoSk8r

    PsychoSk8r

    PsychedelAnt | Tone Turner Oldbie
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    30 Day Project: Revisited.A New Release!
    What about the Wii version of unleashed?
     
  16. Skyler

    Skyler

    Neonネオン Cowgirlカウガール Site Staff
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    Psy does have a point. The Wii version has been raped with Twilight Hack codes and the like.
     
  17. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    All the bitches.

    There's no problem hacking it, it uses the same file formats as Secret Rings.
     
  18. NickW

    NickW

    Member
    ... No it doesn't (same file extension but completely different format).
     
  19. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    All the bitches.
    I meant everything inside of the .onz/.one archives. They share the same model, texture, and sound formats.
     
  20. NickW

    NickW

    Member
    Ah, ok. I must have read it too fast and read it wrong. In that case, then it's the same (probably true for a lot of Sonic Team Wii/GC games).
     
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