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SADX/SA1 Hacking/Modding Now with more research and development!

#2701 User is offline PkR 

Posted 25 December 2017 - 06:54 AM

  • Posts: 163
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  • Project:SADX Dreamcast Conversion, The Emeralds' Awakening
Just updated. I haven't been posting on Retro recently, but I'm preparing updates for DC Conversion and the palette editing program, which should hopefully be out before the New Year.

#2702 User is offline Blue Spikeball 

Posted 25 December 2017 - 07:48 PM

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That was fast, much appreciated :thumbsup:

#2703 User is offline BlazeHedgehog 

Posted 26 December 2017 - 09:44 PM

  • A "Community Enigma"?
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So am I crazy or do the DLC mods only change Adventure Fields? Specifically like, the Rebook DLC. I never saw any shoes in Emerald Coast and I played through Emerald Coast in both Adventure and Mission mode.

Or did I have the mod loading order goofed up? The DLC mods were always at the bottom of the list. Do they need to be at the top? I always forget the load order.

#2704 User is offline Morph 

Posted 29 December 2017 - 04:03 PM

  • AKA SonicFreak94.
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https://twitter.com/...595757045424128

#2705 User is offline Lanzer 

Posted 29 December 2017 - 05:43 PM

  • The saber calls for its master...
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So all these little mini mod restoration porjects are gonna go into some huge DC Restoration Mod right?

You guys are doing fantastic work restoring DC SA1 btw, can't wait to see this game fully back to the way it was.

#2706 User is online MainMemory 

Posted 29 December 2017 - 06:18 PM

  • Every day's the same old thing... Same place, different day...
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I doubt it, it would take a lot of effort to combine the mods into one DLL file.

#2707 User is offline Dissident 

Posted 29 December 2017 - 08:58 PM

  • AKA Discoid
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Looks great Morph, thanks. :)

#2708 User is offline Shaddy the guy 

Posted 29 December 2017 - 09:01 PM

  • Zaphod's just some guy, you know?
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Why even bother? Just to only have to click one tickbox? I thought a quick and simple way to get it all in there was the reason PkR made the installer.

#2709 User is offline Lanzer 

Posted 30 December 2017 - 12:01 AM

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View PostMainMemory, on 29 December 2017 - 06:18 PM, said:

I doubt it, it would take a lot of effort to combine the mods into one DLL file.


Thats fine, then hopefully the installer comes with all of them. it would be a bitch to hunt down all these little mods long after the project is done.
This post has been edited by Lanzer: 30 December 2017 - 12:01 AM

#2710 User is offline Dissident 

Posted 30 December 2017 - 02:04 PM

  • AKA Discoid
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I mean are there really that many that the installer doesn't automatically update? The DLC and motion blur are the only ones that come to mind really.

Speaking of though, it's funny how well the motion blur works in game- when I first tried I wasn't even sure if it was on lol, it's definitely more apparent in screenshots and blends surprisingly well in motion. SA1 was pretty ahead of its time for sure.

Edit -
Btw, for anyone who's been looking in the DC restoration thread, I've been working on taking high res screenshots of some of the game's environments just out of admiration for the original DC aesthetic. I have an album available here (some in 4K, some in 1440p, and some in like crazy 8K, I'll try to normalize that over time to just 4K): https://www.flickr.c...th/38504112695/

I'm going to try messing around with disabling the HUD, but I'd also like to ask if anyone here as any idea how the camera works in this game. I can get some decent angles in a lot of locations, but the camera is still very limiting as is and any way to control it a little more liberally would be awesome. Help a brother out. ;)
This post has been edited by Dissident: 30 December 2017 - 03:06 PM

#2711 User is online MainMemory 

Posted 30 December 2017 - 05:02 PM

  • Every day's the same old thing... Same place, different day...
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I've just added a "Hide HUD" cheat code to the mod loader that should remove just about all UI elements that appear in gameplay.

#2712 User is offline Dissident 

Posted 30 December 2017 - 06:23 PM

  • AKA Discoid
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Thank you! That'll really come in handy, I'll be sure to upload more screenshots soon.

edit - in the meantime I made some custom HD eye texture if anyone wants em:
Posted Image

AND TOOK MORE SCREENSHOTS

Posted Image
Sonic Adventure 4K
by Sami Mckee, on Flickr

Posted Image
Sonic Adventure 4K
by Sami Mckee, on Flickr

Posted Image
Sonic Adventure 4K
by Sami Mckee, on Flickr

Posted Image
Sonic Adventure 4K
by Sami Mckee, on Flickr

Posted Image
Sonic Adventure 4K
by Sami Mckee, on Flickr
This post has been edited by Dissident: 31 December 2017 - 12:53 AM

#2713 User is offline PkR 

Posted 31 December 2017 - 12:38 PM

  • Posts: 163
  • Joined: 04-August 12
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  • Project:SADX Dreamcast Conversion, The Emeralds' Awakening
New release of my PL Tool, lighting palette editor for SA1/SADX Lantern Engine.
This is a major update with lots of new features, including a streamlined UI, much better gradient generators (sliders and SADX Preview style) and a lighting preview feature. You can also check for updates from the Help menu.
Changelog
Spoiler

Download PL Tool
I also took some time to document the basics of the SA1 lighting system so that new users of my tool can understand how to use it easily. The guide is available from the tool's help menu, here's a direct link:
Sonic Adventure lighting guide
For the preview feature you need 2 screenshots - a fullbright one and a lighting mask. I've created masks for most levels, which you can download here:
Download level masks for the preview feature (open folder)
There isn't a usage guide for the tool itself yet, but the interface should be self-explanatory enough, and there are tooltips scattered throughout, so it should be easy to pick up.

#2714 User is offline crystallize 

Posted 06 January 2018 - 04:44 AM

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Do you guys know who was ripping SA models and levels to upload them on models-resource.com? I've tried downloading Sky Chase' egg carrier and found out how texture mapping was screwed, most likely during export to OBJ since render that uploader has provided is clean.
This post has been edited by crystallize: 06 January 2018 - 04:45 AM

#2715 User is online Chris Highwind 

Posted 17 January 2018 - 03:21 PM

  • Don't mess with Luigi
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  • Location:Mooresville, NC
  • Project:Slacking
  • Wiki edits:13
Oh man, I just found this hilarious mod that replaces all the music in SADX with Windy Hill (Windy Valley 1), in order to recreate those old pirate copies of SADX where all the music was just that one track.

https://gamebanana.com/sounds/40036

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