Posted 05 May 2009 - 10:22 AM
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QUOTE (MarkeyJester @ May 5 2009, 07:49 AM) [post="306111"]

[/quote]
Also an example:
I think the main factor is to give the buildings more depth, such as through a 3D aspect and some shading to give the illusion of distance instead of a picture on a background.
Posted 05 May 2009 - 10:37 AM
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I'm wondering. Do we know who exactly lives and works in those buildings? I mean Chemical Plant zone has buildings with blinker lights to help low flying planes, so possibly an airport is nearby.
Posted 05 May 2009 - 11:23 AM
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Here's another suggestion for a city bg:
(Its from Streets of rage/Bare knuckle 1)
Posted 05 May 2009 - 12:12 PM
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GT Koopa, on May 5 2009, 03:37 PM, said:
I'm wondering. Do we know who exactly lives and works in those buildings? I mean Chemical Plant zone has buildings with blinker lights to help low flying planes, so possibly an airport is nearby.
Sorry to go off-topic, but depends on the game/tv series. Could be humans, could be animals, could be anybody.
Nonetheless, as posted in the above pictures, try to include some extra colors with the windows, such as a darker texture to show lights that are off (such as the one posted above) and random patterns, as you have already done.
Posted 05 May 2009 - 06:10 PM
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Quote
I think I'll have a try at that - it's fancy.
Also guys, thanks for all comments
This post has been edited by Master3k: 05 May 2009 - 06:11 PM
Posted 05 May 2009 - 06:30 PM
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If you use the importer in SonED2, it shouldn't take more than five minutes.
I've always loved that background.
Posted 05 May 2009 - 06:39 PM
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Rika Chou, on May 6 2009, 12:30 AM, said:
If you use the importer in SonED2, it shouldn't take more than five minutes.
I've always loved that background.
Now now, no need to rush (That's when things fuck up XD), take your time M3K, maybe find ways of improving the design abit, or maybe a tad different pallet or something (That's not to say that it doesn't look fab already though =P).
Posted 06 May 2009 - 07:32 PM
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Nice for 2 hour of work.
Posted 06 May 2009 - 07:47 PM
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QUOTE (Master3k @ May 7 2009, 12:32 AM) [post="306727"]
Nice for 2 hour of work.[/quote]
Now THAT'S art. Not a lot of detail, but it looks great for a night scene.
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