Tweaker, on May 6 2009, 02:48 PM, said:
- Target platform/engine being used
With a fair bit of work this can be made very portable. And I mean very
portable. That is, we can have this run on everything from a Sega Genesis to a Windows 7 box and beyond. I can help with this.
- Project leader(s)--nominations and decisions
I can lead programming direction and music direction; though I would also like to contribute in both fields.
- Intentional limitations—yes/no
Not yet. When we have enough ideas, we can start sifting through to find the best ones.
- Programmers, musicians—where the talent is coming from
Again, I can do both.
- Anything else of direct relevance to the project as a whole
What are the problems so far? Basically it's just that everyone is running around in a million different directions with what to do. Everyone wants to promote their own ideas. Some are excellent, some are good, some are bad, some are horrible. Argumentation over which idea is best simply doesn't work.
Priorities! Screw the sprite sheets. It doesn't matter if Sonic has one pixel off yet
. Imperfections in art don't have to be handled right away. Let's focus on getting a general idea on how this game would go, then
start going with general ideas for the game, then
go into the specifics. Of course, music and code would have this differently, but they should come when they are needed (music when the planning is done; code when we have enough to build a test engine).
Above all, keep it classy. This is the second time the project has been rebooted. Let's not kill this again.