Sonic and Sega Retro Message Board: Random Hack/Mini Project Thread - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 49 Pages +
  • ◄ First
  • 3
  • 4
  • 5
  • 6
  • 7
  • Last ►
    Locked
    Locked Forum

Random Hack/Mini Project Thread

#61 User is offline Destructiox 

Posted 15 January 2010 - 09:27 AM

  • Masochistic Maniac, Raving Lunatic <3
  • Posts: 237
  • Joined: 04-September 08
  • Gender:Male
  • Location:East Midlands, England
  • Project:Sonic 1 Lunacy.
  • Wiki edits:45
QUOTE (Neo Hazard @ Jan 15 2010, 03:38 AM)
That's awesome. Why has it never been done before?


You should see my boss..... o.O

(Well, when it's fixed and publically released, of course :v )

EDIT: But yes, I like that motobug. I like it a lot. :D
This post has been edited by Destructiox: 15 January 2010 - 09:27 AM

#62 User is offline GT Koopa 

Posted 15 January 2010 - 09:49 AM

  • Posts: 1981
  • Joined: 23-February 09
  • Gender:Male
  • Location:Elgin, IL
  • Project:Flicky Turncoat DX, T.L.W.S. Vs M.G.W.
  • Wiki edits:6
It is using the Newtron bullet code. I noticed that if it followed the Buzzbomber part of the bullet code it would never delete itself because "lol, bullet didn't hit floor of screen" and hang up the game after a while. This way the bullets will disappear once they are offscreen.

However what I WANTED was the Motobug act like Buzzbomber and shoot when Sonic is in range, a single shot horizontally. Also to move the bullet starting system like towards the middle of the Motobug. I see the code I would need, it is just how to make it fit without getting errors when building.

Moving the bullet firing code into the normal motobug moving code of course causes bullet hell, firing shots over and over and over. The first Motobug of GHZ act 1 in this state traps Sonic just by slowly rolling down the hill and firing a continuous stream. I need to figure out more of that pause function.

Still trying to figure things out overall. One thing I am in process of looking at is using the Labyrinth Zone act 3 switch chunk code with a switch to replicate the professional hacks way of switching paths that cross over each other.

At least I didn't make Chopper bullet hell, right?
This post has been edited by GT Koopa: 15 January 2010 - 09:52 AM

#63 User is offline Selbi 

Posted 15 January 2010 - 10:59 AM

  • Impaled with Extreme Prejudice
  • Posts: 1480
  • Joined: 12-May 08
  • Gender:Male
  • Location:Northern Germany
  • Project:Sonic ERaZor
  • Wiki edits:320
QUOTE (GT Koopa @ Jan 15 2010, 03:49 PM)
At least I didn't make Chopper bullet hell, right?

Who cares about choppers with bullets? Explosions are better. <3
(Also contains camera shaking on explosions, as well as harmful explosions (Yeah, I like explosions))
This post has been edited by Selbi: 15 January 2010 - 11:21 AM

#64 User is offline GT Koopa 

Posted 15 January 2010 - 07:36 PM

  • Posts: 1981
  • Joined: 23-February 09
  • Gender:Male
  • Location:Elgin, IL
  • Project:Flicky Turncoat DX, T.L.W.S. Vs M.G.W.
  • Wiki edits:6
Not to mention now ALL explosions are hurtful in that rom. That includes the Boss and animal capsule.

There needs to be more random badnik edits.

#65 User is offline Selbi 

Posted 16 January 2010 - 09:11 AM

  • Impaled with Extreme Prejudice
  • Posts: 1480
  • Joined: 12-May 08
  • Gender:Male
  • Location:Northern Germany
  • Project:Sonic ERaZor
  • Wiki edits:320
QUOTE (GT Koopa @ Jan 16 2010, 01:36 AM)
Not to mention now ALL explosions are hurtful in that rom. That includes the Boss and animal capsule.

There needs to be more random badnik edits.

I cut out the code of my main hack and threw it into a clean split in 2 minutes. In the main one, this is fixed.

Wait, lemme see which other bosses I can cut out. (I'll edit this post when I find something interesting.)

#66 User is offline Destructiox 

Posted 16 January 2010 - 09:20 AM

  • Masochistic Maniac, Raving Lunatic <3
  • Posts: 237
  • Joined: 04-September 08
  • Gender:Male
  • Location:East Midlands, England
  • Project:Sonic 1 Lunacy.
  • Wiki edits:45
QUOTE (GT Koopa @ Jan 16 2010, 12:36 AM)
Not to mention now ALL explosions are hurtful in that rom. That includes the Boss and animal capsule.


Which, I'll admit, makes more sense than having explosions that don't hurt sonic, through some manner of devilry.

#67 User is offline E-122-Psi 

Posted 21 January 2010 - 11:00 AM

  • Posts: 1737
  • Joined: 29-December 09
  • Gender:Male
  • Wiki edits:41
Just experimenting for another possible project.



Yep, ANOTHER Sonic1 character hack.

By the way is there a reason my computer keeps trying to connect to the internet everytime it builds a ROM?

#68 User is offline Hanoch 

Posted 21 January 2010 - 11:10 AM

  • Also known as TheKnock, Birashot
  • Posts: 491
  • Joined: 01-June 08
  • Gender:Male
  • Location:Israel
  • Project:everything
  • Wiki edits:8
QUOTE (E-122-Psi @ Jan 21 2010, 04:00 PM)
Just experimenting for another possible project.



Yep, ANOTHER Sonic1 character hack.

By the way is there a reason my computer keeps trying to connect to the internet everytime it builds a ROM?


TEAM CRACKERS:

Starring: Amy Rose, Big the Cat, Princess Sally Acorn, Cream the Rabbit, Cheese and Frogy

Featuring: Sonic

#69 User is offline Selbi 

Posted 21 January 2010 - 11:25 AM

  • Impaled with Extreme Prejudice
  • Posts: 1480
  • Joined: 12-May 08
  • Gender:Male
  • Location:Northern Germany
  • Project:Sonic ERaZor
  • Wiki edits:320
If I remember correctly, there was an Amy hack already out there, but I'm not sure if I'm right here. *searches*

While I haven't found anything (except this, which is at least pink and purple), I still believe this has already been made.
But however, looks nice. smile.png

#70 User is offline E-122-Psi 

Posted 21 January 2010 - 11:36 AM

  • Posts: 1737
  • Joined: 29-December 09
  • Gender:Male
  • Wiki edits:41
QUOTE (Hanoch @ Jan 21 2010, 11:10 AM)
QUOTE (E-122-Psi @ Jan 21 2010, 04:00 PM)
Just experimenting for another possible project.



Yep, ANOTHER Sonic1 character hack.

By the way is there a reason my computer keeps trying to connect to the internet everytime it builds a ROM?


TEAM CRACKERS:

Starring: Amy Rose, Big the Cat, Princess Sally Acorn, Cream the Rabbit, Cheese and Frogy

Featuring: Sonic


Hmm, not sure if all of those will get a turn (I'm surely not yet at the league to create something as elite as a Froggy hack). A Bunnie sheet is on the way though and my brother keeps wanting me to put Vector in a hack.

QUOTE (Selbi @ Jan 21 2010, 11:25 AM)
If I remember correctly, there was an Amy hack already out there, but I'm not sure if I'm right here. *searches*

While I haven't found anything (except this, which is at least pink and purple), I still believe this has already been made.
But however, looks nice. smile.png


There has been a couple odd Amy hacks but they all use SA1 style sprites (likely due to pallette issues, Amy has certainly wrecked a few other sprites in the process here). I'm just trying for the novelty of the retro design (I'm even modifying them from the official CD sprites). It will probably take a while to finish however since the sheet isn't quite finished.
This post has been edited by E-122-Psi: 21 January 2010 - 11:38 AM

#71 User is offline Aquaslash 

Posted 21 January 2010 - 11:41 AM

  • Emerald Dragoon
  • Posts: 2814
  • Joined: 17-November 04
  • Gender:Male
  • Location:Hampton, VA
  • Project:The S Factor: Sonia and Silver
  • Wiki edits:1,144


Sonic's S1 Palette and Amy's SCD palette (ripped from the MMDs even!)

As you can see, they don't quite get along.

Have fun!

#72 User is offline E-122-Psi 

Posted 22 January 2010 - 09:30 PM

  • Posts: 1737
  • Joined: 29-December 09
  • Gender:Male
  • Wiki edits:41
QUOTE (Aquaslash @ Jan 21 2010, 11:41 AM)


Sonic's S1 Palette and Amy's SCD palette (ripped from the MMDs even!)

As you can see, they don't quite get along.

Have fun!


I've noticed that (weird alien colored Eggman lol).

As said I'm still working on the sheet itself really, though I suppose some of Sally's stats will come in useful when it's all ready to program (probably end up something like her Advance gameplay). Here's a sample of how it's going:



Not quite happy with some of the sprites, especially the 'death' one. It's harder to make new sprites for a pre-existing sheet.

Y' know, I'm pretty sure I saw an expanded sheet like this before, but I can't find it again.
This post has been edited by E-122-Psi: 22 January 2010 - 09:38 PM

#73 User is offline Azookara 

Posted 22 January 2010 - 10:24 PM

  • take it from me, little buddy
  • Posts: 2955
  • Joined: 17-October 07
  • Gender:Male
  • Location:Meowth's party
  • Project:hoboagogo?
  • Wiki edits:27
I don't see the problem with it, really. I think Her "dying" and pose and really everything else looks great!

And wow, all these little hacks are magically delicious. :3

#74 User is offline Xeric 

Posted 23 January 2010 - 08:28 AM

  • Posts: 283
  • Joined: 14-October 07
  • Gender:Male
  • Location:Workington, England
  • Project:S3K Mighty Sheet
QUOTE (E-122-Psi @ Jan 23 2010, 02:30 AM)
Y' know, I'm pretty sure I saw an expanded sheet like this before, but I can't find it again.


http://www.spriters-resource.com/custom_ed...nic/sheet/25657

This one?

#75 User is offline MainMemory 

  Posted 26 January 2010 - 03:03 PM

  • Every day's the same old thing... Same place, different day...
  • Posts: 4051
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
So, I was playing Sonic and the Secret Rings, and it inspired me to make a hack of Sonic 2 specialed.png

I don't know what to call it, but here it is:
http://x-hax.cultnet.net/MainMemory/S2SR.bin
Go to the options menu to select a mission:
Normal: Play the game normally
Hands Off: Finish the stage with 0 rings (you can collect rings, you just have to finish with 0)
Diehard: Don't die
Perfect: Don't get hurt (even with a shield)
Stealth Attack: Don't destroy any enemies
Super Sonic: Start the level as Super Sonic and keep the transformation for the whole level, with an increased ring drain. Item boxes except speed shoes provide extra rings.
No Rings: Don't collect any rings (even from monitors).
Failing any of these will result in an instant GAME OVER. Otherwise, you have infinite lives.
Press START on the Mission select to go to the Level Select screen.
Hands Off doesn't work on Sky Chase, Wing Fortress, or Death Egg, as they lack a signpost/capsule.
Ideas for other missions would be appreciated, as long as it's within my (somewhat limited) capabilities, or someone could help me with it.

Edit: cool, new page
This post has been edited by MainMemory: 05 February 2010 - 03:32 PM

  • 49 Pages +
  • ◄ First
  • 3
  • 4
  • 5
  • 6
  • 7
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users