Sonic and Sega Retro Message Board: Sonic 2 Delta v0.24 preview - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

Sonic 2 Delta v0.24 preview Demo Release

#1 User is offline Esrael 

  Posted 08 March 2009 - 07:11 PM

  • Posts: 169
  • Joined: 24-July 03
  • Gender:Male
  • Location:Brazil, São Paulo, Guarulhos
  • Project:Esrael Neto Assembler Editor / Sonic 2 Delta
Demo release: (Sonic 1 Levels in Sonic 2 Beta Engine)

All Sonic 1 Levels ported
All Sonic 1 Bosses ported
Sonic 1 J Rasters ported and reprogramed to work with Sonic 2 Beta Engine
Sonic 1 J Objects ported and reprogramed to work with Sonic 2 Beta Engine

Done:
- Title Cards for all Levels
- All Sonic Bosses ported

To be done:
- Objects Art
- Second Player Detection routines in Some Objects
- Colision detection in Sonic 1 Levels

Bugs:
- Random crashes
- Try Testing With Sonic Alone
- Colision is not perfect for Sonic 1 Levels.
- Art is only added for Green Hill Enemies

Sonic 2 Delta v0.24 Demo Release

Debug Mode and Level Select enabled.
To test Sonic 1 Levels enter in Sound Test and Select any Sound between $80 to $FF, leave Sound Test and Press A+Start in Title Screen.

Other Bugs and Suggestions, please comments.

Suggestions for new level order are accepted.
This post has been edited by Esrael: 08 March 2009 - 07:12 PM

#2 User is offline Spanner 

Posted 08 March 2009 - 07:16 PM

  • I used to go by SOTI too...
  • Posts: 2663
  • Joined: 02-June 07
  • Gender:Male
  • Location:United Kingdom
  • Project:Sonic the Hedgehog Hacking Contest, Other Stuff
  • Wiki edits:2,193
For some reason this doesn't work on Gens, which really is annoying. I don't know why though, sometimes it's because of issues to do with art. :)
This post has been edited by SOTI: 08 March 2009 - 07:18 PM

#3 User is offline Enzo Aquarius 

Posted 08 March 2009 - 07:24 PM

  • 20% Cooler.
  • Posts: 1418
  • Joined: 02-February 09
  • Gender:Male
  • Location:Canada, eh.
  • Project:Sonic TV Scripts, Sonic Comic Wiki Work
  • Wiki edits:519

View PostSOTI, on Mar 9 2009, 12:16 AM, said:

For some reason this doesn't work on Gens, which really is annoying. I don't know why though, sometimes it's because of issues to do with art. :)


Indeed, I can't get the demo to work beyond the 'SEGAAAA' title on Gens/GS.
This post has been edited by Enzo Aquarius: 08 March 2009 - 07:27 PM

#4 User is offline Mikel 

Posted 08 March 2009 - 07:25 PM

  • Posts: 480
  • Joined: 21-December 03
  • Gender:Male
  • Location:Oklahoma
  • Project:Updating Nao&M's old K' for MUGEN, and an unnamed hack of Sonic 3K
  • Wiki edits:2,699
Nice work, Esrael, I found a bug when I was at Marble Zone:

Sometimes whenever you hit enemies, the game crashes with an illegal instruction, this has happened to me twice.

Screenshot of where the bug happened (I tried to hit a Buzz Bomber in Marble Zone, then the game crashes with an illegal instruction).

Other than that, Awesome job, and keep up the great work! :)

EDIT: Oh, and I forgot to report an error on the Sound Driver, the PSG insturments don't play on most songs, neither do the Hi-Hats.
This post has been edited by Mikel: 08 March 2009 - 07:36 PM

#5 User is offline Hitaxas 

Posted 08 March 2009 - 07:51 PM

  • SEGA: Sorry Classic Sonic, we are sending you back to 1994
  • Posts: 1355
  • Joined: 30-September 07
  • Gender:Male
  • Location:Litchfield, CT
  • Project:Sonic: Super Deformed (head director) - Slowly working on it.
  • Wiki edits:196
PFFFF buggy hack is buggy.

Won't play in Gens 32, crashes. If you're in running animation for too long in Kega Fusion, it crashes.

Some object placement is incorrect, and some objects don't function 100%.

And I am only saying this after I tried GHZ out. =/
This post has been edited by Hitaxas: 08 March 2009 - 07:52 PM

#6 User is offline CarrascoZX0 

Posted 08 March 2009 - 07:54 PM

  • "Okay!"
  • Posts: 183
  • Joined: 23-August 08
  • Gender:Male
  • Project:Sonic the Hedgehog ZX & Sonic 1 Lunacy
  • Wiki edits:73
Uh... It just crashed... And I was using Kega Fusion...

#7 User is offline Enzo Aquarius 

Posted 08 March 2009 - 07:56 PM

  • 20% Cooler.
  • Posts: 1418
  • Joined: 02-February 09
  • Gender:Male
  • Location:Canada, eh.
  • Project:Sonic TV Scripts, Sonic Comic Wiki Work
  • Wiki edits:519
Okay, got Fusion and played Green Hill Zone. First of all, amazing work! Here's some list of bugs I found -

- I could jump/roll through the first ring monitor in Act 1 with no hesitation?
- Waterfalls create a mechanical noise.
- I could walk through the second Moto Bug in Act 1 - http://img17.imagesh...motobugbugp.jpg
- After using the 'Spike Bug', the title card for Green Hill Act 1 had some transparency issues. I couldn't get this issue to redo with a normal enemy kill.
- I finished an invincibility spree while a cliff was falling. The music for Green Hill turned kind of 2-D for the rest of the level. It fixed after I paused the game.
- Not a bug, but cool lampposts.
- Falling platforms after lamppost 1 in Act 1 disappear rather than fall.

In the end, this is very neat!
This post has been edited by Enzo Aquarius: 08 March 2009 - 07:57 PM

#8 User is offline Esrael 

Posted 08 March 2009 - 07:59 PM

  • Posts: 169
  • Joined: 24-July 03
  • Gender:Male
  • Location:Brazil, São Paulo, Guarulhos
  • Project:Esrael Neto Assembler Editor / Sonic 2 Delta

View PostSOTI, on Mar 8 2009, 07:16 PM, said:

For some reason this doesn't work on Gens, which really is annoying. I don't know why though, sometimes it's because of issues to do with art. :)


Fixed Gens Crash. Wrong Code alignment after level select menu.

Edit: This code alignment fixes Moto bug and Monitor Hit.

Please download file again
This post has been edited by Esrael: 08 March 2009 - 08:04 PM

#9 User is offline Namagem 

Posted 08 March 2009 - 08:04 PM

  • Posts: 388
  • Joined: 19-August 08
  • Gender:Male
  • Location:USA
I've run into various collision holes in wood zone 2 (not to mention the lack of a boss, more than likely intentional, though), and although it's not a bug, the placement of those rock platforms in dust hill annoys me, because if you aren't going slowly and paying close attention, you WILL fall into the abyss. Also, while browsing the music test, I found the S&K final boss music sped up about 200%. Although it does sound cool, it doesn't sound right.

#10 User is offline Enzo Aquarius 

Posted 08 March 2009 - 08:25 PM

  • 20% Cooler.
  • Posts: 1418
  • Joined: 02-February 09
  • Gender:Male
  • Location:Canada, eh.
  • Project:Sonic TV Scripts, Sonic Comic Wiki Work
  • Wiki edits:519
Correction, the 'invincibility' issue fixes itself once you make a movement like a jump. I find that if multiple sounds are going off at once, such as multiple rings and such, the music turns 2D as well.

Bugs with SYZ1 -

- Sprites are all messed up, including bumpers and badniks.
- Invisible springs.
- All top edges of upward curve can be stood on and stops you from going up the wall unless you do a spindash or go fast, with or without a spring.
- After the bumper area, on the downwards ramp, after you have to go down the first set of blocks, you can fall straight down under the ramp to a platform below it. - http://img25.imagesh...248/rampbug.jpg
- After the second block sequence, in the dip, Tails fell through the floor to the secret ring area.

Bugs with SYZ2 -

- Game crashed. Heard a spring effect then a bounce, then crash.
This post has been edited by Enzo Aquarius: 08 March 2009 - 08:25 PM

#11 User is offline SMTP 

Posted 08 March 2009 - 11:37 PM

  • Posts: 2142
  • Joined: 27-April 04
  • Gender:Male
  • Location:Ohio
  • Wiki edits:59
Very awesome I must say.

Though it would have made much bigger impact had all the issues/art had been fixed before being released.

#12 User is offline Hez 

Posted 09 March 2009 - 12:14 AM

  • Asshole
  • Posts: 2437
  • Joined: 11-January 03
  • Gender:Male
  • Location:Hell
  • Project:Your mother
  • Wiki edits:27
This smells like a good hack as soon as the bugs are ironed out.

#13 User is offline djdocsonic 

Posted 10 March 2009 - 07:41 AM

  • Testing YOUR Hacks Since 2005...
  • Posts: 374
  • Joined: 12-December 05
  • Gender:Male
  • Location:Emerald Hill Zone
  • Project:Looking for a Rom Hack to Test.
Esrael, good work as ever my friend! I particularly like your idea of changing a sound test number means the levels you can access change. Its a great idea, will you be implementing an actual menu to select Sonic 1 Levels or Sonic 2 Levels? perhaps you could put it on the title screen.

#14 User is offline RGamer2009 

Posted 10 March 2009 - 04:36 PM

  • True Blue
  • Posts: 2330
  • Joined: 27-November 08
  • Gender:Male
  • Location:Wherever life takes me...
  • Wiki edits:3,086
Nice!

I got up to the boss of Winter Zone...where I couldn't damage the boss.

Also I hit a buzz bomber when it was shooting and the game froze.

Nice job nonetheless though!

EDIT: Few issues...

- The end of all the 2P Zones have no end!!
- Tails randomly dies at the end of the zone if he appears below the stage...
- HUGE slowdown at Casino Night 2P, mostly in the pinball areas.
This post has been edited by RGamer2009: 10 March 2009 - 04:50 PM

#15 User is offline nineko 

Posted 10 March 2009 - 05:38 PM

  • I am the Holy Cat
  • Posts: 5238
  • Joined: 17-August 06
  • Gender:Male
  • Location:italy
  • Project:I... don't even know anymore :U
  • Wiki edits:5,251

View PostRGamer2009, on Mar 10 2009, 10:36 PM, said:

I got up to the boss of Winter Zone...where I couldn't damage the boss.
You can, but its hitbox is surprisingly tiny.

  • 3 Pages +
  • 1
  • 2
  • 3
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users