QUOTE (SOTI @ Sep 2 2009, 04:12 PM)

When things are new, people use them, such as porting music. When Esrael released a tool, people used it. Same with SCAA and the many guides that are publically available.
Very much this. I was in #cult last night explaining the situation - back when I used to run the SSRG hack archive, I was sent a lot of Sonic 2 hacks where someone had very obviously used ESE and ended up with something that was a lot like Sonic 2 Delta. They would all, without fail, have Hidden Palace and Wood Zone added, as well as level designs which looked a hell of a lot like those in Delta. The problem was that people were so wrapped up in the cool technical stuff that they forgot the level design and such.
Today, the situation is a little different, but not much. ASM work has replaced ESE, and Megamix is the new Delta. Unfortunately for the Redemption team, this hack is just one of those imitators that comes in the wake of innovation. You guys have done the whole spindash and elemental shield porting thing (kudos on leaving out the air dash, mind), and that's come off well. Unfortunately, your level designs need a fair amount of work. The broken tiles and object placement issues have already been mentioned, so I won't go over them again.
I'm not trying to piss on your chips or anything, but that's the way I see it. What I'd do from here is re-evaluate your direction. Have a look at some more hacks to get an idea of what has been done and what hasn't, and also check out some examples of good level design. When that's done, check out your own hack for a comparison and figure out what needs to stay and what needs to go. I'm sure something good can come out of this!