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SADX/SA1 Hacking/Modding Now with more research and development!

#1846 User is offline Commando Beta 

Posted 03 March 2012 - 05:53 PM

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The first would be the ATTACH address for the Spinner's body, the second its blades, right?

#1847 User is offline MainMemory 

Posted 03 March 2012 - 07:13 PM

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They're both for the blades.

#1848 User is offline Commando Beta 

Posted 04 March 2012 - 12:38 PM

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Got it. Thanks.

#1849 User is offline Morph 

Posted 10 April 2012 - 04:57 PM

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It would appear that the Chao system between the 2004 SADX PC release, and the 2010 SADX PC/360/PS3 release has been tampered with. As stated on Chao Island:

Quote

Unfortunately, the PS3 and Xbox 360 versions of Sonic Adventure DX seem to have heavily modified the breeding system, with the changes being for the worst. We still do not know everything about these games work, as they were recently released and not much research has been done. However, it seems that many breeds have been removed from the game and made unobtainable.


I decided to take a look myself, and that seems to be the case. I went into the 2004 SADX PC, and modified the Chao. One Chao is a shiny two-tone Chao, the other is a shiny mono-tone Chao. Not only can these not be obtained normally in the 2010 SADX, but they also seemingly no longer exist in a normal functioning form.

Here are some comparison images:
Monotone 2004 - Monotone 2010
Twotone 2004 - Twotone 2010

tl;dr SADX PC 2010 has nothing going for it except 360 controller support and ADX music and stuff, confirmed.

#1850 User is offline Ayu Tsukimiya 

Posted 10 April 2012 - 05:22 PM

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Oh, don't worry! They're gonna release the missing breeds as DLC! :v:

#1851 User is offline Dr. Mecha 

Posted 10 April 2012 - 09:41 PM

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View PostAyu Tsukimiya, on 10 April 2012 - 05:22 PM, said:

Oh, don't worry! They're gonna release the missing breeds as DLC! :v:

The hackers back at chao island would most likely fix the coding on the steam edition of the game. I highly doubt for DLC for SADX: DreamCast Collection, especially the fact that it's shit compared to the earlier port of the same game.

Though, unfortunate for me, I have no choice but buy the steam edition since the orignal 2004 port is sold out.
This post has been edited by Dr. Mecha: 10 April 2012 - 09:45 PM

#1852 User is offline Trunks 

Posted 11 April 2012 - 01:04 AM

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You missed the joke, bro.

#1853 User is offline Commando Beta 

Posted 11 April 2012 - 02:09 PM

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View PostDr. Mecha, on 10 April 2012 - 09:41 PM, said:

View PostAyu Tsukimiya, on 10 April 2012 - 05:22 PM, said:

Oh, don't worry! They're gonna release the missing breeds as DLC! :v:

The hackers back at chao island would most likely fix the coding on the steam edition of the game. I highly doubt for DLC for SADX: DreamCast Collection, especially the fact that it's shit compared to the earlier port of the same game.

Though, unfortunate for me, I have no choice but buy the steam edition since the orignal 2004 port is sold out.


You are kidding, right?

You do know Sold Out Software re-released SADX?

#1854 User is online Ell678 

Posted 11 April 2012 - 02:19 PM

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It took me all of five seconds to find this!

#1855 User is offline MainMemory 

Posted 11 April 2012 - 02:37 PM

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Just remember if you get that version and want to hack it, you'll have to replace the EXE with the cracked US EXE.

#1856 User is offline Dr. Mecha 

Posted 12 April 2012 - 03:20 PM

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View PostEll678, on 11 April 2012 - 02:19 PM, said:


View PostMainMemory, on 11 April 2012 - 02:37 PM, said:

Just remember if you get that version and want to hack it, you'll have to replace the EXE with the cracked US EXE.

Just purchase one at Ebay, waiting for the shipment. If was unsatified about it, I'll send it back for a full refund.

#1857 User is offline MainMemory 

Posted 12 April 2012 - 09:07 PM

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SADXPCTools update:
  • Includes LevelExtractor
  • Fixed support for SA2B models
  • Rewrote SA1MDL format to add support for morph list and struct label list (old files can still be loaded)
  • Rewrote SA1LVL format to add list of labels for structs (old files can still be loaded)
  • Changed animations from XML to SAANIM binary format
  • Removed INI model/level support
  • Character models are now saved as .sa1lvl files
  • Added option to SAMDL for opening SA2/SA2B's MDL files, allowing you to choose a model from the list
  • Background objects in SADXLVL2 (skybox etc) are now toggled by an item in the View menu
  • Added all the material flags, and using some of them to control rendering

This post has been edited by MainMemory: 12 April 2012 - 09:09 PM

#1858 User is offline pablodrago 

Posted 12 April 2012 - 10:17 PM

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View PostMainMemory, on 12 April 2012 - 09:07 PM, said:

SADXPCTools update:
  • Includes LevelExtractor
  • Fixed support for SA2B models
  • Rewrote SA1MDL format to add support for morph list and struct label list (old files can still be loaded)
  • Rewrote SA1LVL format to add list of labels for structs (old files can still be loaded)
  • Changed animations from XML to SAANIM binary format
  • Removed INI model/level support
  • Character models are now saved as .sa1lvl files
  • Added option to SAMDL for opening SA2/SA2B's MDL files, allowing you to choose a model from the list
  • Background objects in SADXLVL2 (skybox etc) are now toggled by an item in the View menu
  • Added all the material flags, and using some of them to control rendering


I tested this and the previous release, and I have the same errors, the first one is when I try to split the chrmodels.dll, when I use the "splitchrmodels.bat" it crash in Big: 12541C => ../Objects/Big/Model.sa1mdl
and the second is in SADXlvl2 when I load a level it also crash, the saved log said this:

Quote

System.FormatException: Not a valid SAANIM file.
en SonicRetro.SAModel.Animation.Load(String filename, Int32 nummodels) en C:\RetroSVN\Programs\SAModel\SAModel\Animation.cs:línea 116
en SonicRetro.SAModel.ModelFile..ctor(String filename) en C:\RetroSVN\Programs\SAModel\SAModel\ModelFile.cs:línea 71
en SonicRetro.SAModel.SADXLVL2.MainForm.backgroundWorker1_DoWork(Object sender, DoWorkEventArgs e) en C:\RetroSVN\Programs\SAModel\SADXLVL2\MainForm.cs:línea 176


all this is in a clean sadx, with the original and also a cracked US EXE

#1859 User is offline MainMemory 

Posted 12 April 2012 - 10:23 PM

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I don't know what to tell you, since I don't get those errors in my clean copy of SADX.

#1860 User is offline MainMemory 

Posted 13 April 2012 - 01:58 PM

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Another SADXPCTools update:
  • Added support for loading GVM files in SAMDL
  • Fixed loading of SA2 levels

As it turns out, the reason my previous attempts at loading SA2 levels had no collision is because SA2 stores solid models in SA1 format. I don't know why this didn't crash before, but now SA2 levels should load with collision, so it should be easy to import SA2 levels into SADXPC.
This post has been edited by MainMemory: 13 April 2012 - 02:01 PM

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