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Sonic Amateur Games Expo 2009 GOING ON NOW

#61 User is online GeneHF 

Posted 31 July 2009 - 01:18 PM

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So pretty much, it's on par with a demo release of almost any Sonic fan game.

#62 User is offline Conan Kudo 

Posted 31 July 2009 - 01:19 PM

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QUOTE (D.A. Garden @ Jul 31 2009, 01:14 PM)
Sonic Rebirth...
I've just downloaded it and so many problems have come up already.
I can't get any BG music to play what so ever, apart from the menu theme (Yes, I have the OGG files in the music folder, in the right place. Even the midi's don't work). The control setup only works when in full screen and doesn't save at all, even though it makes an options settings save file. And it froze on me when I got to the end of GHZ Act1.


The weirdness of badly programmed MMF fangames... *sigh* sad.png

#63 User is offline Black Squirrel 

Posted 31 July 2009 - 01:26 PM

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That Sonic Rebirth game looked fantastic from the videos and screenshots (and still does) but there's several problems

a) I don't think it's been bug-tested. At all. I mean okay the odd collision error here and there is understandable from a fangame programmed from scratch, but I've seen floating badniks, non-looping music and a few graphical flaws (including graphics identical to those of the real Sonic 1 which defeats the point a bit =P). It also manages to feel slower than the real Sonic 1 though I attribute some of that to my outdated PC and the fact that a lot of the original boring layouts were kept.

b) I had to download extra codecs to get the OGG music to play properly. And as said, even then it doesn't loop, and it's not a brilliant set of tracks. The 20MB download seems a bit of a rip-off. And it still resorts to horrible MIDIs for the "Act Clear" track.

c) The cutscenes are a bit poor. I'm not going to diss if English isn't the guy's first language but generally if you know you're not good with the language, it's better not to have cutscenes with text.

I've been around the block a bit and seen hundreds of fangames, and though this is by no means bad, I do feel a lot of it's problems would have been seen to and addressed with a bit of testing.

#64 User is offline corneliab 

Posted 31 July 2009 - 01:30 PM

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QUOTE (D.A. Garden @ Jul 31 2009, 11:14 AM)
Sonic Rebirth...
I've just downloaded it and so many problems have come up already.
I can't get any BG music to play what so ever, apart from the menu theme (Yes, I have the OGG files in the music folder, in the right place. Even the midi's don't work). The control setup only works when in full screen and doesn't save at all, even though it makes an options settings save file. And it froze on me when I got to the end of GHZ Act1.


Can't say I experienced any of those problems. I was having trouble with the music at first, though that was because I wasn't using the Ogg folder INSIDE the other Ogg folder. The ogg version of the Act Clear music also doesn't seem to play, for some reason...
This post has been edited by corneliab: 31 July 2009 - 08:37 PM

#65 User is offline NHY 

Posted 31 July 2009 - 02:27 PM

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I just played some of Sonic Rebirth. Its looks well but seriously, why did the person remake Sonic 1 when most of us have the game in some shape or form? And what's with all the bugs? I can't even get OGG music to play! To be honest, its was very disappointing and I hadn't even seen any videos or screenshots! So, my opinion isn't clouded by hype.

Just goes to say that good looks don't make a good game.

#66 User is offline GagaMan 

Posted 31 July 2009 - 02:31 PM

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Surprised he didn't just Rom hack his new graphics rather than re-build the original game from scratch like that (though he does use a lot more colours than the Mega Drive can handle, I presume). It's alright but the sound effects are terrible, never liked the modern jump and spring noises, and getting a life is almost a punishment for the horrid racket it makes. I can't get the ogg files to work right either.

#67 User is offline 1stKirbyever 

Posted 31 July 2009 - 02:41 PM

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QUOTE (D.A. Garden @ Jul 31 2009, 01:14 PM)
Sonic Rebirth...
I've just downloaded it and so many problems have come up already.
I can't get any BG music to play what so ever, apart from the menu theme (Yes, I have the OGG files in the music folder, in the right place. Even the midi's don't work). The control setup only works when in full screen and doesn't save at all, even though it makes an options settings save file. And it froze on me when I got to the end of GHZ Act1.


I've been only having problems with the .ogg files, and editing my control layout, I already found an exploit; it seems if you touch a checkpoint and die, your time is reset to 0:00, it really doesn't help at all since the grade you get at the end of the act doesn't save or matter at all.
What's the point of a Grade at the end of each act if it doesn't do anything at all?
This post has been edited by 1stKirbyever: 31 July 2009 - 02:45 PM

#68 User is offline Sonic Warrior TJ 

Posted 31 July 2009 - 03:13 PM

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So when I get a game over it doesn't go back to the title screen, so I have to reset it, and then go reset the controller options.

I must admit, I am enjoying this so far, but I can agree on the handling and physics being wonky, and this is most noticeable in the Special Stages.

#69 User is offline Dr. Mecha 

Posted 31 July 2009 - 04:06 PM

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All I say is that is wasn't as solid as Sonic Zero remastered, but it was better than that failure of a GBA port.
This post has been edited by Dr. Mecha: 31 July 2009 - 04:12 PM

#70 User is offline Blast Processing 

Posted 31 July 2009 - 05:36 PM

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The OGG Music pack for Rebirth isn't worth the time spent downloading it, it's terrible.

As for the game itself I haven't played it, so whatever!

#71 User is offline corneliab 

Posted 31 July 2009 - 08:42 PM

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You know, this game's really starting to grow on me. Once you get past the odd workings of the engine, it's a pretty neat little remake. I didn't think I would actually go back to it but I was curious about the MIDI music. Playing it on the default window screen makes it look much nicer as well.

The special stages are pretty nifty. I wonder if Super Sonic's playable (there are 7 emeralds in this as opposed to 6).

Also, here's an updated version that fixes the looping issue and is apparently more stable.

EDIT: Just got all the emeralds, and Super Sonic is indeed playable. Looking back, I could have just looked at the music titles to confirm this. v.png
This post has been edited by corneliab: 31 July 2009 - 09:46 PM

#72 User is offline NoNameAtAll 

Posted 31 July 2009 - 11:33 PM

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Do note: I got the OGGs to work by installing OGG codecs.

http://www.xiph.org/dshow/

#73 User is offline Tweaker 

Posted 01 August 2009 - 12:42 AM

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Heads up, guys—SAGE has been extended by three more days! It now ends on Monday instead of today. Feel free to enjoy the extra festivities! smile.png

#74 User is offline Chimpo 

Posted 01 August 2009 - 12:53 AM

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Why exactly?

#75 User is offline Mercury 

Posted 01 August 2009 - 02:44 AM

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Poor Sonic Rebirth. I was really looking forward to it, too. I was hoping it would be something like a "Sonic 1 Complete", with the 8-bit levels mixed in to make a longer game.

I've written up my thoughts on it (and a few other SAGE showings) on my Blog. The link's in my sig. *shot for shameless plug*

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