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Random Hack/Mini Project Thread

#721 User is offline Clownacy 

Posted 02 January 2018 - 02:56 AM

  • Layin' the Wax and Spinnin' the Sounds
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This was way harder to make than I thought it would be.

Download

#722 User is offline Crappy Blue Luigi 

Posted 02 January 2018 - 12:44 PM

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This is a gift. I'm gonna have to set aside time to do a full playthrough with this.

#723 User is offline BSonirachi 

Posted 19 January 2018 - 11:05 PM

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So the PS1 version of a missing X68000 Sonic fangame has Sonic recoloured red, and Techokami had found the original blue palette still lying around in the executable. So, by using a hex editor to overwrite the red palette with the blue one using the addresses Techo had posted, I have restored Sonic's original colour from the X68000 version.

Posted Image

Download (must run it in ePSXe or any other PS1 emulator)
This post has been edited by BSonirachi: 20 January 2018 - 08:55 AM

#724 User is offline Clownacy 

Posted 06 February 2018 - 02:57 PM

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For those who really hate Sonic CD's jump sound.

I'll just quote the description here:
Spoiler


Yes I know the bit about the Z80 accessing the 68000's address space is a gross oversimplification, but you try explaining that kind of stuff to the YouTube comment section =P
This post has been edited by Clownacy: 09 February 2018 - 03:00 PM

#725 User is offline nineko 

Posted 06 February 2018 - 03:11 PM

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And now that's fantastic, awesome work, Sonic CD can have a decent jump sound at last. I'm almost tempted to play Sonic CD now. Almost.

#726 User is offline Dark Sonic 

Posted 06 February 2018 - 04:36 PM

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Lovely, Sonic CD's jump noise was always garbage.

I wonder if anyone ever made a hack to replace the jump sound in the Taxman PC version though? That seems like it'd be a lot simpler to do/more practical than this (although this is nice).

#727 User is offline Black Squirrel 

Posted 06 February 2018 - 04:37 PM

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Chaotix next???

I'm sure I read somewhere you can convert from one to the other by using sine waves instead of square and vice versa. Or maybe that's a myth. Or maybe I don't understand what I'm talking about.

#728 User is offline Drex 

Posted 06 February 2018 - 04:47 PM

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^jumping and Spin Attacks in general will still be ass until someone decides to find a way to make the speed of the Spin Attack animation dynamic like the original games.

#729 User is offline Ralakimus 

Posted 08 February 2018 - 03:57 PM

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Sonic 2 "Forces Edition"

Thanks to MotorRoach for the extra Tails sprites. It was also his idea, so blame him. :v:
Also, thanks to Clownacy for the Sonic 2 Clone Driver, just so I could use vladikcomper's Mega PCM driver in Sonic 2 easily
This post has been edited by Ralakimus: 08 February 2018 - 04:55 PM

#730 User is offline Drex 

Posted 08 February 2018 - 05:07 PM

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View PostRalakimus, on 08 February 2018 - 03:57 PM, said:

Greatness

Sonic 2 "Forces Edition"

Thanks to MotorRoach for the extra Tails sprites. It was also his idea, so blame him. :v:/>/>/>/>/>
Also, thanks to Clownacy for the Sonic 2 Clone Driver, just so I could use vladikcomper's Mega PCM driver in Sonic 2 easily

I love you

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