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Nov 2 2009, 10:14 AM
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#256
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I enjoyed playing this hack but I'll agree the act 2 boss could do with a small bit of tweaking. I know its meant to be hard but crushing the player with little to no means of escape is just cheap, IMO. What's wrong with a boss having an instant death attack? Blame your slow reaction. Seriously. Gorbichev is badass and no one should change that. Also how the fuck is the double jump useless? The other moves enhance the gameplay experience (the team did a very good job on that). The levels are so fast but there are still lots of paths and hidden rooms to explore. Speed + Exploration = win. Here's mine: http://www.youtube.com/watch?v=SeRpnSN3iW4 I've never had so much fun since S2RR. The music is fantastic. All those Megaman X ports sound amazing. The sprites are excellent. A bit too dark than we are used to but still very good. I freakin' love the spindash sprite. I could go on and do a full review on this but I'll spare the details. The hack is good. |
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Nov 2 2009, 11:17 AM
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#257
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Scourge for president!
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4:26, pure win dude. Pure win.
This post has been edited by Selbi: Nov 2 2009, 11:17 AM |
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Nov 2 2009, 06:19 PM
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#258
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I enjoyed playing this hack but I'll agree the act 2 boss could do with a small bit of tweaking. I know its meant to be hard but crushing the player with little to no means of escape is just cheap, IMO. What's wrong with a boss having an instant death attack? Blame your slow reaction. Yes, it always HAS to be the player's fault Ice. Remember NHY, this is a prototype, things will change (hopefully). Ice, there is a reason most Sonic games don't have this, and this boss characteristic will (hopefully) be changed... it's called nobody wants to kill the replay value of their hack or game with completely broken characters/bosses. That's what insta-kill in this fashion (and there is a difference between bosses with a insta-kill move and this boss' current form) is - broken. Simple as that. As I got yelled at for not realizing before, this is just a proto, things are gonna change between this and the next release for sure. This post has been edited by Travelsonic: Nov 2 2009, 06:22 PM |
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Nov 2 2009, 06:45 PM
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#259
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I enjoyed playing this hack but I'll agree the act 2 boss could do with a small bit of tweaking. I know its meant to be hard but crushing the player with little to no means of escape is just cheap, IMO. What's wrong with a boss having an instant death attack? Blame your slow reaction. Yes, it always HAS to be the player's fault Ice. Remember NHY, this is a prototype, things will change (hopefully). Ice, there is a reason most Sonic games don't have this, and this boss characteristic will (hopefully) be changed... it's called nobody wants to kill the replay value of their hack or game with completely broken characters/bosses. That's what insta-kill in this fashion (and there is a difference between bosses with a insta-kill move and this boss' current form) is - broken. Simple as that. As I got yelled at for not realizing before, this is just a proto, things are gonna change between this and the next release for sure. Gorbichev just does what the Globe Holder in Ecco - The Tides of Time does! Go play that - in its second phase the damn thing chases you round the (very small) room, intentiaonally trying to squash you against the walls. I actually find it more annoying there and that's a finished game. Curious also in that Gorbichev's helix move strongly resembles the Asterite from the same game(s). It's pretty rare to see Ecco influences in Sonic, that's for sure. This post has been edited by JDAdams: Nov 2 2009, 06:46 PM |
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Nov 3 2009, 12:39 AM
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#260
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Nov 3 2009, 04:03 AM
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#261
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I don't know about you guys, but Gorbichev crushed me no more than 3 times on my first tries. After that I beat him everytime.
EDIT: My 300th post This post has been edited by Ice Sonic: Nov 3 2009, 04:03 AM |
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Nov 3 2009, 04:18 AM
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#262
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Not in love anymore :/
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I got killed once or twice at Gorbatshov :P
just go in circles and attack from top or bottom, or if you manage, from left or right... always have just 1 ring with you, and these little badgus that come when you do a hit leave a present to you too... that's quite generous IMO... This post has been edited by TmEE: Nov 3 2009, 04:19 AM |
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Nov 3 2009, 06:02 AM
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#263
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I must admit this hack is growing on me
I must really suck though because I have only got past Gorbichev once XD I haven't been able to do it again since >.< and yeah I usually do get killed by crushing >.< its frustrating but I guess im abit sadist in that aspect as it makes me want to beat him more (like my countless re-tries of the opening of ttfatf on gh3 ) :P |
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Nov 3 2009, 08:26 AM
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#264
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Nov 3 2009, 10:12 AM
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#265
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Its over 9000!!!
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I must really suck though because I have only got past Gorbichev once XD I haven't been able to do it again since >.< If you fight him with just 200 rings it's really hard. Not to everyone, it wasn't for me. This post has been edited by Animemaster: Nov 3 2009, 10:12 AM |
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Nov 3 2009, 02:57 PM
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#266
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A thrilling mystery!
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For those of you bitching about the title screen music: Eat me.
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Nov 3 2009, 03:09 PM
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#267
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Liquor in the front, poker in the rear
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I gave this a try after Tweaker hyped it up to me some time ago, and I can honestly say I wasn't all that impressed.
The level layouts, for the most part, were pretty linear, with what appeared to be only one way to the end, with a couple of deceiving side paths which only served to turn you around. The level art, as pointed out a few times, was pretty bland and lacked detail. A lot of the art was of a single colour, with the occasional block of detail here and there. With some zones (e.g. Scrap Brain) this seemed to work, but in this zone, it didn't work at all. The music didn't seem to fit within a Sonic game and sounded a bit out of place, although the track itself isn't bad. Sonic's art also looked flat and I wasn't too keen on the mix of 16bit and GBA sprites, although the palette may have accounted for both of those. The only part that impressed me really was the boss of Act 2, and even then, I found it a bit more frustrating than challenging, due to being trapped in the corners or instantly squashed with little reaction time. Act 3 was impressive for the first few seconds, but then the poor level layout made itself apparant and it quickly lost its appeal. The level itself may have been quite enjoyable if you were not under the pressure of the fire, but at high speeds, it just didn't work for me at all. That said, this is only my opinion, the game is your own for you to make as you see fit. |
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Nov 3 2009, 03:51 PM
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#268
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Did you win? xP
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Um there is a small error with the name of id $88, it's Sigma Phase 1, not 2 from Megaman X7. (Our Blood Boils- Sigma 1st is what it says on the Megaman X7 OST...) the main thing I liked about this hack was the music, BTW. The gameplay wasn't that bad.
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Nov 3 2009, 04:48 PM
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#269
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*Insert something here*
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I've uploaded my favorite music (Gorbichev boss tune) from SB to my Youtube account:
http://www.youtube.com/watch?v=XEeFVCq7_XI This post has been edited by True Dude: Nov 3 2009, 05:49 PM |
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Nov 3 2009, 05:13 PM
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#270
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I have a video like that too but it's like 7 minutes long (not just one but many songs). Unfortunately, Youtube doesn't want to upload it.
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Lo-Fi Version | Time is now: 22nd November 2009 - 03:39 AM |