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SADX/SA1 Hacking/Modding Now with more research and development!

#1 User is offline MainMemory 

  Posted 14 August 2009 - 09:24 PM

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Posted Image
SCHG:Sonic Adventure: An excellent source of hacking information. Feel free to contribute!
Playlist with a bunch of videos

I have done what you've always wanted to, but never could until now. In addition to fully-functional Super Sonic in any level, I've also figured out how to teleport, snowboard in any level, freeze the camera, use a different model, fill the casino vault instantly, moonjump, reverse gravity, have a magnetic shield, make rings do nothing, walk through objects like air, and other stuff.

Download sonic.CT (v3 Consumer Edition) here

If you have any problems or questions, ask me.

Please read the note about Super Sonic (the '?' in the lower right corner), or your game will simply crash.
------------------------------------------
Trainer:
Posted Image


Features:
Edit Rings up to 32766
Change character (reload level)
Edit lives
Super Sonic with hotkey
Moonjump/Super Speed with customizable hotkeys and values
Position Editor with Save/Load function
'Automatically teleport to first position in list' checkbox. This should fix incorrect starting positions for some characters.
Ctrl+T also teleports to first position in list.
Animation Editor (very incomplete) Removed.
Pressing F8 will take a screenshot (in SADX dir). Disabled.
Customizable read/write intervals.
Not Pictured:
Switch Characters
Metal Sonic checkbox
Debug checkboxes
Change Character for adventure fields and start points

Requires .NET Framework 3.5 or greater.

SETedit:
Edits object layouts. Works best when used with SADX running. Discontinued. Use SADXLVL instead.

SADXTweaker:
Change various things in sonic.exe. Discontinued. Use SADXPCTools instead.

SADXLVL:
Edit levels. Discontinued. Use SADXPCTools instead.

SA1LVL:
Edit levels in the Dreamcast version. Discontinued.

SADXMDL:
Edit models and view animations. Discontinued. Use SADXPCTools instead.

SADXsndSharp:
Edit .DAT sound archives.

SA Tools:
A new way to hack Sonic Adventure.

Sonic Adventure Save File Info page:
Displays save file info for SA1 and SADX for GameCube and PC.

SASave:
Edits save files for all versions of Sonic Adventure.
This post has been edited by MainMemory: 21 May 2014 - 06:54 PM

#2 User is offline Tweaker 

Posted 14 August 2009 - 09:27 PM

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Wow—this is impressive! So many people have tried before you do exactly this and have failed miserably. Excellent work! smile.png

#3 User is offline GeneHF 

Posted 14 August 2009 - 09:52 PM

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Pretty cool stuff. I kinda wish I could try this out, but I don't own this on the PC. That said, I do look forward to the eventual videos from either yourself or others here.

Side note: I never did like how over-exaggerated they made his spikes look in SADX. He looks more he has a giant starfish on the back of his head.

#4 User is offline K2J 

Posted 14 August 2009 - 10:08 PM

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Wait, so the big innovation here is that he's invincible, right? Because I seem to recall the model being ported in the past...

#5 User is offline MainMemory 

Posted 14 August 2009 - 10:12 PM

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No, the big innovation here is that the model files were completely untouched. I only copied Super's texture file over Sonic's (which is why he looks so ugly at the beginning of the video.) Unfortunately, it's either Sonic or Super that looks wierd, you can't combine them (I tried.) Also, snowboarding in Twinkle Cart.
This post has been edited by MainMemory: 14 August 2009 - 10:13 PM

#6 User is offline Sik 

Posted 14 August 2009 - 10:40 PM

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I can't watch the video and I don't know how to get Super Sonic to work with that Cheat Engine file =(

#7 User is offline corneliab 

Posted 14 August 2009 - 10:45 PM

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I wasn't able to watch the video either, so I clicked on it from his Photobucket gallery and was able to access it from there.

Anyways, I really wish I had the PC version of DX right about now.

#8 User is offline MainMemory 

Posted 14 August 2009 - 10:47 PM

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QUOTE (sonic.CT)
Super Sonic
First, go to the Perfect Chaos fight (Level 19). Then enter any Sonic level. Setting the Super Sonic flag makes you invincible, faster and screws up springs and setting Action to 78 turns you into Super Sonic.

Seems pretty clear to me. Unless you mean the pointers don't work?
Fixed video link.
This post has been edited by MainMemory: 14 August 2009 - 10:50 PM

#9 User is offline Polygon Jim 

Posted 14 August 2009 - 10:52 PM

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disregard I suck cocks
This post has been edited by Polygon Jim: 17 August 2009 - 10:59 PM

#10 User is offline Dude 

Posted 14 August 2009 - 10:52 PM

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I have a question... can you DISABLE the snowboard in icecap?

#11 User is offline MainMemory 

Posted 14 August 2009 - 11:10 PM

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@Polygon Jim:
2 things: One, an animation change cannot disable spindashing and two, did you try setting "P1 Super Sonic NOTE" to 1?
And of course it won't load the textures, they're probably loaded by the Perfect Chaos level.
@Dude: Yes you can, set Action to 1. If you mean removing the object, that's your territory, not mine.
This post has been edited by MainMemory: 14 August 2009 - 11:11 PM

#12 User is offline Polygon Jim 

Posted 14 August 2009 - 11:13 PM

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disregard I suck cocks

Also, as Dude said, I also am impressed by your addresses.
This post has been edited by Polygon Jim: 17 August 2009 - 11:01 PM

#13 User is offline Dude 

Posted 14 August 2009 - 11:13 PM

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QUOTE (MainMemory @ Aug 15 2009, 12:10 AM)
@Dude: Yes you can, set Action to 1. If you mean removing the object, that's your territory, not mine.


Okie, just checking. This is an incredibly impressive address table, how much of this did you develop yourself? You've done a splendid job finding these things, I'm impressed.

#14 User is offline MainMemory 

Posted 14 August 2009 - 11:31 PM

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Everything with a pointer, Rings in Casino Vault, Line Stress, Next/Previous Level/Act. Although you technically found the status byte and animation byte first, I just found the pointer. I also reverse engineered the Animation addresses and Sonic's Starting Action. Try changing Sonic's Action to 1 or 62 in the Perfect Chaos fight or freezing Super Sonic to 1 and switching to amy in the fight.

#15 User is offline Dude 

Posted 14 August 2009 - 11:36 PM

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QUOTE (MainMemory @ Aug 15 2009, 12:31 AM)
Everything with a pointer, Rings in Casino Vault, Line Stress, Next/Previous Level/Act. Although you technically found the status byte and animation byte first, I just found the pointer. I also reverse engineered the Animation addresses and Sonic's Starting Action. Try changing Sonic's Action to 1 or 62 in the Perfect Chaos fight or freezing Super Sonic to 1 and switching to amy in the fight.


You're my new best friend. Got aim?

Also, holy hell good job at finding all of that player 2 data

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