Posted 30 January 2011 - 10:21 PM
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QUOTE (Andlabs @ Jan 31 2011, 02:57 AM)

Or will we have to have "Disable Sega CD"/"Disable 32X" options which affect the 688000 memory map once changed (meaning emulation must stop arbitrarily, which can be bad)?
Alternatively you could have the "Disable Sega CD"/"Disable 32X" options only take effect on Hard Reset.
Posted 19 February 2011 - 12:15 PM
- Holy pug in a pizza box...
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Anaglyph image support of the different planes/layers. Would add a lot of depth to many games, in particular those that utilise parallax scrolling... including the Sonic games, of course :P
Posted 20 February 2011 - 06:30 PM
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If no one requested it already, fast 32x timing? The earlier Knuckles Chaotix 32X prototypes need it to move on after the Sega logo.
Before anyone mentions Kega Fusion, Gens/GS can turn off the PWM channel which makes that awful ear piercing sound. This would be pretty helpful in listening to some of the sound differences. That and allow me to play the prototypes with the sound on.
Unless there's something I don't know of course...
Posted 20 February 2011 - 09:33 PM
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QUOTE (evilhamwizard @ Feb 20 2011, 06:30 PM)

If no one requested it already, fast 32x timing? The earlier Knuckles Chaotix 32X prototypes need it to move on after the Sega logo.
Before anyone mentions Kega Fusion, Gens/GS can turn off the PWM channel which makes that awful ear piercing sound. This would be pretty helpful in listening to some of the sound differences. That and allow me to play the prototypes with the sound on.
Unless there's something I don't know of course...
"Fast 32X timing" is a Kega Fusion-specific thing that's used as a hack specifically for Chaotix. It doesn't apply to Gens/GS; the Chaotix prototypes don't run for other reasons.
Disabling PWM in Gens/GS right currently disables the PWM chip entirely, not just PWM output, which causes some games to freeze. I'll be reworking the whole thing in Gens/GS II 1.0_pre3 (which is when I plan to reimplement 32X emulation).
This post has been edited by GerbilSoft: 20 February 2011 - 09:34 PM
Posted 21 February 2011 - 08:35 AM
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I was under the impression that Chaotix was actually developed alongside the hardware, so the earlier builds are broken because they were literally meant to work with older versions of the hardware.
Posted 21 February 2011 - 08:42 AM
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QUOTE (Neo @ Feb 21 2011, 08:35 AM)

I was under the impression that Chaotix was actually developed alongside the hardware, so the earlier builds are broken because they were literally meant to work with older versions of the hardware.
It probably was. The PWM problems are most likely because the PWM interface was changed between hardware revisions. Other stuff seems to work fine in Kega though, so I'm guessing there's some other 32X-related issues with Gens/GS.
Posted 26 February 2011 - 03:32 AM
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I'd like to see proper DMA support for sound in the 32X.

You can test it with this:
http://gendev.spritesmind.net/forum/viewtopic.php?t=888
Posted 26 February 2011 - 11:47 AM
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When the time comes, for Gens/GS II I plan to redo the 32X core in Gens/GS to not suck =P So don't worry about it yet, it's coming...
Posted 26 February 2011 - 08:59 PM
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QUOTE (Andlabs @ Feb 26 2011, 09:47 AM)

When the time comes, for Gens/GS II I plan to redo the 32X core in Gens/GS to not suck =P So don't worry about it yet, it's coming...
Cool. Sounds really good. I posted a new version of the Mod player in the technical forum. New code and several bins of moddy goodness.