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Project: Sonic Retro Ended

#31 User is offline Chibisteven 

Posted 15 May 2009 - 08:40 PM

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I was hoping that the project be done someday. I wanted to play that game. But I guess it's time to bury the project.
This post has been edited by Chibisteven: 15 May 2009 - 08:44 PM

#32 User is offline Tweaker 

Posted 15 May 2009 - 08:48 PM

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QUOTE (Shadow Hog @ May 15 2009, 09:01 PM)
Just how far does that ban go, anyway? Obviously, new topics are off-limits (as they should be). But are we talking bans on mentioning it in sigs as well? Y'know, a complete and total "you mention this game outside the 'project over' topic, your ass is banned" ban. Which would be overkill, honestly, but pretty effective in getting it out of memory.

You've more or less nailed it. Any attempts at reviving a project that we have officially killed off will not be endorsed by us in any matter—indirectly or otherwise. Of course, we probably won't ban you... unless you, like, spam PMs to people telling them to go to some new project forum or something like that.

But yeah. No more.

#33 User is offline Dark Sonic 

Posted 15 May 2009 - 09:10 PM

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After seeing what a mess the project became I'm kinda glad it's dead. Waste of space it seemed to be.

#34 User is offline Shadow Hog 

Posted 15 May 2009 - 11:51 PM

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So not even in sigs? A bit contradictory, given that you said the project COULD flourish, but, well, are shutting down any way that it could.

But hell, do what you want. It's not like I was any help to this thing...

#35 User is offline Skyler 

Posted 15 May 2009 - 11:59 PM

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So, I couldn't even put a line of text that reads something like, "RIP Project Sonic Retro" in my sig?

#36 User is offline Tweaker 

Posted 16 May 2009 - 12:10 AM

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Ignoring the question of why you'd want to, the only thing that is actually prohibited is the external advertisement of an unofficial revival of the project, and any redirection or means through which to access it through our website. An acknowledgment of the project's former existence is far from any kind of deplorable offense.

#37 User is offline Ayla 

Posted 16 May 2009 - 12:26 AM

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QUOTE (Shadow Hog @ May 15 2009, 10:51 PM)
So not even in sigs? A bit contradictory, given that you said the project COULD flourish, but, well, are shutting down any way that it could.

But hell, do what you want. It's not like I was any help to this thing...


This is a dictatorship, not a democracy. If you don't like it, GTFO.

Don't mean to be harsh, but the moment that it became a "retro project" meant that it was sonic retro exclusive. I, for one, am glad it was canceled. =)

#38 User is offline Shadow Hog 

Posted 16 May 2009 - 12:40 AM

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QUOTE (Ayla @ May 16 2009, 01:26 AM)
QUOTE (Shadow Hog @ May 15 2009, 10:51 PM)
So not even in sigs? A bit contradictory, given that you said the project COULD flourish, but, well, are shutting down any way that it could.

But hell, do what you want. It's not like I was any help to this thing...
This is a dictatorship, not a democracy. If you don't like it, GTFO.
Don't put words in my mouth. I never said it was. I'm well aware of how things work here.

#39 User is offline Chibisteven 

Posted 16 May 2009 - 12:49 AM

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A proper burial for a tortured project that never got anywhere.



#40 User is offline Rika Chou 

Posted 16 May 2009 - 03:20 AM

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QUOTE (Tweaker @ May 16 2009, 06:10 AM)
Ignoring the question of why you'd want to, the only thing that is actually prohibited is the external advertisement of an unofficial revival of the project, and any redirection or means through which to access it through our website.

Kinda strange rule though. If someone were to rename the project, use the (few) assets that were made for it (with permission) and host it someplace else, and try to continue work on it, then what makes it so different than any other fan game that can freely advertise on here?
This post has been edited by Rika Chou: 16 May 2009 - 03:21 AM

#41 User is offline STHX 

Posted 16 May 2009 - 05:27 AM

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Dammit... I should have been here yesterday.

It is a bit sad, but in the last days I feared this would have happened.
Everything is pointless now, but I'm going to give my opinion on this:
Since the beginning, I always had the impression there was the need to rush with the project. Even at the beginnings, there was always someone who insisted in speaking of storyline, special stages, bonus stages, final bosses, new gimmicks, and so on.
But all those things are extremely secondary. Sure, some day they would have been discussed anyway, but there are much more important things to discuss.
Even just saying "it must follow the classic Sonic style" is not simple. Sure, Sonic 1, 2, 3 are all similar, but they are still different. The difference between Sonic 2 and Sonic 3 are much more than the similarities. And don't forget Sonic CD: a spin off, but it still falls in the classic Sonic.
The board Phoebius and Qjimbo created simbolized all of this. We could discuss everything, but, then, what was the point, since many other important things weren't decided yet. Maybe it could have worked, but the more time passed the more Phoebius started to lose interest. But I understand him. There were too many things to control, and it was not easy.
From this point of view, Chimpo got it right: focusing on the most important things, and scrap everything else.
But even then, what is important? What is unneded? The community could not decide, and alone we turned a dictatorship into an anarchy.
This is where the project fell.

There is never any reason to rush. Every decision related to a new game must not be underastimated.
Every choice leads to a reaction. Posting a sprite not many likes and pretending it to be final could cause the haters to stop contributing. Some times you have to chose something for its functionality, not for its "awesomeness".
It is almost funny most of the contributors went away everytime a Sonic sprite was "finalized". Happened with both Phoebius and Chimpo. I wonder if this could be avoided. Every Sonic game circles around Sonic, but this also mean every Sonic game can fall thanks to Sonic.

P:SR is gone, but P:SR was just a body. Its soul, its concepts, are still alive, inside the ones who still wants to keep doing it.
And I'm one of them.


"P:SR is dead! Long live P:SR (but with a different name :P)!"


QUOTE (Andlabs @ May 15 2009, 09:02 PM)
QUOTE (GeneHF @ May 15 2009, 02:59 PM)
Like I said earlier, the onus falls on the team that still wants to continue this, since I see a few of them in here already hanging up the towel.

That's one of the two reasons why I asked the second question! =P (The other was so that individual hacks could not be penalized.)

Of course I'd like to put up a team that could continue this. Who would like to join me?

Count me in. I already have a new sprite I was going to post monday (if the project survived up until that date), and I'm still intersted in helping as much as I was before.
I'm sure we aren't the only ones which are still interested in this (or at least, I hope so).

#42 User is offline Blast Processing 

Posted 16 May 2009 - 06:12 AM

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You know, you could really find better places to discuss this.

#43 User is offline Krigo 

Posted 16 May 2009 - 08:50 AM

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QUOTE (Blast Processing @ May 16 2009, 12:12 PM)
You know, you could really find better places to discuss this.

Let's discuss this in the Project: Sonic Retro forums.....oh wait

#44 User is offline GeneHF 

Posted 16 May 2009 - 09:11 AM

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Guys, if you're really going to talk about this here of all places, even with Tweaker's absolute ban on it, I would think you'd at least be a little brighter and take it to PMs or even GTalk or some other chat client. specialed.png

#45 User is offline Shadow Hog 

Posted 16 May 2009 - 10:27 AM

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Also, thanks for the archive, whoever it was that put it up.

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