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Sonic Time Twisted Update Project Update 7/19/2011 Last Page

#1 User is offline Overbound 

Posted 12 July 2009 - 04:12 PM

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Mercury, Hinchy and I have been hard at work on Time Twisted. Its high time we showed you something.

First the game runs on top of Mercury's 100%+ accurate engine AeStHete. That's a name you might want to remember because its a very advanced opensource Sonic engine that has yet to be released. More info on Mercury's Blog.

Now on to time twisted the game aims to grab the best elements from all 5 Genesis Sonic games to create the best Sonic experience possible. The game has a total of ten planned zones with a future and past version of each stage. Each stage also contain 10 at least semi-original gimmicks. Sonic, Knuckles, and Tails are planned playable and the story will revolve around UFO's, Time Stones, Chaos Emeralds, Robotnik, and Metal Sonic.

Hinchy's has been working very hard on a completely original soundtrack for the game. The album called Two Ages can be found on the Sound Track Website.

Screenshots
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Thanks to everyone who is helping with the project.
Programmed and Produced by Mercury
Art and Level Director Overbound
Music and Concepts Hinchy

Character Art: Pepijn Ryngaert (Gardow)
Character Art: Strife
Character Art: BlazefireLP
Character Art: Kamon62
Character Art: Zenor
Additional Level Art: Vexer
Additional Level Art: Damizean
Additional Level Art: Phoebius
Additional Level Art: Ristar
Additional Music: LarkSS
Additional Music: MCKhaos
Concepts Art: Adamis
Special Thanks:
AeroGP
DimensionWarped
Rael
Sparks
P3DR0


Old



I've updated the demo a few times this SAGE already with bug fixes. So it something didn't work for you try it again.

Website
Download

Discuss?
This post has been edited by Overbound: 19 July 2011 - 08:43 PM

#2 User is offline Blast Processing 

Posted 12 July 2009 - 04:23 PM

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there's something about all the art that puts me off the game, personally.

#3 User is offline Spinksy 

Posted 12 July 2009 - 04:42 PM

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Looks awesome!!!

Will this be just a download to play on pc?

#4 User is offline Chimpo 

Posted 12 July 2009 - 04:46 PM

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Suffers from the same problem all fan games though.

Awful camera.

#5 User is offline Sik 

Posted 12 July 2009 - 05:24 PM

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QUOTE (Chimpo @ Jul 12 2009, 06:46 PM)
Suffers from the same problem all fan games though.

Awful camera.
And it's an incredibly easy to fix thing. The problem is that the camera is reading Sonic's position before he moves in the current frame. The fix would be to get the camera reading Sonic's position after he moved in the current frame.

#6 User is offline Blast Processing 

Posted 12 July 2009 - 05:42 PM

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I haven't seen this much dithering since I watched the intro to the King Of Fighters 94

#7 User is offline Damizean 

Posted 12 July 2009 - 09:02 PM

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QUOTE (Sik @ Jul 13 2009, 12:24 AM)
QUOTE (Chimpo @ Jul 12 2009, 06:46 PM)
Suffers from the same problem all fan games though.

Awful camera.
And it's an incredibly easy to fix thing. The problem is that the camera is reading Sonic's position before he moves in the current frame. The fix would be to get the camera reading Sonic's position after he moved in the current frame.

Except it's not. However, the camera position is LERPed to make the smooth transition, wich may be what you guys think makes it awful.

#8 User is offline Sik 

Posted 12 July 2009 - 09:20 PM

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Interpolating the camera position? Ugh x_x No wonder it looks bad. Why not just assign the camera coordinates in relation to Sonic coordinates directly? It isn't that bad. And if it's because of the camera suddenly jumping if the scroll locks are moved, well, make the locks move instead. That's what the old games did. They also assigned a maximum speed of 16 pixels per frame to the camera, but that's very fast and only would kick in if Sonic goes as fast as hell (3 screens per second) x_X

#9 User is offline saxman 

Posted 12 July 2009 - 10:46 PM

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I would LOVE to see this game brought over to my engine. The object scripting isn't quite where it needs to be to do everything that's needed though. Eventually though, I wouldn't mind seeing you bring your work over to my platform if you'd be interested in that. I'm really impressed with your work. It reminds me a bit like Sonic XG based on the video you have there. Keep up the excellent work.

#10 User is offline RedStripedShoes 

Posted 13 July 2009 - 12:16 AM

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QUOTE (saxman @ Jul 12 2009, 10:46 PM)
It reminds me a bit like Sonic XG based on the video you have there.


Speaking of which, is that still in the works, or was it cancelled?

#11 User is offline Power Hedgehog 

Posted 13 July 2009 - 12:41 AM

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QUOTE (RedStripedShoes @ Jul 13 2009, 12:16 AM)
QUOTE (saxman @ Jul 12 2009, 10:46 PM)
It reminds me a bit like Sonic XG based on the video you have there.


Speaking of which, is that still in the works, or was it cancelled?


It wasn't canceled. Retro Sonic and Sonic XG merged together, so the game is called Retro Sonic XG. After all the work being put into his engine, Im sure Taxman is most definitely still hard at work on it.

And also, I just love the sprite that Overbound used.
This post has been edited by Power Hedgehog: 13 July 2009 - 12:43 AM

#12 User is offline Lord Kanti 

Posted 13 July 2009 - 04:55 AM

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Pretty awesome cutscene when Sonic travels in time.

Although the graphics look a bit on the unrefined side, but it doesn't take away from how great the gameply looks.

#13 User is offline Overbound 

Posted 13 July 2009 - 06:58 PM

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Camera Fix Video Clip

Dami and I talked it over and he ended up making me an entirely new camera. Check out the video clip and tell me what do you guys think.

Thanks for all the great comments too. Though I have to say I think the graphics look great and I can say that too because I didn't make a lot of them. Except maybe the badniks they kinda suck I made those... and they are getting redone.

#14 User is offline Sik 

Posted 13 July 2009 - 07:00 PM

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Much better in my opinion :P

#15 User is offline Skaarg 

Posted 13 July 2009 - 07:36 PM

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The camera work looks much better, but Sonic's walking sprite looks weird to me for some reason. It just doesn't seem as nice as the others. Also the standing sprite has such tiny eyes and is darker then it goes to a brighter sprite with big eyes.

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