Posted 11 December 2011 - 09:56 PM
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I'd say go with the INI format. You're using them for practically everything else, no reason to change.
Posted 12 December 2011 - 12:05 AM
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Dude, on 11 December 2011 - 09:56 PM, said:
I'd say go with the INI format. You're using them for practically everything else, no reason to change.
I agree with Dude. The INI files should be fine to use.
Posted 27 December 2011 - 04:23 PM
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I recently found a list of string pointers at 50A250 with Japanese level names:
プラクティス
エメラルドコースト
ウィンディバレー
トゥインクルパーク
スピードハイウェイ
レッドマウンテン
スカイデッキ
ロストワールド
アイスキャップ
カジノ
ファイナルエッグ
きのこ
ホットシェルター
ジャングル
砂漠
カオス0
カオス2
カオス4
カオス6
カオスFINAL
エッグモービル1
エッグモービル2
エッグモービル3
ZERO
E-101
E-101改
シューティング1
シューティング2
砂ボード
Google Translate gives me:
Practice
Emerald Coast
Windy Valley
Twinkle Park
Highway Speed
Red Mountain
Sky Deck
The Lost World
Ice Cap
Casino
Final Egg
Mushrooms
Hot Shelter
Jungle
Desert
Chaos 0
Chaos 2
Chaos 4
6 Chaos
FINAL chaos
Mobil 1 egg
Egg Mobile 2
Egg 3 Mobile
ZERO
E-101
Kai E-101
1 Shooting
Shooting 2
Sand board
Aside from the Adventure Fields being empty, this list includes three levels that aren't in the final game: "Mushrooms", "Jungle" and "Desert".
Posted 27 December 2011 - 04:32 PM
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Hmm if only we could interview the original SA dev team...
I really wish I could do that. Does anyone have any tips for scoring an interview?
Posted 28 December 2011 - 01:51 AM
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MainMemory, on 27 December 2011 - 04:23 PM, said:
Aside from the Adventure Fields being empty, this list includes three levels that aren't in the final game: "Mushrooms", "Jungle" and "Desert".
This surprises me quite a bit!
MainMemory, on 27 December 2011 - 04:23 PM, said:
What about this one?
This post has been edited by Hendricks 266: 28 December 2011 - 01:52 AM
Posted 28 December 2011 - 04:11 AM
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Jungle and desert aren't in the final game?
EDIT: Oh, "sand board" is at the bottom of the list. Whoop!
This post has been edited by Ritz: 28 December 2011 - 04:14 AM
Posted 28 December 2011 - 11:11 AM
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Hendricks 266, on 28 December 2011 - 01:51 AM, said:
MainMemory, on 27 December 2011 - 04:23 PM, said:
What about this one?
It could be referring to the Hedgehog Hammer minigame that occupies that level slot, or some other level that may have been there before. There are SET files for two acts in level 00 for Sonic in the Dreamcast version, so there was probably a test level there originally.
Ritz: Compare that list with the
level list from the final version. Those three levels are empty slots. Also Twinkle Circuit is unnamed, and the list stops before the Chao levels.
Posted 28 December 2011 - 06:05 PM
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That's really interesting. Makes me wish we had a proto for Adventure :/
Posted 28 December 2011 - 08:48 PM
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Had a feeling there were meant to be more levels in the game. My bigger question is why we keep finding stuff that's still hidden in a remake, and a 'Director's Cut' to add insult to injury?
Sounds like a Mushroom Hill remake was planned alongside that IceCap one.
Anyone think Sand Hill might have been made from some of the planned desert's level art/modelling? It seemed a lot more unique and intricately made compared to the other mini games, so it might make sense if it was originally remains of a full level.
The practice level may have been that strange proto level in the trailers and E3 images.
This post has been edited by E-122-Psi: 28 December 2011 - 08:51 PM
Posted 28 December 2011 - 08:59 PM
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E-122-Psi, on 28 December 2011 - 08:48 PM, said:
My bigger question is why we keep finding stuff that's still hidden in a remake, and a 'Director's Cut' to add insult to injury?
Because that's what I'm actively disassembling? Also it's a port, not a remake. It's based on the original Sonic Adventure code.
Looking, I was able to locate the same table at 1B3EF4 in 1ST_READ.BIN from the US Dreamcast version. It is also not referenced by anything in that version.
Posted 29 December 2011 - 01:23 PM
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E-122-Psi, on 28 December 2011 - 08:48 PM, said:
Anyone think Sand Hill might have been made from some of the planned desert's level art/modelling? It seemed a lot more unique and intricately made compared to the other mini games, so it might make sense if it was originally remains of a full level.
The practice level may have been that strange proto level in the trailers and E3 images.
Sand Hill definitely stands outs as being out of place in Tails' story and because of the fact that Sonic gets it too even though it's not in the story at all (only Twinkle Circuit shares that characteristic) the adventure field entrance requires some spindash acrobatics.
It would make sense for the practice level to be
this shot from the trailer:
Posted 29 December 2011 - 02:00 PM
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I have added a bit about the removed levels to
Game Secrets:Sonic Adventure on the wiki so it doesn't get lost in the 120 page topic. I have not, however, found any other hidden Japanese or English strings, aside from miscellaneous debug-mode related stuff that's all in the SADX Preview.
Posted 31 December 2011 - 03:13 AM
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Posted 31 December 2011 - 03:26 AM
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wat
Very awkward indeed. It's way too big though =P
Posted 01 January 2012 - 02:59 PM
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I don't know if that is so much the problem as the fact there's no animation on the model. =P
Nevertheless, I do like the idea of Time Eater showing up in past titles like this...