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Random Hack/Mini Project Thread

#1 User is offline Malevolence 

Posted 04 July 2009 - 04:33 PM

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Lately I've been making quite a few hacks of Sonic games that are neat but don't quite deserve their own thread, so, after talking to a few people, we decided it may be a good idea to make a random sonic hack thread. If you have any projects that you've been working on that don't quite deserve their own thread, post them here!

Play from EHZ to CPZ, a little concept I wanted to try:
http://www.fileden.com/files/2008/6/8/1950...eat%20thing.bin

Fly around as Sonic:
http://www.fileden.com/files/2008/6/8/1950...g%20Edition.bin

Toughest buzz bomber ever:
http://www.fileden.com/files/2008/6/8/1950...zz%20Bomber.bin

And my first sonic hack ever, before I knew of asm, made about a year ago:
http://www.fileden.com/files/2008/6/8/1950669/Boss.bin

Also it doesn't matter if your hack isn't bug less, as long as it's playable. Don't comment on bugs unless requested by the poster wink.png

#2 User is offline snkenjoi 

Posted 04 July 2009 - 04:38 PM

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I've been wanting a thread like this for a while. However, I've not really got anything special to post at the moment, so I put together what I had lying about that retro hasn't seen yet.

I would've posted the mouse edition hacks if this thread was around yesterday >:(

First up, I was sort of going through how to port with SOTI, and this is what we came up with - the buzzbomber is by him :)

Next, the s2 versions of the s3k hacks I posted. Yes, I made them in Sonic2 and ported them up.
S2 Hadouken
S2 Peelout

And finally, some hacks I made of other people's games :3
MegaMix V3 with debug mode
(the rest just have some new moves inserted)
Project Shadow
Robotnik's Revenge
S2 S3 Edition
Sonic 2z
Tohaka
S2 Advanced Edit
Some Generic Conceptions
S2SMTP

Hopefully, I'll post stuff here frequently :)

#3 User is offline PsychoSk8r 

Posted 04 July 2009 - 04:44 PM

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Wow, these are very impressive. =P

#4 User is offline Spanner 

Posted 04 July 2009 - 04:54 PM

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QUOTE (snkenjoi @ Jul 4 2009, 10:38 PM)
First up, I was sort of going through how to port with SOTI, and this is what we came up with - the buzzbomber is by him smile.png

Click here for a version that has ports of the Motobug (EHZ) and the Walking Bomb (WFZ).

#5 User is offline Mr. Mash 

Posted 04 July 2009 - 05:08 PM

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QUOTE (Malevolence @ Jul 4 2009, 10:33 PM)

I just had flashbacks to Contra on NES.

#6 User is offline Hivebrain 

Posted 04 July 2009 - 06:25 PM

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I wanted to squeeze Sonic 1 into 256kB. So far I've managed to get it down to 469kB:

http://www.fileden.com/files/2009/7/4/2498...20Optimised.zip

I think I can do 400kB, but 256 is never going to happen.

#7 User is offline Cinossu 

Posted 05 July 2009 - 10:20 AM

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QUOTE (snkenjoi @ Jul 4 2009, 10:38 PM)
I would've posted the mouse edition hacks if this thread was around yesterday >:(

Out of curiosity, did you just rip the code out from the Sonic 1 mouse edition, or did you go about recreating it from your own resources? Just curious.

I'm not sure I'm too fond of people hacking other people's hacks.. something about it just seems.. rude. :x I know we're basically just doing the same thing anyway, and it is an impressive feat with data all moved about and modified, but still.. something about it just feels wrong. Personal opinion.

#8 User is offline GasparXR 

Posted 05 July 2009 - 10:30 AM

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QUOTE (Cinossu @ Jul 5 2009, 11:20 AM)
QUOTE (snkenjoi @ Jul 4 2009, 10:38 PM)
I would've posted the mouse edition hacks if this thread was around yesterday >:(

Out of curiosity, did you just rip the code out from the Sonic 1 mouse edition, or did you go about recreating it from your own resources? Just curious.

I'm not sure I'm too fond of people hacking other people's hacks.. something about it just seems.. rude. :x I know we're basically just doing the same thing anyway, and it is an impressive feat with data all moved about and modified, but still.. something about it just feels wrong. Personal opinion.


Because one person is taking something someone else created. Yes, we edit the ROMs, but we create our own code for it, and if someone just decides to take it, then yes I would say that is rude.

Anyway, I love that Machine Gun Buzz Bomber Malevolence. If that were being used in a hack though, I'd suggest either making it stop after a bit and flying away, or making it pause every circle or every two circles of shots, and then start shooting again. It feels unfair, I keep getting hit by it whether or not I destroy it. :X

#9 User is offline MarkeyJester 

Posted 05 July 2009 - 11:51 AM

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QUOTE (Cinossu @ Jul 5 2009, 04:20 PM)
I'm not sure I'm too fond of people hacking other people's hacks.. something about it just seems.. rude. :x I know we're basically just doing the same thing anyway, and it is an impressive feat with data all moved about and modified, but still.. something about it just feels wrong. Personal opinion.

I'll have to agree with you on that, just thinking about it makes me wanna create a new compression format to protect my SMPS tunes =|

then again it'll just be uncompressed in savestate, so what's the damn point.

Anyways "Toughest buzz bomber ever"?
Mal I'm never playing another hack with your enemies in it =P
This post has been edited by MarkeyJester: 05 July 2009 - 11:55 AM

#10 User is offline Andlabs 

Posted 05 July 2009 - 12:05 PM

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Two words: snare drum. Also made with the split disasm =P

Also this little attack change that will eventually become an Amy+hammer hack.

And Yadrins for Tongara. No more Labyrinth Zone fireballs =P
This post has been edited by Andlabs: 05 July 2009 - 01:28 PM

#11 User is offline Spanner 

Posted 05 July 2009 - 04:54 PM

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If anyone's interested, I just posted my Buzz Bomber port on Sofia.
Look at it, it might help you.

#12 User is offline Destructiox 

Posted 05 July 2009 - 05:30 PM

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Well folks, I got bored earlier today, and decided I'd make a boss. But I wasn't the only one who was bored, and not the only one who decided to make a boss. Thus, a friendly competition was created. Due to various reasons, two of the competitors pulled out, leaving myself, snkenjoi and qiuu in the running. So, we set up some rules and got underway.

- Only preliminary work allowed was to set up PLC's, Art and a skeletal code (as it were) for the boss.
- Time limit was one hour, after the time was up, a few judges were rounded up.

It was unanimously decided that qiuu was the winner. Pretty good entry too, to be honest. Confusion arose as to who came second, but safe to say, it was either myself or snkenjoi, and that's good enough for me >.>

So here is my entry! Screenshot provided by snkenjoi, I'm too lazy to provide one myself :P



And here is my entry in question. (Scroll down for the link) Best results are in KEGA Fusion, so use that :F

#13 User is offline qiuu 

Posted 05 July 2009 - 05:33 PM

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This is my entry: s2funkyboss.bin
Level, art and basic setup was done in advance, physics were coded within one hour.

Screenshot courtesy of snkenjoi:



Unrelated to this, snkenjoi persuaded me (and contributed to make it work on Fusion) to release the MD port of MMZ3 good future.
It's just my disassembly re-assembled and a few fixes applied, subsequently it's somewhat buggy, but it was merely done as a test:
R83C__.BIN
Source (assembled with snasm68k)
This post has been edited by qiuu: 04 November 2009 - 02:37 PM

#14 User is offline snkenjoi 

Posted 05 July 2009 - 05:34 PM

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QUOTE (Cinossu @ Jul 5 2009, 10:20 AM)
Out of curiosity, did you just rip the code out from the Sonic 1 mouse edition, or did you go about recreating it from your own resources? Just curious.

Yeah, I made a disassembly. I wanted mouse control but didn't have the docs at the time. I was actually going to ask you what the nops were for in your code....

QUOTE (Cinossu @ Jul 5 2009, 10:20 AM)
I'm not sure I'm too fond of people hacking other people's hacks.. something about it just seems.. rude. :x I know we're basically just doing the same thing anyway, and it is an impressive feat with data all moved about and modified, but still.. something about it just feels wrong. Personal opinion.

Don't worry, I won't be making a habit of it. I did it simply to test the concept and for my own personal enjoyment. They wouldn't've been released publically if not for this thread.

I was actually going to put mouse control in S1EE, but found you were already using the RAM addresses I wanted to use for something else, so gave up eventually. I also discovered a cool secret in the ROM because of this smile.png

________________________________


Anyway, here is my submission for the boss competition;



FEAR THE MIGHTY ASCII EMPEROR!

Download

#15 User is offline Sik 

Posted 05 July 2009 - 05:50 PM

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My votes for it would be:
  1. qiuu
  2. snkenjoi
  3. Destructiox
Also I strongly believe that qiuu's boss is called Balls of Steel =P

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